myW removed from engine classes
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+22
-3
@@ -44,18 +44,27 @@ GuiWrapper::~GuiWrapper()
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{
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}
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void GuiWrapper::setGame(Game *g) { myW->setGame(g); }
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void GuiWrapper::setHand(LocalHand *lh) { myW->setHand(lh); }
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void GuiWrapper::setSession(Session *s) { myW->setSession(s); }
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void GuiWrapper::showPlayerActionLogMsg(string playerName, int &action, int &setValue) const { myLog->showPlayerActionLogMsg(playerName, action, setValue);
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}
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int GuiWrapper::getMaxQuantityPlayers() const { return myW->getMaxQuantityPlayers(); }
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void GuiWrapper::refreshSet() const { myW->refreshSet(); }
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void GuiWrapper::refreshChangePlayer() const { myW->refreshChangePlayer(); }
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void GuiWrapper::refreshAll() const { myW->refreshAll(); }
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void GuiWrapper::refreshPot() const { myW->refreshPot(); }
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void GuiWrapper::refreshGroupbox() const { myW->refreshGroupbox(); }
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void GuiWrapper::refreshPlayerName() const { myW->refreshPlayerName(); }
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void GuiWrapper::dealHoleCards() const { myW->dealHoleCards(); }
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void GuiWrapper::dealFlopCards() const { myW->dealFlopCards0(); }
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void GuiWrapper::dealTurnCard() const { myW->dealTurnCards0(); }
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void GuiWrapper::dealRiverCard() const { myW->dealRiverCards0(); }
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void GuiWrapper::highlightRoundLabel(string round) const { myW->highlightRoundLabel(round); }
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void GuiWrapper::nextPlayerAnimation() const { myW->nextPlayerAnimation(); }
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void GuiWrapper::preflopAnimation1() const { myW->preflopAnimation1(); }
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@@ -71,3 +80,13 @@ void GuiWrapper::riverAnimation1() const { myW->riverAnimation1(); }
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void GuiWrapper::riverAnimation2() const { myW->riverAnimation2(); }
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void GuiWrapper::postRiverAnimation1() const { myW->postRiverAnimation1(); }
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void GuiWrapper::postRiverRunAnimation1() const { myW->postRiverRunAnimation1(); }
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void GuiWrapper::nextRoundCleanGui() const { myW->nextRoundCleanGui(); }
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void GuiWrapper::meInAction() const { myW->meInAction(); }
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void GuiWrapper::showPlayerActionLogMsg(string playerName, int action, int setValue) const { myLog->showPlayerActionLogMsg(playerName, action, setValue); }
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