New packet types implemented for timeout system - unused yet.
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@@ -819,13 +819,16 @@ Server Notification: Timeout Warning
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0 1 2 3
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0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| Message Type = 257 | Message Length = 8 |
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| Message Type = 257 | Message Length = 12 |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| Timeout Reason | Seconds Remaining |
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| Timeout Reason | Remaining Seconds |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| Reserved |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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Timeout Reason:
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0x0000 - No data received
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0x0001 - Inactive Game
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0xFFFF - Other reason
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Client Reply: Reset Timeout
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+2
-2
@@ -74,8 +74,8 @@ enum Button {
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BUTTON_BIG_BLIND };
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enum NetTimeoutReason {
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GENERIC = 0,
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OPENGAMEADMINIDLE
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NETWORK_TIMEOUT_GENERIC = 0,
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NETWORK_TIMEOUT_GAME_ADMIN_IDLE
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};
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struct ServerStats
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@@ -13,13 +13,13 @@
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#include "session.h"
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timeoutMsgBoxImpl::timeoutMsgBoxImpl(QMainWindow *parent)
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: QMessageBox(parent)
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: QMessageBox(parent), msgID(NETWORK_TIMEOUT_GENERIC)
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{
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okButton = this->addButton(QMessageBox::Ok);
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this->setWindowTitle(tr("Timeout Warning"));
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this->setIcon(QMessageBox::Warning);
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this->setInformativeText(tr("Please click \"OK\" to stop timeout!"));
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this->setInformativeText(tr("Please click \"OK\" to stop the countdown!"));
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timeOutTimer = new QTimer;
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@@ -47,10 +47,12 @@ void timeoutMsgBoxImpl::timerRefresh() {
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sec -= realTimerValue/1000;
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if (sec < 0) sec = 0;
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switch (msgID) {
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case GENERIC: { this->setText(tr("Your connection is about to time out due to inactivity in %1 seconds.").arg(sec,0,10)); }
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break;
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case OPENGAMEADMINIDLE: { this->setText(tr("Your open game reaches timeout in %1 seconds.").arg(sec,0,10)); }
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break;
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case NETWORK_TIMEOUT_GAME_ADMIN_IDLE:
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this->setText(tr("Your open game reaches timeout in %1 seconds.").arg(sec,0,10));
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break;
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default:
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this->setText(tr("Your connection is about to time out due to inactivity in %1 seconds.").arg(sec,0,10));
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break;
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}
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}
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@@ -38,7 +38,7 @@ public slots:
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void stopTimeout();
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void setMySession ( boost::shared_ptr<Session> theValue ) { mySession = theValue; }
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void setMsgID ( int theValue ) { msgID = theValue; }
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void setMsgID ( NetTimeoutReason theValue ) { msgID = theValue; }
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void setTimeoutDuration ( int theValue ) { timeoutDuration = theValue; }
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private:
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@@ -46,7 +46,7 @@ private:
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QTimer *timeOutTimer;
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QPushButton *okButton;
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boost::shared_ptr<Session> mySession;
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int msgID;
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NetTimeoutReason msgID;
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int timeoutDuration;
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boost::timers::portable::microsec_timer realTimer;
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};
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@@ -69,6 +69,8 @@ using namespace std;
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#define NET_TYPE_STATISTICS_CHANGED 0x0080
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#define NET_TYPE_REMOVED_FROM_GAME 0x0100
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#define NET_TYPE_TIMEOUT_WARNING 0x0101
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#define NET_TYPE_RESET_TIMEOUT 0x0102
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#define NET_TYPE_SEND_CHAT_TEXT 0x0200
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#define NET_TYPE_CHAT_TEXT 0x0201
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@@ -97,6 +99,11 @@ using namespace std;
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#define NET_REMOVED_KICKED 0x0003
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#define NET_REMOVED_OTHER_REASON 0xFFFF
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// Reasons for timeout warning
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#define NET_TIMEOUT_NO_DATA_RECEIVED 0x0000
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#define NET_TIMEOUT_INACTIVE_GAME 0x0001
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#define NET_TIMEOUT_OTHER_REASON 0xFFFF
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// Internal error codes.
