Implementing packet validation for new packets and client side game removal for admin players.

This commit is contained in:
lotodore
2013-02-24 23:04:02 +01:00
parent 8740c3fb7a
commit 19f27a890c
9 changed files with 54 additions and 4 deletions
+7
View File
@@ -420,6 +420,13 @@ void Session::resetNetworkTimeout()
myNetClient->SendResetTimeout();
}
void Session::adminActionCloseGame(unsigned gameId)
{
if (!myNetClient)
return; // only act if client is running.
myNetClient->SendAdminRemoveGame(gameId);
}
void Session::kickPlayer(const string &playerName)
{
if (!myNetClient)