Added console server app. First try. Depends on qt for locale-specific stuff. Cannot start a game yet, only join is possible. Cannot run multiple games yet.

Not yet as service/daemon, because testing is easier with a simple console app.
This commit is contained in:
lotodore
2007-07-30 23:22:58 +00:00
parent 5d13dd7803
commit f11998c28c
12 changed files with 374 additions and 33 deletions
+12 -10
View File
@@ -33,11 +33,11 @@ Client Request: Join Game
| +-------------------------------+
/ | padding |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
Additional values for major version = 1:
Additional values for major version = 2:
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Password Length | Player Flags |
| Password Length | Name Length |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Name Length | Reserved |
|| Reserved |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| |
\ Password (UTF-8) /
@@ -49,12 +49,9 @@ Additional values for major version = 1:
| +-------------------------------+
/ | padding |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
[Future versions will include the name of the game, to support
[Future versions will include an id of the game, to support
multiple games per server.]
Player Flags:
0x01 set: Player is human
Server Reply: Join Game ACK
@@ -65,11 +62,13 @@ Server Reply: Join Game ACK
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Your Session ID |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Your Player ID | Max Number of Players |
| Your Player ID | Your Player Flags |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Small Blind | Hands before raise |
| Max Number of Players | Small Blind |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Proposed GUI Speed | Player Action Timeout |
| Hands before raise | Proposed GUI Speed |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Player Action Timeout | Reserved |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Start Money |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
@@ -80,6 +79,9 @@ Proposed GUI Speed:
1-11
Player Action Timeout:
# seconds
Player Flags:
0x01 set: Player is human
0x02 set: Player is admin for this game
Server Notification: Player Joined
+194
View File
@@ -0,0 +1,194 @@
# QMake pro-file for the PokerTH dedicated server
INSTALLS += TARGET
TARGET.files += bin/*
TARGET.path = /usr/bin/
INCLUDEPATH += . \
src \
src/engine \
src/gui \
src/gui/qt \
src/gui/qt/qttools \
src/gui/qt/qttools/qthelper \
src/net \
src/engine/local_engine \
src/engine/network_engine \
src/config \
src/core/tinyxml \
src/core \
DEPENDPATH += . \
src \
src/config \
src/core \
src/engine \
src/gui \
src/gui/qt \
src/gui/generic \
src/net \
src/core/common \
src/core/tinyxml \
src/engine/local_engine \
src/engine/network_engine \
src/net/common \
# Input
HEADERS += src/game.h \
src/session.h \
src/playerdata.h \
src/gamedata.h \
src/config/configfile.h \
src/core/rand.h \
src/core/thread.h \
src/engine/boardinterface.h \
src/engine/enginefactory.h \
src/engine/flopinterface.h \
src/engine/handinterface.h \
src/engine/playerinterface.h \
src/engine/preflopinterface.h \
src/engine/riverinterface.h \
src/engine/turninterface.h \
src/gui/guiinterface.h \
src/net/clientcallback.h \
src/net/clientcontext.h \
src/net/clientexception.h \
src/net/clientstate.h \
src/net/clientthread.h \
src/net/genericsocket.h \
src/net/netpacket.h \
src/net/resolverthread.h \
src/net/senderthread.h \
src/net/serverthread.h \
src/net/socket_helper.h \
src/net/socket_msg.h \
src/net/socket_startup.h \
src/core/tinyxml/tinystr.h \
src/core/tinyxml/tinyxml.h \
src/engine/local_engine/cardsvalue.h \
src/engine/local_engine/localboard.h \
src/engine/local_engine/localenginefactory.h \
src/engine/local_engine/localflop.h \
src/engine/local_engine/localhand.h \
src/engine/local_engine/localplayer.h \
src/engine/local_engine/localpreflop.h \
src/engine/local_engine/localriver.h \
src/engine/local_engine/localturn.h \
src/engine/local_engine/tools.h \
src/engine/network_engine/clientboard.h \
