Implementing packet validation for new packets and client side game removal for admin players.
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@@ -420,6 +420,13 @@ void Session::resetNetworkTimeout()
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myNetClient->SendResetTimeout();
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}
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void Session::adminActionCloseGame(unsigned gameId)
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{
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if (!myNetClient)
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return; // only act if client is running.
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myNetClient->SendAdminRemoveGame(gameId);
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}
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void Session::kickPlayer(const string &playerName)
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{
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if (!myNetClient)
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