The console server can now be fully used for a single game. The first player to join the game is admin, he can start the game and kick players.

However, if the admin player leaves, a new game can only be started if all players have left before (this is a bug, admin status should be passed to another player).
This commit is contained in:
lotodore
2007-08-02 20:52:13 +00:00
parent f11998c28c
commit 0da29b3874
25 changed files with 481 additions and 262 deletions
+4 -7
View File
@@ -76,8 +76,7 @@ public:
signals:
void signalInitGui(int speed);
void signalShowServerStartDialog();
void signalShowClientWaitDialog();
void signalShowNetworkStartDialog();
void signalRefreshSet();
void signalRefreshCash();
@@ -123,18 +122,16 @@ signals:
void signalNetClientGameInfo(int actionID);
void signalNetClientError(int errorID, int osErrorID);
void signalNetServerError(int errorID, int osErrorID);
void signalNetClientPlayerJoined(QString playerName);
void signalNetClientSelfJoined(QString playerName, int rights);
void signalNetClientPlayerJoined(QString playerName, int rights);
void signalNetClientPlayerLeft(QString playerName);
void signalNetClientGameStart(boost::shared_ptr<Game> game);
void signalNetServerPlayerJoined(QString playerName);
void signalNetServerPlayerLeft(QString playerName);
public slots:
void initGui(int speed);
void showServerStartDialog();
void showClientWaitDialog();
void showNetworkStartDialog();
//refresh-Funktionen
void refreshSet();