start implementing ingame votekick gui signals

This commit is contained in:
doitux
2008-10-12 20:46:40 +00:00
parent 88e6e3f1a9
commit 0f6bc1cf1b
5 changed files with 45 additions and 3 deletions
+3 -3
View File
@@ -1832,14 +1832,14 @@ from this game?</string>
<item row="3" column="0" colspan="2" >
<layout class="QHBoxLayout" name="horizontalLayout" >
<item>
<widget class="QPushButton" name="pushButton" >
<widget class="QPushButton" name="pushButton_voteOnKickYes" >
<property name="text" >
<string>Yes</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="pushButton_2" >
<widget class="QPushButton" name="pushButton_voteOnKickNo" >
<property name="text" >
<string>No</string>
</property>
@@ -2947,7 +2947,7 @@ from this game?</string>
<x>0</x>
<y>0</y>
<width>1000</width>
<height>28</height>
<height>30</height>
</rect>
</property>
<widget class="QMenu" name="menuView" >
+29
View File
@@ -537,6 +537,9 @@ gameTableImpl::gameTableImpl(ConfigFile *c, QMainWindow *parent)
connect( radioButton_autoCheckFold, SIGNAL( clicked() ) , this, SLOT( changePlayingMode() ) );
connect( radioButton_autoCheckCallAny, SIGNAL( clicked() ), this, SLOT( changePlayingMode() ) );
connect( pushButton_voteOnKickYes, SIGNAL( clicked() ), this, SLOT( voteOnKickYes() ) );
connect( pushButton_voteOnKickNo, SIGNAL( clicked() ), this, SLOT( voteOnKickNo() ) );
//Nachrichten Thread-Save
connect(this, SIGNAL(signalInitGui(int)), this, SLOT(initGui(int)));
connect(this, SIGNAL(signalRefreshSet()), this, SLOT(refreshSet()));
@@ -575,6 +578,8 @@ gameTableImpl::gameTableImpl(ConfigFile *c, QMainWindow *parent)
connect(this, SIGNAL(signalPostRiverRunAnimation1()), this, SLOT(postRiverRunAnimation1()));
connect(this, SIGNAL(signalFlipHolecardsAllIn()), this, SLOT(flipHolecardsAllIn()));
connect(this, SIGNAL(signalNextRoundCleanGui()), this, SLOT(nextRoundCleanGui()));
connect(this, SIGNAL(signalStartVoteOnKick()), this, SLOT(startVoteOnKick()));
connect(this, SIGNAL(signalEndVoteOnKick()), this, SLOT(endVoteOnKick()));
}
@@ -3054,3 +3059,27 @@ void gameTableImpl::triggerVoteOnKick(int id) {
// myStartWindow->getSession()->sendVoteKickSignal(id);
}
void gameTableImpl::startVoteOnKick()
{
if(tabWidget_Left->widget(2) != tab_Kick)
tabWidget_Left->insertTab(2, tab_Chat, QString(tr("Kick")));
tabWidget_Left->setCurrentIndex(2);
}
void gameTableImpl::endVoteOnKick()
{
if(tabWidget_Left->widget(2) == tab_Kick)
tabWidget_Left->removeTab(2);
tabWidget_Left->setCurrentIndex(1);
}
void gameTableImpl::voteOnKickYes()
{
}
void gameTableImpl::voteOnKickNo()
{
}
+7
View File
@@ -118,6 +118,9 @@ signals:
void signalFlipHolecardsAllIn();
void signalNextRoundCleanGui();
void signalStartVoteOnKick();
void signalEndVoteOnKick();
public slots:
@@ -276,6 +279,10 @@ public slots:
void showMaximized ();
void closeGameTable();
void startVoteOnKick();
void endVoteOnKick();
void voteOnKickYes();
void voteOnKickNo();
private:
+3
View File
@@ -105,6 +105,9 @@ void GuiWrapper::disableMyButtons() { myW->signalDisableMyButtons(); }
void GuiWrapper::startTimeoutAnimation(int playerId, int timeoutSec) { myW->signalStartTimeoutAnimation(playerId, timeoutSec); }
void GuiWrapper::stopTimeoutAnimation(int playerId) { myW->signalStopTimeoutAnimation(playerId); }
void GuiWrapper::startVoteOnKick() { myW->signalStartVoteOnKick(); }
void GuiWrapper::endVoteOnKick() { myW->signalEndVoteOnKick(); }
void GuiWrapper::logPlayerActionMsg(string playerName, int action, int setValue) { myLog->signalLogPlayerActionMsg(QString::fromUtf8(playerName.c_str()), action, setValue); }
void GuiWrapper::logNewGameHandMsg(int gameID, int handID) { myLog->signalLogNewGameHandMsg(gameID, handID); }
void GuiWrapper::logNewBlindsSetsMsg(int sbSet, int bbSet, std::string sbName, std::string bbName) { myLog->signalLogNewBlindsSetsMsg(sbSet, bbSet, QString::fromUtf8(sbName.c_str()), QString::fromUtf8(bbName.c_str())); }
+3
View File
@@ -96,6 +96,9 @@ public:
void startTimeoutAnimation(int playerId, int timeoutSec);
void stopTimeoutAnimation(int playerId);
void startVoteOnKick();
void endVoteOnKick();
void logPlayerActionMsg(std::string playerName, int action, int setValue) ;
void logNewGameHandMsg(int gameID, int handID) ;
void logNewBlindsSetsMsg(int sbSet, int bbSet, std::string sbName, std::string bbName);