Implementing packet validation for new packets and client side game removal for admin players.

This commit is contained in:
lotodore
2013-02-24 23:04:02 +01:00
parent 8740c3fb7a
commit 19f27a890c
9 changed files with 54 additions and 4 deletions
+2
View File
@@ -116,6 +116,8 @@ public:
void resetNetworkTimeout();
void adminActionCloseGame(unsigned gameId);
bool isNetworkClientRunning() const; // TODO hack
bool isNetworkServerRunning() const; // TODO hack