Get guest users from session manager

This commit is contained in:
Albert Medela
2016-07-18 19:35:59 +02:00
parent 21003da510
commit 1abc9dc452
6 changed files with 25 additions and 42 deletions
+6 -29
View File
@@ -223,7 +223,7 @@ ServerLobbyThread::ServerLobbyThread(GuiInterface &gui, ServerMode mode, ServerI
m_mode(mode), m_serverConfig(serverConfig), m_curGameId(0), m_curUniquePlayerId(0), m_curSessionId(INVALID_SESSION + 1),
m_statDataChanged(false), m_removeGameTimer(*ioService),
m_saveStatisticsTimer(*ioService), m_loginLockTimer(*ioService),
m_startTime(boost::posix_time::second_clock::local_time()), guests_(0)
m_startTime(boost::posix_time::second_clock::local_time())
{
m_internalServerCallback.reset(new InternalServerCallback(*this));
m_sender.reset(new SenderHelper(m_ioService));
@@ -397,9 +397,6 @@ ServerLobbyThread::CloseSession(boost::shared_ptr<SessionData> session)
m_gameSessionManager.RemoveSession(session->GetId());
if (session->GetPlayerData()) {
if (session->GetPlayerData()->GetRights() == PLAYER_RIGHTS_GUEST) {
DecrementGuests();
}
NotifyPlayerLeftLobby(session->GetPlayerData()->GetUniqueId());
}
// Update stats (if needed).
@@ -1066,7 +1063,11 @@ ServerLobbyThread::HandleNetPacketInit(boost::shared_ptr<SessionData> session, c
}
// check if a guest session with same ip is already connected - decline if true
if(m_sessionManager.IsGuestConnectedMultiple(session->GetClientAddr())) {
SessionError(session, ERR_NET_FULL_GUESTS);
SessionError(session, ERR_NET_SERVER_FULL);
return;
}
if (m_sessionManager.GetGuestsCount() + m_gameSessionManager.GetGuestsCount() > SERVER_MAX_GUEST_USERS) {
SessionError(session, ERR_NET_SERVER_FULL);
return;
}
}
@@ -1075,12 +1076,6 @@ ServerLobbyThread::HandleNetPacketInit(boost::shared_ptr<SessionData> session, c
SessionError(session, ERR_NET_INVALID_PLAYER_NAME);
return;
}
// LG: If user is guest, and SERVER_MAX_GUEST_USERS reached, don't allow connection.
else if (getGuests() > SERVER_MAX_GUEST_USERS) {
SessionError(session, ERR_NET_FULL_GUESTS);
return;
}
}
#ifdef POKERTH_OFFICIAL_SERVER
else if (initMessage.login() == InitMessage::authenticatedLogin) {
@@ -1755,11 +1750,6 @@ ServerLobbyThread::EstablishSession(boost::shared_ptr<SessionData> session)
// Session is now established.
session->SetState(SessionData::Established);
// LG: Increment guests
if (session->GetPlayerData()->GetRights() == PLAYER_RIGHTS_GUEST) {
IncrementGuests();
}
{
boost::mutex::scoped_lock lock(m_statMutex);
++m_statData.totalPlayersEverLoggedIn;
@@ -2389,16 +2379,3 @@ ServerLobbyThread::GetRejoinGameIdForPlayer(const std::string &playerName, const
}
return retGameId;
}
// LG: Handle guests_ variable. Remove in production to access variable itself
void ServerLobbyThread::DecrementGuests() {
this->guests_.fetch_sub(1);
}
void ServerLobbyThread::IncrementGuests() {
this->guests_.fetch_add(1);
}
int ServerLobbyThread::getGuests() {
return this->guests_;
}