src/engine/network_engine/clientenginefactory.h \
src/engine/network_engine/clientflop.h \
src/engine/network_engine/clienthand.h \
src/engine/network_engine/clientplayer.h \
src/engine/network_engine/clientpreflop.h \
src/engine/network_engine/clientriver.h \
src/engine/network_engine/clientturn.h \
src/gui/qttoolsinterface.h \
src/gui/qt/qttools/qttoolswrapper.h \
src/gui/qt/qttools/qthelper/qthelper.h \
src/gui/generic/serverguiwrapper.h
SOURCES += src/game.cpp \
src/pokerth_server.cpp \
src/session.cpp \
src/playerdata.cpp \
src/config/configfile.cpp \
src/engine/boardinterface.cpp \
src/engine/enginefactory.cpp \
src/engine/flopinterface.cpp \
src/engine/handinterface.cpp \
src/engine/playerinterface.cpp \
src/engine/preflopinterface.cpp \
src/engine/riverinterface.cpp \
src/engine/turninterface.cpp \
src/gui/guiinterface.cpp \
src/core/common/thread.cpp \
src/core/tinyxml/tinystr.cpp \
src/core/tinyxml/tinyxml.cpp \
src/core/tinyxml/tinyxmlerror.cpp \
src/core/tinyxml/tinyxmlparser.cpp \
src/engine/local_engine/cardsvalue.cpp \
src/engine/local_engine/localboard.cpp \
src/engine/local_engine/localenginefactory.cpp \
src/engine/local_engine/localflop.cpp \
src/engine/local_engine/localhand.cpp \
src/engine/local_engine/localplayer.cpp \
src/engine/local_engine/localpreflop.cpp \
src/engine/local_engine/localriver.cpp \
src/engine/local_engine/localturn.cpp \
src/engine/local_engine/tools.cpp \
src/engine/network_engine/clientboard.cpp \
src/engine/network_engine/clientenginefactory.cpp \
src/engine/network_engine/clientflop.cpp \
src/engine/network_engine/clienthand.cpp \
src/engine/network_engine/clientplayer.cpp \
src/engine/network_engine/clientpreflop.cpp \
src/engine/network_engine/clientriver.cpp \
src/engine/network_engine/clientturn.cpp \
src/net/common/connectdata.cpp \
src/net/common/clientcallback.cpp \
src/net/common/clientcontext.cpp \
src/net/common/clientstate.cpp \
src/net/common/clientthread.cpp \
src/net/common/netpacket.cpp \
src/net/common/resolverthread.cpp \
src/net/common/senderthread.cpp \
src/net/common/sendercallback.cpp \
src/net/common/serverthread.cpp \
src/net/common/servercontext.cpp \
src/net/common/serverexception.cpp \
src/net/common/serverrecvthread.cpp \
src/net/common/serverrecvstate.cpp \
src/net/common/servercallback.cpp \
src/net/common/sessiondata.cpp \
src/net/common/socket_startup_cmn.cpp \
src/net/common/socket_helper_cmn.cpp \
src/net/common/clientexception.cpp \
src/net/common/netcontext.cpp \
src/net/common/netexception.cpp \
src/net/common/receiverhelper.cpp \
src/gui/qttoolsinterface.cpp \
src/gui/qt/qttools/qttoolswrapper.cpp \
src/gui/qt/qttools/qthelper/qthelper.cpp \
src/gui/generic/serverguiwrapper.cpp
CODECFORSRC = UTF-8
TEMPLATE = vcapp
TEMPLATE = app
win32{
DEPENDPATH += src/net/win32/ src/core/win32
SOURCES += src/core/win32/rand.cpp \
src/net/win32/socket_helper.cpp \
src/net/win32/socket_startup.cpp
INCLUDEPATH += ../boost/
LIBPATH += ../boost/stage/lib
LIBS += gdi32.lib comdlg32.lib oleaut32.lib imm32.lib winmm.lib winspool.lib ole32.lib uuid.lib user32.lib msimg32.lib shell32.lib kernel32.lib ws2_32.lib advapi32.lib
}
!win32{
DEPENDPATH += src/net/linux/ src/core/linux
SOURCES += src/core/linux/rand.cpp \
src/net/linux/socket_helper.cpp \
src/net/linux/socket_startup.cpp
}
unix:!mac{
exists( /usr/lib/libboost_thread-mt.so ) {
message("Found libboost_thread-mt")
LIBS += -lboost_thread-mt
}
exists( /usr/lib/libboost_thread.so ) {
message("Found libboost_thread")
LIBS += -lboost_thread
}
LIBS += -lcrypto
## My release static libs
#LIBS += -lcrypto
}
CONFIG += qt console release
#CONFIG += qt console warn_on debug
UI_DIR = uics/server
TARGET = bin/pokerth_server
MOC_DIR = mocs/server
OBJECTS_DIR = obj/server
QT +=
# QMAKE_CXXFLAGS_DEBUG += -g
+17 -7
View File
@@ -86,14 +86,24 @@ Thread::Join(unsigned msecTimeout)
if (!IsRunning())
return true;
// Calculate time after timeout
boost::xtime t;
boost::xtime_get(&t, boost::TIME_UTC);
ADD_MSEC_TO_XTIME(t, msecTimeout);
bool tmpIsTerminated;
if (msecTimeout == THREAD_WAIT_INFINITE)
{
// Wait infinitely.
