start implementing ingame votekick gui signals
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@@ -105,6 +105,9 @@ void GuiWrapper::disableMyButtons() { myW->signalDisableMyButtons(); }
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void GuiWrapper::startTimeoutAnimation(int playerId, int timeoutSec) { myW->signalStartTimeoutAnimation(playerId, timeoutSec); }
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void GuiWrapper::stopTimeoutAnimation(int playerId) { myW->signalStopTimeoutAnimation(playerId); }
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void GuiWrapper::startVoteOnKick() { myW->signalStartVoteOnKick(); }
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void GuiWrapper::endVoteOnKick() { myW->signalEndVoteOnKick(); }
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void GuiWrapper::logPlayerActionMsg(string playerName, int action, int setValue) { myLog->signalLogPlayerActionMsg(QString::fromUtf8(playerName.c_str()), action, setValue); }
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void GuiWrapper::logNewGameHandMsg(int gameID, int handID) { myLog->signalLogNewGameHandMsg(gameID, handID); }
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void GuiWrapper::logNewBlindsSetsMsg(int sbSet, int bbSet, std::string sbName, std::string bbName) { myLog->signalLogNewBlindsSetsMsg(sbSet, bbSet, QString::fromUtf8(sbName.c_str()), QString::fromUtf8(bbName.c_str())); }
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