bugfix: smallBlind
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+1
-1
@@ -32,7 +32,7 @@ Game::Game(GuiInterface* gui, boost::shared_ptr<EngineFactory> factory,
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const StartData &startData, int gameId)
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const StartData &startData, int gameId)
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: myFactory(factory), myGui(gui), actualHand(0), actualBoard(0),
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: myFactory(factory), myGui(gui), actualHand(0), actualBoard(0),
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startQuantityPlayers(startData.numberOfPlayers),
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startQuantityPlayers(startData.numberOfPlayers),
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startCash(gameData.startMoney), startSmallBlind(gameData.smallBlind),
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startCash(gameData.startMoney), startSmallBlind(gameData.firstSmallBlind),
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startHandsBeforeRaiseSmallBlind(gameData.handsBeforeRaise),
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startHandsBeforeRaiseSmallBlind(gameData.handsBeforeRaise),
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myGameID(gameId), actualSmallBlind(gameData.firstSmallBlind), actualHandID(0), dealerPosition(0), lastHandBlindsRaised(1), lastTimeBlindsRaised(0), myGameData(gameData)
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myGameID(gameId), actualSmallBlind(gameData.firstSmallBlind), actualHandID(0), dealerPosition(0), lastHandBlindsRaised(1), lastTimeBlindsRaised(0), myGameData(gameData)
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{
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{
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@@ -123,7 +123,7 @@ void gameLobbyDialogImpl::createGame()
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hideShowGameDescription(TRUE);
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hideShowGameDescription(TRUE);
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label_SmallBlind->setText(QString::number(gameData.smallBlind));
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label_SmallBlind->setText(QString::number(gameData.firstSmallBlind));
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label_StartCash->setText(QString::number(gameData.startMoney));
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label_StartCash->setText(QString::number(gameData.startMoney));
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label_MaximumNumberOfPlayers->setText(QString::number(gameData.maxNumberOfPlayers));
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label_MaximumNumberOfPlayers->setText(QString::number(gameData.maxNumberOfPlayers));
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