New configuration options for automatically uploading the avatars to an external server.
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+7
-2
@@ -59,7 +59,12 @@ Session::~Session()
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bool Session::init()
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{
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myAvatarManager.reset(new AvatarManager);
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myAvatarManager.reset(new AvatarManager(
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myConfig->readConfigInt("ServerUsePutAvatars") == 1,
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myConfig->readConfigString("ServerPutAvatarsAddress"),
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myConfig->readConfigString("ServerPutAvatarsUser"),
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myConfig->readConfigString("ServerPutAvatarsPassword")
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));
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bool retVal = myAvatarManager->Init(
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myQtToolsInterface->stringFromUtf8(myConfig->readConfigString("AppDataDir")),
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myQtToolsInterface->stringFromUtf8(myConfig->readConfigString("CacheDir")));
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@@ -90,7 +95,7 @@ void Session::startLocalGame(const GameData &gameData, const StartData &startDat
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PlayerDataList playerDataList;
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for(int i = 0; i < startData.numberOfPlayers; i++) {
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//Namen und Avatarpfad abfragen
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//Namen und Avatarpfad abfragen
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ostringstream myName;
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if (i==0) { myName << "MyName"; }
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else { myName << "Opponent" << i << "Name"; }
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