boost::timed_mutex::scoped_lock lock(m_isTerminatedMutex);
tmpIsTerminated = true;
}
else
{
// Calculate time after timeout
boost::xtime t;
boost::xtime_get(&t, boost::TIME_UTC);
ADD_MSEC_TO_XTIME(t, msecTimeout);
// Wait for the termination of the application code.
boost::timed_mutex::scoped_timed_lock lock(m_isTerminatedMutex, t);
bool tmpIsTerminated = lock.locked();
// Wait for the termination of the application code.
boost::timed_mutex::scoped_timed_lock lock(m_isTerminatedMutex, t);
tmpIsTerminated = lock.locked();
}
if (tmpIsTerminated)
{
+2
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@@ -29,6 +29,8 @@
#define NANOSECONDS_PER_SECOND 1000000000
#endif
#define THREAD_WAIT_INFINITE 0xFFFFFFFF
class Thread
{
public:
-1
View File
@@ -347,7 +347,6 @@ ClientStateStartSession::Process(ClientThread &client)
NetPacketJoinGame::Data initData;
initData.password = context.GetPassword();
initData.playerName = context.GetPlayerName();
initData.ptype = PLAYER_TYPE_HUMAN; // TODO
boost::shared_ptr<NetPacket> packet(new NetPacketJoinGame);
((NetPacketJoinGame *)packet.get())->SetData(initData);
+21 -6
View File
@@ -51,6 +51,7 @@ using namespace std;
#define NET_TYPE_ERROR 0x0400
#define NET_PLAYER_FLAG_HUMAN 0x01
#define NET_PLAYER_FLAG_ADMIN 0x02
#define NET_ERR_JOIN_GAME_VERSION_NOT_SUPPORTED 0x0001
#define NET_ERR_JOIN_GAME_SERVER_FULL 0x0002
@@ -83,9 +84,8 @@ struct GCC_PACKED NetPacketJoinGameData
u_int16_t requestedVersionMajor;
u_int16_t requestedVersionMinor;
u_int16_t passwordLength;
u_int16_t playerFlags;
u_int16_t playerNameLength;
u_int16_t reserved;
u_int32_t reserved;
};
struct GCC_PACKED NetPacketJoinGameAckData
@@ -93,11 +93,13 @@ struct GCC_PACKED NetPacketJoinGameAckData
NetPacketHeader head;
u_int32_t sessionId;
u_int16_t playerId;
u_int16_t playerFlags;
u_int16_t maxNumberOfPlayers;
u_int16_t smallBlind;
u_int16_t handsBeforeRaise;
u_int16_t proposedGuiSpeed;
u_int16_t playerActionTimeout;
u_int16_t reserved;
u_int32_t startMoney;
};
@@ -670,7 +672,6 @@ NetPacketJoinGame::SetData(const NetPacketJoinGame::Data &inData)
// Set the data.
