The console server can now be fully used for a single game. The first player to join the game is admin, he can start the game and kick players.
However, if the admin player leaves, a new game can only be started if all players have left before (this is a bug, admin status should be passed to another player).
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@@ -33,8 +33,6 @@ public:
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virtual void SignalNetServerPlayerJoined(const std::string &playerName) = 0;
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virtual void SignalNetServerPlayerLeft(const std::string &playerName) = 0;
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virtual void SignalNetServerStartDialog() = 0;
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};
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#endif
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