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#define NET_ERR_RESERVED 0x0000
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#define NET_ERR_INIT_VERSION_NOT_SUPPORTED 0x0001
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@@ -497,6 +504,20 @@ struct GCC_PACKED NetPacketRemovedFromGameData
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u_int16_t reserved;
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};
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struct GCC_PACKED NetPacketTimeoutWarningData
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{
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NetPacketHeader head;
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u_int16_t timeoutReason;
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u_int16_t remainingSeconds;
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u_int32_t reserved;
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};
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struct GCC_PACKED NetPacketResetTimeoutData
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{
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NetPacketHeader head;
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u_int32_t reserved;
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};
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struct GCC_PACKED NetPacketSendChatTextData
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{
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NetPacketHeader head;
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@@ -762,6 +783,12 @@ NetPacket::Create(char *data, unsigned &dataSize)
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case NET_TYPE_REMOVED_FROM_GAME:
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tmpPacket = boost::shared_ptr<NetPacket>(new NetPacketRemovedFromGame);
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break;
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case NET_TYPE_TIMEOUT_WARNING:
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tmpPacket = boost::shared_ptr<NetPacket>(new NetPacketTimeoutWarning);
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break;
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case NET_TYPE_RESET_TIMEOUT:
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tmpPacket = boost::shared_ptr<NetPacket>(new NetPacketResetTimeout);
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break;
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case NET_TYPE_SEND_CHAT_TEXT:
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tmpPacket = boost::shared_ptr<NetPacket>(new NetPacketSendChatText);
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break;
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@@ -1101,6 +1128,18 @@ NetPacket::ToNetPacketRemovedFromGame() const
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return NULL;
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}
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const NetPacketTimeoutWarning *
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NetPacket::ToNetPacketTimeoutWarning() const
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{
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return NULL;
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}
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const NetPacketResetTimeout *
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NetPacket::ToNetPacketResetTimeout() const
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{
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return NULL;
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}
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const NetPacketSendChatText *
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NetPacket::ToNetPacketSendChatText() const
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{
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@@ -4275,6 +4314,119 @@ NetPacketRemovedFromGame::InternalCheck(const NetPacketHeader*) const
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//-----------------------------------------------------------------------------
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NetPacketTimeoutWarning::NetPacketTimeoutWarning()
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: NetPacket(NET_TYPE_TIMEOUT_WARNING, sizeof(NetPacketTimeoutWarningData), sizeof(NetPacketTimeoutWarningData))
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{
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}
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NetPacketTimeoutWarning::~NetPacketTimeoutWarning()
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{
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}
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boost::shared_ptr<NetPacket>
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NetPacketTimeoutWarning::Clone() const
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{
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boost::shared_ptr<NetPacket> newPacket(new NetPacketTimeoutWarning);
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try
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{
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newPacket->SetRawData(GetRawData());
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} catch (const NetException &)
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{
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// Need to return the new packet anyway.
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}
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return newPacket;
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}
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void
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NetPacketTimeoutWarning::SetData(const NetPacketTimeoutWarning::Data &inData)
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{
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NetPacketTimeoutWarningData *tmpData = (NetPacketTimeoutWarningData *)GetRawData();
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switch (inData.timeoutReason)
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{
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case NETWORK_TIMEOUT_GENERIC:
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tmpData->timeoutReason = htons(NET_TIMEOUT_NO_DATA_RECEIVED);
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break;
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case NETWORK_TIMEOUT_GAME_ADMIN_IDLE:
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tmpData->timeoutReason = htons(NET_TIMEOUT_INACTIVE_GAME);
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break;
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default :
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tmpData->timeoutReason = htons(NET_TIMEOUT_OTHER_REASON);
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break;
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}
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// Check the packet - just in case.
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Check(GetRawData());
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}
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void
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NetPacketTimeoutWarning::GetData(NetPacketTimeoutWarning::Data &outData) const
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{
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NetPacketTimeoutWarningData *tmpData = (NetPacketTimeoutWarningData *)GetRawData();
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switch (ntohs(tmpData->timeoutReason))
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{
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// Removed Errors.
