Implementing packet validation for new packets and client side game removal for admin players.
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@@ -119,6 +119,8 @@ protected:
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static bool ValidateReportGameMessage(const NetPacket &packet);
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static bool ValidateReportGameAckMessage(const NetPacket &packet);
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static bool ValidateErrorMessage(const NetPacket &packet);
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static bool ValidateAdminRemoveGameMessage(const NetPacket &packet);
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static bool ValidateAdminBanPlayerMessage(const NetPacket &packet);
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static bool ValidateGameInfo(const NetGameInfo &gameInfo);
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