The console server can now be fully used for a single game. The first player to join the game is admin, he can start the game and kick players.
However, if the admin player leaves, a new game can only be started if all players have left before (this is a bug, admin status should be passed to another player).
This commit is contained in:
@@ -105,7 +105,8 @@ void ServerGuiWrapper::logPlayerWinGame(std::string playerName, int gameID) {}
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void ServerGuiWrapper::SignalNetClientConnect(int actionID) { if (myClientcb) myClientcb->SignalNetClientConnect(actionID); }
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void ServerGuiWrapper::SignalNetClientGameInfo(int actionID) { if (myClientcb) myClientcb->SignalNetClientGameInfo(actionID); }
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void ServerGuiWrapper::SignalNetClientError(int errorID, int osErrorID) { if (myClientcb) myClientcb->SignalNetClientError(errorID, osErrorID); }
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void ServerGuiWrapper::SignalNetClientPlayerJoined(const string &playerName) { if (myClientcb) myClientcb->SignalNetClientPlayerJoined(playerName); }
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void ServerGuiWrapper::SignalNetClientSelfJoined(const string &playerName, PlayerRights rights) { if (myClientcb) myClientcb->SignalNetClientSelfJoined(playerName, rights); }
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void ServerGuiWrapper::SignalNetClientPlayerJoined(const string &playerName, PlayerRights rights) { if (myClientcb) myClientcb->SignalNetClientPlayerJoined(playerName, rights); }
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void ServerGuiWrapper::SignalNetClientPlayerLeft(const string &playerName) { if (myClientcb) myClientcb->SignalNetClientPlayerLeft(playerName); }
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void ServerGuiWrapper::SignalNetClientGameStart(boost::shared_ptr<Game> game) { if (myClientcb) myClientcb->SignalNetClientGameStart(game); }
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void ServerGuiWrapper::SignalNetClientChatMsg(const string &playerName, const string &msg) { if (myClientcb) myClientcb->SignalNetClientChatMsg(playerName, msg); }
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@@ -115,5 +116,4 @@ void ServerGuiWrapper::SignalNetServerSuccess(int actionID) { if (myServercb) my
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void ServerGuiWrapper::SignalNetServerError(int errorID, int osErrorID) { if (myServercb) myServercb->SignalNetServerError(errorID, osErrorID); }
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void ServerGuiWrapper::SignalNetServerPlayerJoined(const string &playerName) { if (myServercb) myServercb->SignalNetServerPlayerJoined(playerName); }
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void ServerGuiWrapper::SignalNetServerPlayerLeft(const string &playerName) { if (myServercb) myServercb->SignalNetServerPlayerLeft(playerName); }
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void ServerGuiWrapper::SignalNetServerStartDialog() { if (myServercb) myServercb->SignalNetServerStartDialog(); }
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@@ -89,7 +89,8 @@ public:
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void SignalNetClientConnect(int actionID);
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void SignalNetClientGameInfo(int actionID);
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void SignalNetClientError(int errorID, int osErrorID);
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void SignalNetClientPlayerJoined(const std::string &playerName);
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void SignalNetClientSelfJoined(const std::string &playerName, PlayerRights rights);
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void SignalNetClientPlayerJoined(const std::string &playerName, PlayerRights rights);
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void SignalNetClientPlayerLeft(const std::string &playerName);
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void SignalNetClientChatMsg(const std::string &playerName, const std::string &msg);
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void SignalNetClientWaitDialog();
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@@ -100,7 +101,6 @@ public:
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void SignalNetServerError(int errorID, int osErrorID);
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void SignalNetServerPlayerJoined(const std::string &playerName);
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void SignalNetServerPlayerLeft(const std::string &playerName);
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void SignalNetServerStartDialog();
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private:
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@@ -107,7 +107,8 @@ void GuiWrapper::logPlayerWinGame(std::string playerName, int gameID) { myLog->s
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void GuiWrapper::SignalNetClientConnect(int actionID) { myW->signalNetClientConnect(actionID); }
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void GuiWrapper::SignalNetClientGameInfo(int actionID) { myW->signalNetClientGameInfo(actionID); }
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void GuiWrapper::SignalNetClientError(int errorID, int osErrorID) { myW->signalNetClientError(errorID, osErrorID); }
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void GuiWrapper::SignalNetClientPlayerJoined(const string &playerName) { myW->signalNetClientPlayerJoined(QString::fromUtf8(playerName.c_str())); }
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void GuiWrapper::SignalNetClientSelfJoined(const string &playerName, PlayerRights rights) { myW->signalNetClientSelfJoined(QString::fromUtf8(playerName.c_str()), rights); }
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void GuiWrapper::SignalNetClientPlayerJoined(const string &playerName, PlayerRights rights) { myW->signalNetClientPlayerJoined(QString::fromUtf8(playerName.c_str()), rights); }
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void GuiWrapper::SignalNetClientPlayerLeft(const string &playerName)
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{
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QString tmpName(QString::fromUtf8(playerName.c_str()));
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@@ -116,11 +117,10 @@ void GuiWrapper::SignalNetClientPlayerLeft(const string &playerName)
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}
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void GuiWrapper::SignalNetClientGameStart(boost::shared_ptr<Game> game) { myW->signalNetClientGameStart(game); }