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case NET_TIMEOUT_INACTIVE_GAME :
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outData.timeoutReason = NETWORK_TIMEOUT_GAME_ADMIN_IDLE;
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break;
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default :
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outData.timeoutReason = NETWORK_TIMEOUT_GENERIC;
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break;
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}
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}
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const NetPacketTimeoutWarning *
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NetPacketTimeoutWarning::ToNetPacketTimeoutWarning() const
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{
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return this;
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}
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void
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NetPacketTimeoutWarning::InternalCheck(const NetPacketHeader*) const
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{
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// Nothing to do.
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}
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//-----------------------------------------------------------------------------
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NetPacketResetTimeout::NetPacketResetTimeout()
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: NetPacket(NET_TYPE_RESET_TIMEOUT, sizeof(NetPacketResetTimeoutData), sizeof(NetPacketResetTimeoutData))
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{
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}
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NetPacketResetTimeout::~NetPacketResetTimeout()
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{
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}
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boost::shared_ptr<NetPacket>
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NetPacketResetTimeout::Clone() const
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{
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boost::shared_ptr<NetPacket> newPacket(new NetPacketResetTimeout);
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try
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{
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newPacket->SetRawData(GetRawData());
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} catch (const NetException &)
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{
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// Need to return the new packet anyway.
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}
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return newPacket;
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}
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const NetPacketResetTimeout *
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NetPacketResetTimeout::ToNetPacketResetTimeout() const
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{
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return this;
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}
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void
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NetPacketResetTimeout::InternalCheck(const NetPacketHeader*) const
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{
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// Nothing to do.
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}
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//-----------------------------------------------------------------------------
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NetPacketSendChatText::NetPacketSendChatText()
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: NetPacket(NET_TYPE_SEND_CHAT_TEXT, sizeof(NetPacketSendChatTextData), MAX_PACKET_SIZE)
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{
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@@ -87,6 +87,8 @@ class NetPacketEndOfHandHideCards;
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class NetPacketEndOfGame;
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class NetPacketStatisticsChanged;
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class NetPacketRemovedFromGame;
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class NetPacketTimeoutWarning;
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class NetPacketResetTimeout;
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class NetPacketSendChatText;
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class NetPacketChatText;
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class NetPacketError;
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@@ -149,6 +151,8 @@ public:
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virtual const NetPacketEndOfGame *ToNetPacketEndOfGame() const;
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virtual const NetPacketStatisticsChanged *ToNetPacketStatisticsChanged() const;
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virtual const NetPacketRemovedFromGame *ToNetPacketRemovedFromGame() const;
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virtual const NetPacketTimeoutWarning *ToNetPacketTimeoutWarning() const;
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virtual const NetPacketResetTimeout *ToNetPacketResetTimeout() const;
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virtual const NetPacketSendChatText *ToNetPacketSendChatText() const;
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virtual const NetPacketChatText *ToNetPacketChatText() const;
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virtual const NetPacketError *ToNetPacketError() const;
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@@ -1169,6 +1173,46 @@ protected:
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virtual void InternalCheck(const NetPacketHeader* data) const;
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};
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class NetPacketTimeoutWarning : public NetPacket
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{
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public:
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struct Data
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{
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NetTimeoutReason timeoutReason;
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u_int16_t remainingSeconds;
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};
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NetPacketTimeoutWarning();
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virtual ~NetPacketTimeoutWarning();
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virtual boost::shared_ptr<NetPacket> Clone() const;
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void SetData(const Data &inData);
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void GetData(Data &outData) const;
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virtual const NetPacketTimeoutWarning *ToNetPacketTimeoutWarning() const;
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protected:
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virtual void InternalCheck(const NetPacketHeader* data) const;
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};
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class NetPacketResetTimeout : public NetPacket
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{
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public:
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NetPacketResetTimeout();
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virtual ~NetPacketResetTimeout();
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virtual boost::shared_ptr<NetPacket> Clone() const;
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virtual const NetPacketResetTimeout *ToNetPacketResetTimeout() const;
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protected:
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virtual void InternalCheck(const NetPacketHeader* data) const;
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};
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class NetPacketSendChatText : public NetPacket
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{
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public:
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