Console client: Now able to join game, and (passively) start game. Cannot play yet, though ;-).
This commit is contained in:
@@ -0,0 +1,74 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2008 by Lothar May *
|
||||
* *
|
||||
* This file is part of pokerth_console. *
|
||||
* pokerth_console is free software: you can redistribute it and/or *
|
||||
* modify it under the terms of the GNU Affero General Public License *
|
||||
* as published by the Free Software Foundation, either version 3 of *
|
||||
* the License, or (at your option) any later version. *
|
||||
* *
|
||||
* pokerth_console is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the *
|
||||
* GNU Affero General Public License along with pokerth_console. *
|
||||
* If not, see <http://www.gnu.org/licenses/>. *
|
||||
***************************************************************************/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using System.IO;
|
||||
|
||||
/*
|
||||
struct GCC_PACKED NetPacketGameStartData
|
||||
{
|
||||
NetPacketHeader head;
|
||||
u_int32_t startDealerPlayerId;
|
||||
u_int16_t numberOfPlayers;
|
||||
u_int16_t reserved;
|
||||
};
|
||||
*/
|
||||
|
||||
namespace pokerth_console
|
||||
{
|
||||
class NetPacketGameStart : NetPacket
|
||||
{
|
||||
public NetPacketGameStart()
|
||||
: base(NetPacket.NetTypeGameStart)
|
||||
{
|
||||
}
|
||||
|
||||
public NetPacketGameStart(int size, BinaryReader r)
|
||||
: base(NetPacket.NetTypeGameListNew)
|
||||
{
|
||||
if (size < 20)
|
||||
throw new NetPacketException("NetPacketGameStart invalid size.");
|
||||
Properties.Add(PropertyType.PropStartDealerPlayerId,
|
||||
Convert.ToString(IPAddress.NetworkToHostOrder((int)r.ReadUInt32())));
|
||||
int curNumPlayers = IPAddress.NetworkToHostOrder((short)r.ReadUInt16());
|
||||
Properties.Add(PropertyType.PropCurNumPlayers, Convert.ToString(curNumPlayers));
|
||||
r.ReadBytes(2); // reserved
|
||||
|
||||
// Read player ids.
|
||||
List<string> playerSlots = new List<string>();
|
||||
for (int i = 0; i < curNumPlayers; i++)
|
||||
playerSlots.Add(Convert.ToString(IPAddress.NetworkToHostOrder((int)r.ReadUInt32())));
|
||||
ListProperties.Add(ListPropertyType.PropPlayerSlots, playerSlots);
|
||||
}
|
||||
|
||||
public override void Accept(INetPacketVisitor visitor)
|
||||
{
|
||||
visitor.VisitGameStart(this);
|
||||
}
|
||||
|
||||
public override byte[] ToByteArray()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user