Fixing ticket #81: Do not show a "you were kicked from the server" message if your username is already present in the lobby. Instead, kick the existing user from the lobby.
This commit is contained in:
@@ -1486,18 +1486,24 @@ ServerLobbyThread::EstablishSession(boost::shared_ptr<SessionData> session)
|
||||
if (!session->GetPlayerData())
|
||||
throw ServerException(__FILE__, __LINE__, ERR_NET_INVALID_SESSION, 0);
|
||||
|
||||
u_int32_t rejoinPlayerId = 0;
|
||||
unsigned rejoinPlayerId = 0;
|
||||
u_int32_t rejoinGameId = GetRejoinGameIdForPlayer(session->GetPlayerData()->GetName(), session->GetPlayerData()->GetOldGuid(), rejoinPlayerId);
|
||||
if (rejoinGameId != 0) {
|
||||
// Offer rejoin, and disconnect current player with the same name.
|
||||
InternalRemovePlayer(rejoinPlayerId, ERR_NET_PLAYER_NAME_IN_USE);
|
||||
}
|
||||
|
||||
// Check whether this player is already connected.
|
||||
// We need to enforce this here to prevent duplicates.
|
||||
if (IsPlayerConnected(session->GetPlayerData()->GetName())) {
|
||||
SessionError(session, ERR_NET_PLAYER_KICKED);
|
||||
} else {
|
||||
// Check whether this player is already connected.
|
||||
#ifdef POKERTH_OFFICIAL_SERVER
|
||||
// If so, and this is a login server, disconnect the already connected player.
|
||||
unsigned previousPlayerId = GetPlayerId(session->GetPlayerData()->GetName());
|
||||
if (previousPlayerId != 0) {
|
||||
InternalRemovePlayer(previousPlayerId, ERR_NET_PLAYER_NAME_IN_USE);
|
||||
}
|
||||
#else
|
||||
// If this is a server without password protection, close this new session and return.
|
||||
SessionError(session, ERR_NET_PLAYER_NAME_IN_USE);
|
||||
return;
|
||||
#endif
|
||||
}
|
||||
|
||||
// Run postlogin for DB
|
||||
@@ -2027,17 +2033,20 @@ ServerLobbyThread::GetGui()
|
||||
return m_gui;
|
||||
}
|
||||
|
||||
bool
|
||||
ServerLobbyThread::IsPlayerConnected(const string &name) const
|
||||
unsigned
|
||||
ServerLobbyThread::GetPlayerId(const string &name) const
|
||||
{
|
||||
bool retVal = false;
|
||||
unsigned playerId = 0;
|
||||
|
||||
retVal = m_sessionManager.IsPlayerConnected(name);
|
||||
boost::shared_ptr<SessionData> tmpSession(m_sessionManager.GetSessionByPlayerName(name));
|
||||
|
||||
if (!retVal)
|
||||
retVal = m_gameSessionManager.IsPlayerConnected(name);
|
||||
if (!tmpSession)
|
||||
tmpSession = m_gameSessionManager.GetSessionByPlayerName(name);
|
||||
|
||||
return retVal;
|
||||
if (tmpSession && tmpSession->GetPlayerData())
|
||||
playerId = tmpSession->GetPlayerData()->GetUniqueId();
|
||||
|
||||
return playerId;
|
||||
}
|
||||
|
||||
boost::shared_ptr<NetPacket>
|
||||
|
||||
@@ -188,7 +188,7 @@ protected:
|
||||
GuiInterface &GetGui();
|
||||
ServerIrcBotCallback &GetIrcBotCallback();
|
||||
|
||||
bool IsPlayerConnected(const std::string &name) const;
|
||||
unsigned GetPlayerId(const std::string &name) const;
|
||||
|
||||
static boost::shared_ptr<NetPacket> CreateNetPacketPlayerListNew(unsigned playerId);
|
||||
static boost::shared_ptr<NetPacket> CreateNetPacketPlayerListLeft(unsigned playerId);
|
||||
|
||||
Reference in New Issue
Block a user