Implementing packet validation for new packets and client side game removal for admin players.
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@@ -45,7 +45,7 @@ ServerBanManager::~ServerBanManager()
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}
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void
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ServerBanManager::SetAdminPlayerIds(const std::list<DB_id> adminList)
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ServerBanManager::SetAdminPlayerIds(const std::list<DB_id> &adminList)
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{
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boost::mutex::scoped_lock lock(m_banMutex);
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m_adminPlayers.resize(adminList.size());
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