The console server can now be fully used for a single game. The first player to join the game is admin, he can start the game and kick players.

However, if the admin player leaves, a new game can only be started if all players have left before (this is a bug, admin status should be passed to another player).
This commit is contained in:
lotodore
2007-08-02 20:52:13 +00:00
parent f11998c28c
commit 0da29b3874
25 changed files with 481 additions and 262 deletions
-20
View File
@@ -57,26 +57,6 @@ ServerThread::Init(unsigned serverPort, bool ipv6, bool sctp, const std::string
GetRecvThread().Init(pwd, gameData);
}
void
ServerThread::StartGame()
{
if (!IsRunning())
return; // TODO: throw exception
// Thread-safe notification.
GetRecvThread().AddNotification(NOTIFY_GAME_START, "");
}
void
ServerThread::KickPlayer(const string &playerName)
{
if (!IsRunning())
return; // TODO: throw exception
// Thread-safe notification.
GetRecvThread().AddNotification(NOTIFY_KICK_PLAYER, playerName);
}
ServerCallback &
ServerThread::GetCallback()
{