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void GuiWrapper::SignalNetClientChatMsg(const string &playerName, const string &msg) { myChat->signalChatMessage(QString::fromUtf8(playerName.c_str()), QString::fromUtf8(msg.c_str())); }
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void GuiWrapper::SignalNetClientWaitDialog() { myW->signalShowClientWaitDialog(); }
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void GuiWrapper::SignalNetClientWaitDialog() { myW->signalShowNetworkStartDialog(); }
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void GuiWrapper::SignalNetServerSuccess(int actionID) { }
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void GuiWrapper::SignalNetServerError(int errorID, int osErrorID) { myW->signalNetServerError(errorID, osErrorID); }
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void GuiWrapper::SignalNetServerPlayerJoined(const string &playerName) { myW->signalNetServerPlayerJoined(QString::fromUtf8(playerName.c_str())); }
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void GuiWrapper::SignalNetServerPlayerLeft(const string &playerName) { myW->signalNetServerPlayerLeft(QString::fromUtf8(playerName.c_str())); }
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void GuiWrapper::SignalNetServerStartDialog() { myW->signalShowServerStartDialog(); }
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void GuiWrapper::SignalNetServerPlayerJoined(const string &playerName) { }
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void GuiWrapper::SignalNetServerPlayerLeft(const string &playerName) { }
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@@ -42,9 +42,6 @@ public:
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Session &getSession();
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void setSession(boost::shared_ptr<Session> session);
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void showServerStartDialog();
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void showClientWaitDialog();
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void refreshSet() const;
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void refreshCash() const;
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void refreshAction(int =-1, int =-1) const;
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@@ -99,7 +96,8 @@ public:
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void SignalNetClientConnect(int actionID);
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void SignalNetClientGameInfo(int actionID);
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void SignalNetClientError(int errorID, int osErrorID);
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void SignalNetClientPlayerJoined(const std::string &playerName);
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void SignalNetClientSelfJoined(const std::string &playerName, PlayerRights rights);
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void SignalNetClientPlayerJoined(const std::string &playerName, PlayerRights rights);
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void SignalNetClientPlayerLeft(const std::string &playerName);
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void SignalNetClientChatMsg(const std::string &playerName, const std::string &msg);
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void SignalNetClientWaitDialog();
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@@ -110,7 +108,6 @@ public:
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void SignalNetServerError(int errorID, int osErrorID);
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void SignalNetServerPlayerJoined(const std::string &playerName);
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void SignalNetServerPlayerLeft(const std::string &playerName);
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void SignalNetServerStartDialog();
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private:
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@@ -587,8 +587,7 @@ mainWindowImpl::mainWindowImpl(ConfigFile *c, QMainWindow *parent)
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//Nachrichten Thread-Save
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connect(this, SIGNAL(signalInitGui(int)), this, SLOT(initGui(int)));
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connect(this, SIGNAL(signalShowServerStartDialog()), this, SLOT(showServerStartDialog()));
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connect(this, SIGNAL(signalShowClientWaitDialog()), this, SLOT(showClientWaitDialog()));
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connect(this, SIGNAL(signalShowNetworkStartDialog()), this, SLOT(showNetworkStartDialog()));
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connect(this, SIGNAL(signalRefreshSet()), this, SLOT(refreshSet()));
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connect(this, SIGNAL(signalRefreshCash()), this, SLOT(refreshCash()));
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@@ -631,18 +630,16 @@ mainWindowImpl::mainWindowImpl(ConfigFile *c, QMainWindow *parent)
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connect(this, SIGNAL(signalNextRoundCleanGui()), this, SLOT(nextRoundCleanGui()));
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connect(this, SIGNAL(signalNetClientConnect(int)), myConnectToServerDialog, SLOT(refresh(int)));
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connect(this, SIGNAL(signalNetClientGameInfo(int)), myWaitingForServerGameDialog, SLOT(refresh(int)));
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connect(this, SIGNAL(signalNetClientPlayerJoined(QString)), myWaitingForServerGameDialog, SLOT(addConnectedPlayer(QString)));
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connect(this, SIGNAL(signalNetClientPlayerLeft(QString)), myWaitingForServerGameDialog, SLOT(removePlayer(QString)));
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connect(this, SIGNAL(signalNetClientGameInfo(int)), myStartNetworkGameDialog, SLOT(refresh(int)));
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connect(this, SIGNAL(signalNetClientSelfJoined(QString, int)), myStartNetworkGameDialog, SLOT(joinedNetworkGame(QString, int)));
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connect(this, SIGNAL(signalNetClientPlayerJoined(QString, int)), myStartNetworkGameDialog, SLOT(addConnectedPlayer(QString, int)));
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connect(this, SIGNAL(signalNetClientPlayerLeft(QString)), myStartNetworkGameDialog, SLOT(removePlayer(QString)));
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// Errors are handled globally, not within one dialog.
