Fixing more implicit memory leaks to make it easier to look for the serious ones.
This commit is contained in:
@@ -46,6 +46,7 @@
|
||||
#include <boost/lambda/lambda.hpp>
|
||||
#include <boost/filesystem.hpp>
|
||||
#include <boost/bind.hpp>
|
||||
#include <boost/foreach.hpp>
|
||||
#include <boost/uuid/uuid.hpp>
|
||||
#include <gsasl.h>
|
||||
|
||||
@@ -747,9 +748,13 @@ ServerLobbyThread::Main()
|
||||
GetCallback().SignalNetServerError(e.GetErrorId(), e.GetOsErrorCode());
|
||||
LOG_ERROR("Lobby exception: " << e.what());
|
||||
}
|
||||
// Clear all sessions.
|
||||
// Clear all sessions and games.
|
||||
m_sessionManager.Clear();
|
||||
m_gameSessionManager.Clear();
|
||||
BOOST_FOREACH(const GameMap::value_type& tmpGame, m_gameMap) {
|
||||
tmpGame.second->Exit();
|
||||
}
|
||||
m_gameMap.clear();
|
||||
// Cancel pending timer callbacks.
|
||||
CancelTimers();
|
||||
// Stop database engine.
|
||||
|
||||
Reference in New Issue
Block a user