PokerTH 0.8.2 now!
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@@ -1,9 +1,8 @@
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xxxx-xx-xx version 0.8.2:
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2011-01-03 version 0.8.2:
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- Report bad avatar function to tell the admins about illegal avatar pictures (right click on players avatar on the table)
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- Report bad avatar function to tell the admins about illegal avatar pictures (right click on players avatar on the table)
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- Optional add country flag to avatar feature
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- Optional add country flag to avatar feature
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- /me messages supported in lobby-chat now
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- /me messages supported in lobby-chat now
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- Bugfixes (e.g. 0000022, 0000024)
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- Bugfixes (e.g. 0000022, 0000024)
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- Translation updated
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2010-10-09 version 0.8.1:
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2010-10-09 version 0.8.1:
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(this is a bugfix release)
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(this is a bugfix release)
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@@ -52,38 +52,6 @@ void MyAvatarLabel::contextMenuEvent ( QContextMenuEvent *event ) {
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//only active players are allowed to start a vote
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//only active players are allowed to start a vote
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if((*it)->getMyActiveStatus()) {
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if((*it)->getMyActiveStatus()) {
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// if(myW->getGuestMode()) {
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//excpetions for client is logged in as guest
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//TODO diese RIESENSAUEREI aufräumen!!!
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// Game *currentGame = myW->getSession()->getCurrentGame();
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// PlayerListConstIterator it_c;
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// int activePlayerCounter=0;
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// setVoteOnKickContextMenuEnabled(FALSE);
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// action_IgnorePlayer->setEnabled(FALSE);
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// if(myW->getSession()->getGameType() == Session::GAME_TYPE_INTERNET) {
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// action_ReportBadAvatar->setVisible(TRUE);
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// }
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// else {
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// action_ReportBadAvatar->setVisible(FALSE);
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// }
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// int i=0;
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// for (it_c=currentGame->getSeatsList()->begin(); it_c!=currentGame->getSeatsList()->end(); it_c++) {
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// //also inactive player which stays on table can be voted to kick
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// if(myContextMenuEnabled && myId != 0 && myId == i && (*it_c)->getMyType() != PLAYER_TYPE_COMPUTER && ( (*it_c)->getMyActiveStatus() || (*it_c)->getMyStayOnTableStatus() ) && !(QString::fromUtf8((*it_c)->getMyAvatar().c_str()).isEmpty()) )
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// showContextMenu(event->globalPos());
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// i++;
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// }
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// }
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// else {
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//normal player mode in internet game
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Game *currentGame = myW->getSession()->getCurrentGame();
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Game *currentGame = myW->getSession()->getCurrentGame();
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PlayerListConstIterator it_c;
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PlayerListConstIterator it_c;
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int activePlayerCounter=0;
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int activePlayerCounter=0;
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