simplified ResetNumJoinsPerPlayer - e.g. removed the function
This commit is contained in:
@@ -457,7 +457,7 @@ ServerGame::InternalEndGame()
|
||||
{
|
||||
StoreAndResetRanking();
|
||||
m_game.reset();
|
||||
ResetNumJoinsPerPlayer();
|
||||
m_numJoinsPerPlayer.clear();
|
||||
}
|
||||
|
||||
void
|
||||
@@ -1186,9 +1186,3 @@ ServerGame::GetNumJoinsPerPlayer(const std::string &playerName)
|
||||
}
|
||||
return num;
|
||||
}
|
||||
|
||||
void
|
||||
ServerGame::ResetNumJoinsPerPlayer()
|
||||
{
|
||||
m_numJoinsPerPlayer.clear();
|
||||
}
|
||||
|
||||
@@ -127,7 +127,6 @@ public:
|
||||
|
||||
void AddPlayerToNumJoinsPerPlayer(const std::string &playerName);
|
||||
int GetNumJoinsPerPlayer(const std::string &playerName);
|
||||
void ResetNumJoinsPerPlayer();
|
||||
|
||||
protected:
|
||||
|
||||
|
||||
Reference in New Issue
Block a user