tmpData->passwordLength = htons(passwordLen);
tmpData->playerFlags = htons((inData.ptype == PLAYER_TYPE_HUMAN) ? NET_PLAYER_FLAG_HUMAN : 0);
tmpData->playerNameLength = htons(playerNameLen);
char *passwordPtr = (char *)tmpData + sizeof(NetPacketJoinGameData);
memcpy(passwordPtr, inData.password.c_str(), passwordLen);
@@ -689,8 +690,6 @@ NetPacketJoinGame::GetData(NetPacketJoinGame::Data &outData) const
outData.versionMajor = ntohs(tmpData->requestedVersionMajor);
outData.versionMinor = ntohs(tmpData->requestedVersionMinor);
outData.ptype = (ntohs(tmpData->playerFlags) & NET_PLAYER_FLAG_HUMAN) ? PLAYER_TYPE_HUMAN : PLAYER_TYPE_COMPUTER;
u_int16_t passwordLen = ntohs(tmpData->passwordLength);
char *passwordPtr = (char *)tmpData + sizeof(NetPacketJoinGameData);
outData.password = string(passwordPtr, passwordLen);
@@ -766,8 +765,15 @@ NetPacketJoinGameAck::SetData(const NetPacketJoinGameAck::Data &inData)
{
NetPacketJoinGameAckData *tmpData = (NetPacketJoinGameAckData *)GetRawData();
u_int16_t tmpPlayerFlags = 0;
if (inData.ptype == PLAYER_TYPE_HUMAN)
tmpPlayerFlags |= NET_PLAYER_FLAG_HUMAN;
if (inData.prights == PLAYER_RIGHTS_ADMIN)
tmpPlayerFlags |= NET_PLAYER_FLAG_ADMIN;
tmpData->sessionId = htonl(inData.sessionId);
tmpData->playerId = htons(inData.yourPlayerUniqueId);
tmpData->playerFlags = htons(tmpPlayerFlags);
tmpData->maxNumberOfPlayers = htons(inData.gameData.maxNumberOfPlayers);
tmpData->smallBlind = htons(inData.gameData.smallBlind);
tmpData->handsBeforeRaise = htons(inData.gameData.handsBeforeRaise);
@@ -786,6 +792,8 @@ NetPacketJoinGameAck::GetData(NetPacketJoinGameAck::Data &outData) const
outData.sessionId = ntohl(tmpData->sessionId);
outData.yourPlayerUniqueId = ntohs(tmpData->playerId);
outData.ptype = (ntohs(tmpData->playerFlags) & NET_PLAYER_FLAG_HUMAN) ? PLAYER_TYPE_HUMAN : PLAYER_TYPE_COMPUTER;
outData.prights = (ntohs(tmpData->playerFlags) & NET_PLAYER_FLAG_ADMIN) ? PLAYER_RIGHTS_ADMIN : PLAYER_RIGHTS_NORMAL;
outData.gameData.maxNumberOfPlayers = ntohs(tmpData->maxNumberOfPlayers);
outData.gameData.smallBlind = ntohs(tmpData->smallBlind);
outData.gameData.handsBeforeRaise = ntohs(tmpData->handsBeforeRaise);
@@ -858,8 +866,14 @@ NetPacketPlayerJoined::SetData(const NetPacketPlayerJoined::Data &inData)
NetPacketPlayerJoinedData *tmpData = (NetPacketPlayerJoinedData *)GetRawData();
u_int16_t tmpPlayerFlags = 0;
if (inData.ptype == PLAYER_TYPE_HUMAN)
tmpPlayerFlags |= NET_PLAYER_FLAG_HUMAN;
if (inData.prights == PLAYER_RIGHTS_ADMIN)
tmpPlayerFlags |= NET_PLAYER_FLAG_ADMIN;
// Set the data.
tmpData->playerFlags = htons((inData.ptype == PLAYER_TYPE_HUMAN) ? NET_PLAYER_FLAG_HUMAN : 0);
tmpData->playerFlags = htons(tmpPlayerFlags);
tmpData->playerId = htons(inData.playerId);
tmpData->playerNameLength = htons(playerNameLen);
char *namePtr = (char *)tmpData + sizeof(NetPacketPlayerJoinedData);
@@ -876,6 +890,7 @@ NetPacketPlayerJoined::GetData(NetPacketPlayerJoined::Data &outData) const
NetPacketPlayerJoinedData *tmpData = (NetPacketPlayerJoinedData *)GetRawData();
outData.ptype = (ntohs(tmpData->playerFlags) & NET_PLAYER_FLAG_HUMAN) ? PLAYER_TYPE_HUMAN : PLAYER_TYPE_COMPUTER;
outData.prights = (ntohs(tmpData->playerFlags) & NET_PLAYER_FLAG_ADMIN) ? PLAYER_RIGHTS_ADMIN : PLAYER_RIGHTS_NORMAL;
outData.playerId = ntohs(tmpData->playerId);
char *namePtr = (char *)tmpData + sizeof(NetPacketPlayerJoinedData);
outData.playerName = string(namePtr, ntohs(tmpData->playerNameLength));
+1 -1
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@@ -290,7 +290,7 @@ ServerRecvStateInit::InternalProcess(ServerRecvThread &server, SessionWrapper se
// Create player data object.
