Implementing packet validation for new packets and client side game removal for admin players.
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@@ -2202,8 +2202,8 @@ void gameLobbyDialogImpl::adminActionCloseGame()
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int ret = MyMessageBox::question(this, tr("PokerTH - Question"),
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tr("Are you sure you want to close the game:\n\"%1\"?").arg(QString::fromUtf8(info.name.c_str())), QMessageBox::Yes | QMessageBox::No);
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if(ret == QMessageBox::Yes) {
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//TODO mySession->adminActionCloseGame(gameId);
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if (ret == QMessageBox::Yes) {
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mySession->adminActionCloseGame(gameId);
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}
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}
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}
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@@ -98,6 +98,7 @@ public:
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void SendRejectGameInvitation(unsigned gameId, DenyGameInvitationReason reason);
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void SendReportAvatar(unsigned reportedPlayerId, const std::string &avatarHash);
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void SendReportGameName(unsigned reportedGameId);
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void SendAdminRemoveGame(unsigned removeGameId);
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void StartAsyncRead();
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virtual void CloseSession(boost::shared_ptr<SessionData> session);
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@@ -376,6 +376,16 @@ ClientThread::SendReportGameName(unsigned reportedGameId)
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m_ioService->post(boost::bind(&ClientThread::SendSessionPacket, shared_from_this(), packet));
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}
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void
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ClientThread::SendAdminRemoveGame(unsigned removeGameId)
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{
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boost::shared_ptr<NetPacket> packet(new NetPacket);
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packet->GetMsg()->set_messagetype(PokerTHMessage::Type_AdminRemoveGameMessage);
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AdminRemoveGameMessage *netRemove = packet->GetMsg()->mutable_adminremovegamemessage();
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netRemove->set_removegameid(removeGameId);
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m_ioService->post(boost::bind(&ClientThread::SendSessionPacket, shared_from_this(), packet));
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}
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void
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ClientThread::StartAsyncRead()
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{
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@@ -128,6 +128,8 @@ NetPacketValidator::NetPacketValidator()
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m_validationMap.insert(make_pair(PokerTHMessage_PokerTHMessageType_Type_ReportGameMessage, ValidateReportGameMessage));
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m_validationMap.insert(make_pair(PokerTHMessage_PokerTHMessageType_Type_ReportGameAckMessage, ValidateReportGameAckMessage));
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m_validationMap.insert(make_pair(PokerTHMessage_PokerTHMessageType_Type_ErrorMessage, ValidateErrorMessage));
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m_validationMap.insert(make_pair(PokerTHMessage_PokerTHMessageType_Type_AdminRemoveGameMessage, ValidateAdminRemoveGameMessage));
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m_validationMap.insert(make_pair(PokerTHMessage_PokerTHMessageType_Type_AdminBanPlayerMessage, ValidateAdminBanPlayerMessage));
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}
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bool
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@@ -1145,6 +1147,32 @@ NetPacketValidator::ValidateErrorMessage(const NetPacket &packet)
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return retVal;
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}
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bool
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NetPacketValidator::ValidateAdminRemoveGameMessage(const NetPacket &packet)
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{
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bool retVal = false;
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if (packet.GetMsg()->has_adminremovegamemessage()) {
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const AdminRemoveGameMessage &msg = packet.GetMsg()->adminremovegamemessage();
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if (msg.removegameid() != 0) {
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retVal = true;
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}
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}
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return retVal;
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}
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bool
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NetPacketValidator::ValidateAdminBanPlayerMessage(const NetPacket &packet)
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{
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bool retVal = false;
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if (packet.GetMsg()->has_adminbanplayermessage()) {
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const AdminBanPlayerMessage &msg = packet.GetMsg()->adminbanplayermessage();
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if (msg.banplayerid() != 0) {
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retVal = true;
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}
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}
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return retVal;
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}
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bool
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NetPacketValidator::ValidateGameInfo(const NetGameInfo &gameInfo)
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{
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@@ -45,7 +45,7 @@ ServerBanManager::~ServerBanManager()
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}
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void
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ServerBanManager::SetAdminPlayerIds(const std::list<DB_id> adminList)
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ServerBanManager::SetAdminPlayerIds(const std::list<DB_id> &adminList)
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{
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boost::mutex::scoped_lock lock(m_banMutex);
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m_adminPlayers.resize(adminList.size());
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@@ -119,6 +119,8 @@ protected:
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static bool ValidateReportGameMessage(const NetPacket &packet);
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static bool ValidateReportGameAckMessage(const NetPacket &packet);
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static bool ValidateErrorMessage(const NetPacket &packet);
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static bool ValidateAdminRemoveGameMessage(const NetPacket &packet);
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static bool ValidateAdminBanPlayerMessage(const NetPacket &packet);
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static bool ValidateGameInfo(const NetGameInfo &gameInfo);
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@@ -48,7 +48,7 @@ public:
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ServerBanManager(boost::shared_ptr<boost::asio::io_service> ioService);
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virtual ~ServerBanManager();
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void SetAdminPlayerIds(const std::list<DB_id> adminList);
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void SetAdminPlayerIds(const std::list<DB_id> &adminList);
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void BanPlayerName(const std::string &playerName, unsigned durationHours = 0);
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void BanPlayerRegex(const std::string &playerRegex, unsigned durationHours = 0);
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@@ -420,6 +420,13 @@ void Session::resetNetworkTimeout()
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myNetClient->SendResetTimeout();
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}
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void Session::adminActionCloseGame(unsigned gameId)
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{
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if (!myNetClient)
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return; // only act if client is running.
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myNetClient->SendAdminRemoveGame(gameId);
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}
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void Session::kickPlayer(const string &playerName)
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{
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if (!myNetClient)
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@@ -116,6 +116,8 @@ public:
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void resetNetworkTimeout();
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void adminActionCloseGame(unsigned gameId);
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bool isNetworkClientRunning() const; // TODO hack
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bool isNetworkServerRunning() const; // TODO hack
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