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connect(this, SIGNAL(signalNetClientError(int, int)), this, SLOT(networkError(int, int)));
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connect(this, SIGNAL(signalNetServerError(int, int)), this, SLOT(networkError(int, int)));
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connect(this, SIGNAL(signalNetClientGameStart(boost::shared_ptr<Game>)), this, SLOT(networkStart(boost::shared_ptr<Game>)));
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connect(this, SIGNAL(signalNetServerPlayerJoined(QString)), myStartNetworkGameDialog, SLOT(addConnectedPlayer(QString)));
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connect(this, SIGNAL(signalNetServerPlayerLeft(QString)), myStartNetworkGameDialog, SLOT(removePlayer(QString)));
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//Sound
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mySDLPlayer = new SDLPlayer(myConfig);
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@@ -743,7 +740,7 @@ void mainWindowImpl::callCreateNetworkGameDialog() {
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gameData.guiSpeed = 4;
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gameData.playerActionTimeoutSec = myCreateNetworkGameDialog->spinBox_netTimeOutPlayerAction->value();
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myStartNetworkGameDialog->setSession(&myServerGuiInterface->getSession());
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myStartNetworkGameDialog->setSession(&getSession());
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myStartNetworkGameDialog->treeWidget->clear();
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myServerGuiInterface->getSession().startNetworkServer(gameData);
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@@ -751,7 +748,7 @@ void mainWindowImpl::callCreateNetworkGameDialog() {
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myStartNetworkGameDialog->setMaxPlayerNumber(gameData.maxNumberOfPlayers);
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showServerStartDialog();
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showNetworkStartDialog();
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}
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}
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@@ -766,7 +763,8 @@ void mainWindowImpl::callJoinNetworkGameDialog() {
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if (myServerGuiInterface.get())
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myServerGuiInterface->getSession().terminateNetworkServer();
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myWaitingForServerGameDialog->treeWidget->clear();
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myStartNetworkGameDialog->setSession(&getSession());
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myStartNetworkGameDialog->treeWidget->clear();
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// Maybe use QUrl::toPunycode.
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mySession->startNetworkClient(
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myJoinNetworkGameDialog->lineEdit_ipAddress->text().toUtf8().constData(),
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@@ -783,7 +781,7 @@ void mainWindowImpl::callJoinNetworkGameDialog() {
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actionJoin_network_Game->trigger(); // re-trigger
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}
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else {
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showClientWaitDialog();
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showNetworkStartDialog();
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}
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}
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}
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@@ -891,7 +889,7 @@ void mainWindowImpl::initGui(int speed)
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}
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}
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void mainWindowImpl::showServerStartDialog()
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void mainWindowImpl::showNetworkStartDialog()
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{
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myStartNetworkGameDialog->exec();
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@@ -899,28 +897,11 @@ void mainWindowImpl::showServerStartDialog()
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//some gui modifications
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networkGameModification();
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myServerGuiInterface->getSession().initiateNetworkServerGame();
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}
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else {
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mySession->terminateNetworkClient();
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myServerGuiInterface->getSession().terminateNetworkServer();
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}
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}
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void mainWindowImpl::showClientWaitDialog()
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{
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if (!myServerGuiInterface.get() || !myServerGuiInterface->getSession().isNetworkServerRunning())
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{
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myWaitingForServerGameDialog->exec();
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if (myWaitingForServerGameDialog->result() == QDialog::Accepted) {
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//some gui modifications
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networkGameModification();
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}
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else {
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mySession->terminateNetworkClient();
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}
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if (myServerGuiInterface)
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myServerGuiInterface->getSession().terminateNetworkServer();
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}
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}
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@@ -2547,7 +2528,7 @@ void mainWindowImpl::networkError(int errorID, int osErrorID) {
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}
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// close dialogs
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myConnectToServerDialog->reject();
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myWaitingForServerGameDialog->reject();
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myStartNetworkGameDialog->reject();
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}
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void mainWindowImpl::networkStart(boost::shared_ptr<Game> game)
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@@ -76,8 +76,7 @@ public:
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signals:
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void signalInitGui(int speed);
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void signalShowServerStartDialog();
