start implementing ingame votekick gui signals

This commit is contained in:
doitux
2008-10-12 20:46:40 +00:00
parent 88e6e3f1a9
commit 0f6bc1cf1b
5 changed files with 45 additions and 3 deletions
+29
View File
@@ -537,6 +537,9 @@ gameTableImpl::gameTableImpl(ConfigFile *c, QMainWindow *parent)
connect( radioButton_autoCheckFold, SIGNAL( clicked() ) , this, SLOT( changePlayingMode() ) );
connect( radioButton_autoCheckCallAny, SIGNAL( clicked() ), this, SLOT( changePlayingMode() ) );
connect( pushButton_voteOnKickYes, SIGNAL( clicked() ), this, SLOT( voteOnKickYes() ) );
connect( pushButton_voteOnKickNo, SIGNAL( clicked() ), this, SLOT( voteOnKickNo() ) );
//Nachrichten Thread-Save
connect(this, SIGNAL(signalInitGui(int)), this, SLOT(initGui(int)));
connect(this, SIGNAL(signalRefreshSet()), this, SLOT(refreshSet()));
@@ -575,6 +578,8 @@ gameTableImpl::gameTableImpl(ConfigFile *c, QMainWindow *parent)
connect(this, SIGNAL(signalPostRiverRunAnimation1()), this, SLOT(postRiverRunAnimation1()));
connect(this, SIGNAL(signalFlipHolecardsAllIn()), this, SLOT(flipHolecardsAllIn()));
connect(this, SIGNAL(signalNextRoundCleanGui()), this, SLOT(nextRoundCleanGui()));
connect(this, SIGNAL(signalStartVoteOnKick()), this, SLOT(startVoteOnKick()));
connect(this, SIGNAL(signalEndVoteOnKick()), this, SLOT(endVoteOnKick()));
}
@@ -3054,3 +3059,27 @@ void gameTableImpl::triggerVoteOnKick(int id) {
// myStartWindow->getSession()->sendVoteKickSignal(id);
}
void gameTableImpl::startVoteOnKick()
{
if(tabWidget_Left->widget(2) != tab_Kick)
tabWidget_Left->insertTab(2, tab_Chat, QString(tr("Kick")));
tabWidget_Left->setCurrentIndex(2);
}
void gameTableImpl::endVoteOnKick()
{
if(tabWidget_Left->widget(2) == tab_Kick)
tabWidget_Left->removeTab(2);
tabWidget_Left->setCurrentIndex(1);
}
void gameTableImpl::voteOnKickYes()
{
}
void gameTableImpl::voteOnKickNo()
{
}