bugfix: smallBlind

This commit is contained in:
floty
2007-10-11 09:06:06 +00:00
parent a865c0a2bc
commit 0dd90e6821
2 changed files with 2 additions and 2 deletions
+1 -1
View File
@@ -32,7 +32,7 @@ Game::Game(GuiInterface* gui, boost::shared_ptr<EngineFactory> factory,
const StartData &startData, int gameId)
: myFactory(factory), myGui(gui), actualHand(0), actualBoard(0),
startQuantityPlayers(startData.numberOfPlayers),
startCash(gameData.startMoney), startSmallBlind(gameData.smallBlind),
startCash(gameData.startMoney), startSmallBlind(gameData.firstSmallBlind),
startHandsBeforeRaiseSmallBlind(gameData.handsBeforeRaise),
myGameID(gameId), actualSmallBlind(gameData.firstSmallBlind), actualHandID(0), dealerPosition(0), lastHandBlindsRaised(1), lastTimeBlindsRaised(0), myGameData(gameData)
{
@@ -123,7 +123,7 @@ void gameLobbyDialogImpl::createGame()
hideShowGameDescription(TRUE);
label_SmallBlind->setText(QString::number(gameData.smallBlind));
label_SmallBlind->setText(QString::number(gameData.firstSmallBlind));
label_StartCash->setText(QString::number(gameData.startMoney));
label_MaximumNumberOfPlayers->setText(QString::number(gameData.maxNumberOfPlayers));