New configuration options for automatically uploading the avatars to an external server.

This commit is contained in:
lotodore
2009-03-01 23:09:14 +00:00
parent 4de0913bf2
commit 16decacb6b
14 changed files with 172 additions and 149 deletions
+7 -2
View File
@@ -59,7 +59,12 @@ Session::~Session()
bool Session::init()
{
myAvatarManager.reset(new AvatarManager);
myAvatarManager.reset(new AvatarManager(
myConfig->readConfigInt("ServerUsePutAvatars") == 1,
myConfig->readConfigString("ServerPutAvatarsAddress"),
myConfig->readConfigString("ServerPutAvatarsUser"),
myConfig->readConfigString("ServerPutAvatarsPassword")
));
bool retVal = myAvatarManager->Init(
myQtToolsInterface->stringFromUtf8(myConfig->readConfigString("AppDataDir")),
myQtToolsInterface->stringFromUtf8(myConfig->readConfigString("CacheDir")));
@@ -90,7 +95,7 @@ void Session::startLocalGame(const GameData &gameData, const StartData &startDat
PlayerDataList playerDataList;
for(int i = 0; i < startData.numberOfPlayers; i++) {
//Namen und Avatarpfad abfragen
//Namen und Avatarpfad abfragen
ostringstream myName;
if (i==0) { myName << "MyName"; }
else { myName << "Opponent" << i << "Name"; }