macosx lobby redraw bugfix (first try)
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@@ -38,8 +38,9 @@ gameLobbyDialogImpl::gameLobbyDialogImpl(QWidget *parent, ConfigFile *c)
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waitStartGameMsgBoxTimer = new QTimer(this);
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waitStartGameMsgBoxTimer->setSingleShot(TRUE);
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treeWidget_GameList->setGameListBackgroundImage(myAppDataPath +"gfx/gui/misc/background_gamelist.png");
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// treeWidget_GameList->setGameListBackgroundImage(myAppDataPath +"gfx/gui/misc/background_gamelist.png");
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// treeWidget_connectedPlayers->setSpacing(1);
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treeWidget_GameList->setStyleSheet("QTreeWidget {background-color: white; background-image: url("+myAppDataPath +"gfx/gui/misc/background_gamelist.png); background-attachment: scroll; background-position: top center ; background-repeat: no-repeat;}");
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connect( pushButton_CreateGame, SIGNAL( clicked() ), this, SLOT( createGame() ) );
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connect( pushButton_JoinGame, SIGNAL( clicked() ), this, SLOT( joinGame() ) );
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@@ -449,6 +450,29 @@ void gameLobbyDialogImpl::clearDialog()
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label_connectedPlayersCounter->setText(tr("connected players: %1").arg(0));
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label_openGamesCounter->setText("| "+tr("running games: %1").arg(0));
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label_runningGamesCounter->setText("| "+tr("open games: %1").arg(0));
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// QTreeWidgetItem *item = new QTreeWidgetItem(treeWidget_GameList, 0);
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// item->setData(0, Qt::DisplayRole, "43324434");
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// item->setData(1, Qt::DisplayRole, "sfdsfsdfsd");
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// item->setData(2, Qt::DisplayRole, "33223");
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//
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// QTreeWidgetItem *item1 = new QTreeWidgetItem(treeWidget_GameList, 0);
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// item1->setData(0, Qt::DisplayRole, "43324434");
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// item1->setData(1, Qt::DisplayRole, "sfdsfsdfsd");
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// item1->setData(2, Qt::DisplayRole, "33223");
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// QTreeWidgetItem *item2 = new QTreeWidgetItem(treeWidget_GameList, 0);
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// item2->setData(0, Qt::DisplayRole, "43324434");
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// item2->setData(1, Qt::DisplayRole, "sfdsfsdfsd");
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// item2->setData(2, Qt::DisplayRole, "33223");
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// QTreeWidgetItem *item3 = new QTreeWidgetItem(treeWidget_GameList, 0);
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// item3->setData(0, Qt::DisplayRole, "43324434");
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// item3->setData(1, Qt::DisplayRole, "sfdsfsdfsd");
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// item3->setData(2, Qt::DisplayRole, "33223");
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// QTreeWidgetItem *item4 = new QTreeWidgetItem(treeWidget_GameList, 0);
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// item4->setData(0, Qt::DisplayRole, "43324434");
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// item4->setData(1, Qt::DisplayRole, "sfdsfsdfsd");
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// item4->setData(2, Qt::DisplayRole, "33223");
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}
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void gameLobbyDialogImpl::checkPlayerQuantity() {
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@@ -33,17 +33,29 @@ void MyGameListTreeWidget::setGameListBackgroundImage(QString pmString) {
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gameListBGPixmap.load(pmString);
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}
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void MyGameListTreeWidget::paintEvent(QPaintEvent *event) {
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QPainter painter(viewport());
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painter.drawPixmap(50, 5, gameListBGPixmap);
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QTreeWidget::paintEvent(event);
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}
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// void MyGameListTreeWidget::paintEvent(QPaintEvent *event) {
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//
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// /* QPainter painter(viewport());
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// QVector<QRect> rects = event->region().rects();
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// for (int i = 0; i < rects.count(); i++) {
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// if (rects[i].width() > gameListBGPixmap.width())
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// rects[i].setWidth(gameListBGPixmap.width());
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// if (rects[i].height() > gameListBGPixmap.height())
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// rects[i].setHeight(gameListBGPixmap.height());
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// painter.drawPixmap(rects[i].translated(50,5), gameListBGPixmap, rects[i]);
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// }
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// painter.end();
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// QTreeWidget::paintEvent(event);*/
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//
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// QPainter painter(viewport());
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// painter.drawPixmap(50, 5, gameListBGPixmap);
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//
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// QTreeWidget::paintEvent(event);
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// }
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void MyGameListTreeWidget::scrollContentsBy ( int dx, int dy ) {
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viewport()->update();
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QTreeWidget::scrollContentsBy ( dx,dy );
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}
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}
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@@ -26,7 +26,7 @@ public:
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public slots:
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void paintEvent(QPaintEvent *);
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// void paintEvent(QPaintEvent *);
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void setGameListBackgroundImage(QString pmString);
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void scrollContentsBy ( int dx, int dy );
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