myW removed from engine classes
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@@ -27,12 +27,12 @@ LocalPreflop::LocalPreflop(LocalHand* bR, int id, int qP, int dP, int sB) : myHa
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{
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myHand->getBoard()->collectSets();
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myHand->getMainWindowImpl()->refreshPot();
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myHand->getGuiInterface()->refreshPot();
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// // BigBlind ermitteln
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bigBlindPosition = dealerPosition;
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while (myHand->getPlayerArray()[bigBlindPosition]->getMyButton() != 3) {
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bigBlindPosition = (bigBlindPosition+1)%(myHand->getMainWindowImpl()->getMaxQuantityPlayers());
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bigBlindPosition = (bigBlindPosition+1)%(myHand->getGuiInterface()->getMaxQuantityPlayers());
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}
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// // erste Spielernummer fr preflopRun() setzen
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@@ -55,7 +55,7 @@ void LocalPreflop::preflopRun() {
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bool allHighestSet = 1;
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// prfe, ob alle Sets gleich sind ( falls nicht, dann allHighestSet = 0 )
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for(i=0; i<myHand->getMainWindowImpl()->getMaxQuantityPlayers(); i++) {
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for(i=0; i<myHand->getGuiInterface()->getMaxQuantityPlayers(); i++) {
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if(myHand->getPlayerArray()[i]->getMyActiveStatus() && myHand->getPlayerArray()[i]->getMyAction() != 1 && myHand->getPlayerArray()[i]->getMyAction() != 6) {
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if(highestSet != myHand->getPlayerArray()[i]->getMySet()) { allHighestSet=0; }
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}
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@@ -64,7 +64,7 @@ void LocalPreflop::preflopRun() {
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// BigBlind ermitteln
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bigBlindPosition = dealerPosition;
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while (myHand->getPlayerArray()[bigBlindPosition]->getMyButton() != 3) {
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bigBlindPosition = (bigBlindPosition+1)%(myHand->getMainWindowImpl()->getMaxQuantityPlayers());
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bigBlindPosition = (bigBlindPosition+1)%(myHand->getGuiInterface()->getMaxQuantityPlayers());
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}
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// prfen, ob Preflop wirklich dran ist
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@@ -75,14 +75,14 @@ void LocalPreflop::preflopRun() {
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myHand->setActualRound(1);
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//Action l�chen und ActionButtons refresh
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for(i=0; i<myHand->getMainWindowImpl()->getMaxQuantityPlayers(); i++) {
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for(i=0; i<myHand->getGuiInterface()->getMaxQuantityPlayers(); i++) {
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if(myHand->getPlayerArray()[i]->getMyAction() != 1 && myHand->getPlayerArray()[i]->getMyAction() != 6) myHand->getPlayerArray()[i]->setMyAction(0);
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}
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//Sets in den Pot verschieben und Sets = 0 und Pot-refresh
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myHand->getBoard()->collectSets();
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myHand->getBoard()->collectPot();
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myHand->getMainWindowImpl()->refreshPot();
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myHand->getMainWindowImpl()->refreshAll();
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myHand->getGuiInterface()->refreshPot();
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myHand->getGuiInterface()->refreshAll();
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myHand->switchRounds();
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@@ -93,18 +93,18 @@ void LocalPreflop::preflopRun() {
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// n�hsten Spieler ermitteln
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do {
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playersTurn = (playersTurn+1)%(myHand->getMainWindowImpl()->getMaxQuantityPlayers());
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playersTurn = (playersTurn+1)%(myHand->getGuiInterface()->getMaxQuantityPlayers());
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// falls BigBlind, dann PreflopFirstRound zuende
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if(myHand->getPlayerArray()[playersTurn]->getMyButton() == 3) preflopFirstRound = FALSE;
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} while(!(myHand->getPlayerArray()[playersTurn]->getMyActiveStatus()) || myHand->getPlayerArray()[playersTurn]->getMyAction() == 1 || myHand->getPlayerArray()[playersTurn]->getMyAction() == 6);
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myHand->getPlayerArray()[playersTurn]->setMyTurn(TRUE);
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myHand->getMainWindowImpl()->refreshGroupbox();
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myHand->getGuiInterface()->refreshGroupbox();
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if(playersTurn == 0) {
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// Wir sind dran
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myHand->getMainWindowImpl()->meInAction();
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myHand->getGuiInterface()->meInAction();
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}
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else {
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//Gegner sind dran
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