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void signalShowClientWaitDialog();
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void signalShowNetworkStartDialog();
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void signalRefreshSet();
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void signalRefreshCash();
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@@ -123,18 +122,16 @@ signals:
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void signalNetClientGameInfo(int actionID);
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void signalNetClientError(int errorID, int osErrorID);
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void signalNetServerError(int errorID, int osErrorID);
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void signalNetClientPlayerJoined(QString playerName);
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void signalNetClientSelfJoined(QString playerName, int rights);
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void signalNetClientPlayerJoined(QString playerName, int rights);
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void signalNetClientPlayerLeft(QString playerName);
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void signalNetClientGameStart(boost::shared_ptr<Game> game);
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void signalNetServerPlayerJoined(QString playerName);
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void signalNetServerPlayerLeft(QString playerName);
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public slots:
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void initGui(int speed);
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void showServerStartDialog();
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void showClientWaitDialog();
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void showNetworkStartDialog();
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//refresh-Funktionen
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void refreshSet();
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@@ -20,9 +20,10 @@
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#include "startnetworkgamedialogimpl.h"
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#include "session.h"
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#include "configfile.h"
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#include <net/socket_msg.h>
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startNetworkGameDialogImpl::startNetworkGameDialogImpl(QWidget *parent, ConfigFile *config)
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: QDialog(parent), myConfig(config)
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: QDialog(parent), myConfig(config), isAdmin(false)
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{
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setupUi(this);
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@@ -36,15 +37,29 @@ startNetworkGameDialogImpl::startNetworkGameDialogImpl(QWidget *parent, ConfigFi
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}
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void startNetworkGameDialogImpl::startGame() {
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assert(mySession);
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mySession->sendStartEvent();
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}
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void startNetworkGameDialogImpl::cancel() {
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}
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void startNetworkGameDialogImpl::refresh(int actionID) {
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void startNetworkGameDialogImpl::addConnectedPlayer(QString playerName) {
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if (actionID == MSG_NET_GAME_CLIENT_START)
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{
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QTimer::singleShot(500, this, SLOT(accept()));
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}
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}
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void startNetworkGameDialogImpl::joinedNetworkGame(QString playerName, int rights) {
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isAdmin = rights == PLAYER_RIGHTS_ADMIN;
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addConnectedPlayer(playerName, rights);
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}
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void startNetworkGameDialogImpl::addConnectedPlayer(QString playerName, int rights) {
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QTreeWidgetItem *item = new QTreeWidgetItem(treeWidget,0);
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item->setData(0, 0, playerName);
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@@ -64,7 +79,7 @@ void startNetworkGameDialogImpl::removePlayer(QString playerName) {
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void startNetworkGameDialogImpl::playerSelected(QTreeWidgetItem*, int) {
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pushButton_Kick->setEnabled(TRUE);
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pushButton_Kick->setEnabled(isAdmin);
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}
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void startNetworkGameDialogImpl::kickPlayer() {
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@@ -89,7 +104,7 @@ void startNetworkGameDialogImpl::kickPlayer() {
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void startNetworkGameDialogImpl::checkPlayerQuantity() {
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if (treeWidget->topLevelItemCount() >= 2)
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if (treeWidget->topLevelItemCount() >= 2 && isAdmin)
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pushButton_startGame->setEnabled(TRUE);
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else
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pushButton_startGame->setEnabled(FALSE);
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@@ -37,7 +37,9 @@ public slots:
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void startGame();
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void cancel();
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void addConnectedPlayer(QString playerName);
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void refresh(int actionID);
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void joinedNetworkGame(QString playerName, int rights);
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void addConnectedPlayer(QString playerName, int rights);
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void removePlayer(QString playerName);
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void playerSelected(QTreeWidgetItem*, int);
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void kickPlayer();
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@@ -54,6 +56,7 @@ public slots:
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private:
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int maxPlayerNumber;
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bool isAdmin;
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ConfigFile *myConfig;
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Session *mySession;
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};
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Reference in New Issue
Block a user