boost::shared_ptr<PlayerData> tmpPlayerData(
new PlayerData(m_curUniquePlayerId++, 0, joinGameData.ptype));
new PlayerData(m_curUniquePlayerId++, 0, PLAYER_TYPE_HUMAN));
tmpPlayerData->SetName(joinGameData.playerName);
tmpPlayerData->SetNetSessionData(session.sessionData);
+9 -7
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@@ -120,7 +120,6 @@ public:
{
int versionMajor;
int versionMinor;
PlayerType ptype;
std::string playerName;
std::string password;
};
@@ -145,9 +144,11 @@ class NetPacketJoinGameAck : public NetPacket
public:
struct Data
{
u_int32_t sessionId;
u_int16_t yourPlayerUniqueId;
GameData gameData;
u_int32_t sessionId;
u_int16_t yourPlayerUniqueId;
PlayerType ptype;
PlayerRights prights;
GameData gameData;
};
NetPacketJoinGameAck();
@@ -170,9 +171,10 @@ class NetPacketPlayerJoined : public NetPacket
public:
struct Data
{
u_int16_t playerId;
PlayerType ptype;
std::string playerName;
u_int16_t playerId;
PlayerType ptype;
PlayerRights prights;
std::string playerName;
};
NetPacketPlayerJoined();
+7 -1
View File
@@ -31,7 +31,13 @@ class SessionData;
enum PlayerType
{
PLAYER_TYPE_COMPUTER,
PLAYER_TYPE_HUMAN,
PLAYER_TYPE_HUMAN
};
enum PlayerRights
{
PLAYER_RIGHTS_NORMAL,
PLAYER_RIGHTS_ADMIN
};
class PlayerData
+99
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@@ -0,0 +1,99 @@
/***************************************************************************
* Copyright (C) 2007 by Lothar May *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include <iostream>
#include "session.h"
#include "configfile.h"
#include <gui/generic/serverguiwrapper.h>
#include <net/socket_startup.h>
#include <QtCore>
#include <csignal>
#ifdef _MSC_VER
#ifdef _DEBUG
#define _CRTDBG_MAP_ALLOC
#include <crtdbg.h>
#define ENABLE_LEAK_CHECK() \
{ \
int tmpFlag = _CrtSetDbgFlag(_CRTDBG_REPORT_FLAG); \
tmpFlag |= _CRTDBG_LEAK_CHECK_DF; \
_CrtSetDbgFlag(tmpFlag); \
}
#endif
#endif
#ifndef ENABLE_LEAK_CHECK
#define ENABLE_LEAK_CHECK()
#endif
using namespace std;
volatile int g_pokerthTerminate = 0;
void
TerminateHandler(int signal)
{
g_pokerthTerminate = 1;
}
int
main(int argc, char *argv[])
{
ENABLE_LEAK_CHECK();
//_CrtSetBreakAlloc(164);
signal(SIGTERM, TerminateHandler);
signal(SIGINT, TerminateHandler);
//create defaultconfig
ConfigFile *myConfig = new ConfigFile(argc, argv);
socket_startup();
// Create pseudo Gui Wrapper for the server.
boost::shared_ptr<GuiInterface> myServerGuiInterface(new ServerGuiWrapper(myConfig, NULL, NULL));
{
boost::shared_ptr<Session> session(new Session(myServerGuiInterface.get(), myConfig));
myServerGuiInterface->setSession(session);
}
GameData gameData;
gameData.maxNumberOfPlayers = myConfig->readConfigInt("NetNumberOfPlayers");
gameData.startMoney = myConfig->readConfigInt("NetStartCash");
gameData.smallBlind = myConfig->readConfigInt("NetSmallBlind");
gameData.handsBeforeRaise = myConfig->readConfigInt("NetHandsBeforeRaiseSmallBlind");
gameData.guiSpeed = 4;
gameData.playerActionTimeoutSec = myConfig->readConfigInt("NetTimeOutPlayerAction");
myServerGuiInterface->getSession().startNetworkServer(gameData);
while (!g_pokerthTerminate)
{
myServerGuiInterface->getSession().waitForNetworkServer(100);
}
myServerGuiInterface->getSession().terminateNetworkServer();
socket_cleanup();
return 0;
}
+11
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@@ -196,6 +196,17 @@ void Session::terminateNetworkServer()
myNetServer = 0;
}
void Session::waitForNetworkServer(unsigned timeoutMsec)
{
if (!myNetServer)
return; // already terminated
if (myNetServer->Join(timeoutMsec))
{
delete myNetServer;
myNetServer = 0;
}
}
void Session::sendClientPlayerAction()
{
if (!myNetClient)
+1
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@@ -52,6 +52,7 @@ public:
void startNetworkServer(const GameData &gameData);
void initiateNetworkServerGame();
void terminateNetworkServer();
void waitForNetworkServer(unsigned timeoutMsec);
void sendClientPlayerAction();