macosx lobby redraw bugfix (first try)

This commit is contained in:
doitux
2007-11-29 11:58:23 +00:00
parent e0b6e16994
commit 173df346e3
3 changed files with 46 additions and 10 deletions
@@ -38,8 +38,9 @@ gameLobbyDialogImpl::gameLobbyDialogImpl(QWidget *parent, ConfigFile *c)
waitStartGameMsgBoxTimer = new QTimer(this); waitStartGameMsgBoxTimer = new QTimer(this);
waitStartGameMsgBoxTimer->setSingleShot(TRUE); waitStartGameMsgBoxTimer->setSingleShot(TRUE);
treeWidget_GameList->setGameListBackgroundImage(myAppDataPath +"gfx/gui/misc/background_gamelist.png"); // treeWidget_GameList->setGameListBackgroundImage(myAppDataPath +"gfx/gui/misc/background_gamelist.png");
// treeWidget_connectedPlayers->setSpacing(1); // treeWidget_connectedPlayers->setSpacing(1);
treeWidget_GameList->setStyleSheet("QTreeWidget {background-color: white; background-image: url("+myAppDataPath +"gfx/gui/misc/background_gamelist.png); background-attachment: scroll; background-position: top center ; background-repeat: no-repeat;}");
connect( pushButton_CreateGame, SIGNAL( clicked() ), this, SLOT( createGame() ) ); connect( pushButton_CreateGame, SIGNAL( clicked() ), this, SLOT( createGame() ) );
connect( pushButton_JoinGame, SIGNAL( clicked() ), this, SLOT( joinGame() ) ); connect( pushButton_JoinGame, SIGNAL( clicked() ), this, SLOT( joinGame() ) );
@@ -449,6 +450,29 @@ void gameLobbyDialogImpl::clearDialog()
label_connectedPlayersCounter->setText(tr("connected players: %1").arg(0)); label_connectedPlayersCounter->setText(tr("connected players: %1").arg(0));
label_openGamesCounter->setText("| "+tr("running games: %1").arg(0)); label_openGamesCounter->setText("| "+tr("running games: %1").arg(0));
label_runningGamesCounter->setText("| "+tr("open games: %1").arg(0)); label_runningGamesCounter->setText("| "+tr("open games: %1").arg(0));
// QTreeWidgetItem *item = new QTreeWidgetItem(treeWidget_GameList, 0);
// item->setData(0, Qt::DisplayRole, "43324434");
// item->setData(1, Qt::DisplayRole, "sfdsfsdfsd");
// item->setData(2, Qt::DisplayRole, "33223");
//
// QTreeWidgetItem *item1 = new QTreeWidgetItem(treeWidget_GameList, 0);
// item1->setData(0, Qt::DisplayRole, "43324434");
// item1->setData(1, Qt::DisplayRole, "sfdsfsdfsd");
// item1->setData(2, Qt::DisplayRole, "33223");
// QTreeWidgetItem *item2 = new QTreeWidgetItem(treeWidget_GameList, 0);
// item2->setData(0, Qt::DisplayRole, "43324434");
// item2->setData(1, Qt::DisplayRole, "sfdsfsdfsd");
// item2->setData(2, Qt::DisplayRole, "33223");
// QTreeWidgetItem *item3 = new QTreeWidgetItem(treeWidget_GameList, 0);
// item3->setData(0, Qt::DisplayRole, "43324434");
// item3->setData(1, Qt::DisplayRole, "sfdsfsdfsd");
// item3->setData(2, Qt::DisplayRole, "33223");
// QTreeWidgetItem *item4 = new QTreeWidgetItem(treeWidget_GameList, 0);
// item4->setData(0, Qt::DisplayRole, "43324434");
// item4->setData(1, Qt::DisplayRole, "sfdsfsdfsd");
// item4->setData(2, Qt::DisplayRole, "33223");
} }
void gameLobbyDialogImpl::checkPlayerQuantity() { void gameLobbyDialogImpl::checkPlayerQuantity() {
@@ -33,13 +33,25 @@ void MyGameListTreeWidget::setGameListBackgroundImage(QString pmString) {
gameListBGPixmap.load(pmString); gameListBGPixmap.load(pmString);
} }
void MyGameListTreeWidget::paintEvent(QPaintEvent *event) { // void MyGameListTreeWidget::paintEvent(QPaintEvent *event) {
//
QPainter painter(viewport()); // /* QPainter painter(viewport());
painter.drawPixmap(50, 5, gameListBGPixmap); // QVector<QRect> rects = event->region().rects();
// for (int i = 0; i < rects.count(); i++) {
QTreeWidget::paintEvent(event); // if (rects[i].width() > gameListBGPixmap.width())
} // rects[i].setWidth(gameListBGPixmap.width());
// if (rects[i].height() > gameListBGPixmap.height())
// rects[i].setHeight(gameListBGPixmap.height());
// painter.drawPixmap(rects[i].translated(50,5), gameListBGPixmap, rects[i]);
// }
// painter.end();
// QTreeWidget::paintEvent(event);*/
//
// QPainter painter(viewport());
// painter.drawPixmap(50, 5, gameListBGPixmap);
//
// QTreeWidget::paintEvent(event);
// }
void MyGameListTreeWidget::scrollContentsBy ( int dx, int dy ) { void MyGameListTreeWidget::scrollContentsBy ( int dx, int dy ) {
@@ -26,7 +26,7 @@ public:
public slots: public slots:
void paintEvent(QPaintEvent *); // void paintEvent(QPaintEvent *);
void setGameListBackgroundImage(QString pmString); void setGameListBackgroundImage(QString pmString);
void scrollContentsBy ( int dx, int dy ); void scrollContentsBy ( int dx, int dy );