This commit is contained in:
@@ -71,6 +71,9 @@ public:
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virtual void setBettingRoundsPlayed(const int& theValue) =0;
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virtual int getBettingRoundsPlayed() const =0;
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virtual void setLastPlayersTurn(const int& theValue) =0;
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virtual int getLastPlayersTurn() const =0;
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virtual void assignButtons() =0;
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virtual void highlightRoundLabel() =0;
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@@ -76,8 +76,11 @@ void LocalFlop::flopRun() {
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myHand->getBoard()->collectSets();
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myHand->getBoard()->collectPot();
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myHand->getGuiInterface()->refreshPot();
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myHand->getGuiInterface()->refreshAll();
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myHand->getGuiInterface()->refreshSet();
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myHand->getGuiInterface()->refreshCash();
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myHand->getGuiInterface()->refreshAction();
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myHand->switchRounds();
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}
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@@ -100,7 +103,7 @@ void LocalFlop::flopRun() {
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} while(!(myHand->getPlayerArray()[activePlayerBeforeSmallBlind]->getMyActiveStatus()) || (myHand->getPlayerArray()[activePlayerBeforeSmallBlind]->getMyAction())==1 || (myHand->getPlayerArray()[activePlayerBeforeSmallBlind]->getMyAction())==6);
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myHand->getPlayerArray()[playersTurn]->setMyTurn(1);
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myHand->getGuiInterface()->refreshGroupbox();
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myHand->getGuiInterface()->refreshGroupbox(playersTurn,2);
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// cout << "activePlayerBeforeSmallBlind " << activePlayerBeforeSmallBlind << endl;
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// cout << "playersTurn " << playersTurn << endl;
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@@ -25,6 +25,8 @@ LocalHand::LocalHand(EngineFactory *f, GuiInterface *g, BoardInterface *b, Playe
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{
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int i, j, k;
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lastPlayersTurn = 0;
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CardsValue myCardsValue;
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myGui->setHand(this);
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@@ -47,7 +49,7 @@ LocalHand::LocalHand(EngineFactory *f, GuiInterface *g, BoardInterface *b, Playe
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// Dealer, SB, BB bestimmen
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assignButtons();
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myGui->refreshAll();
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// myGui->refreshAll();
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// Karten generieren und Board sowie Player zuweisen
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Tools myTool;
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@@ -237,8 +239,9 @@ void LocalHand::switchRounds() {
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actualRound++;
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}
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//unhighlight actual players groupbox
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myGui->refreshGroupbox(lastPlayersTurn,1);
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myGui->refreshGroupbox();
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highlightRoundLabel();
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// /*/*/*/*cout <<*/*/*/*/ "NextPlayerSpeed1 stop" << endl;
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//
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@@ -81,6 +81,10 @@ public:
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void setBettingRoundsPlayed(const int& theValue) { bettingRoundsPlayed = theValue; }
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int getBettingRoundsPlayed() const { return bettingRoundsPlayed; }
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void setLastPlayersTurn(const int& theValue) { lastPlayersTurn = theValue; }
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int getLastPlayersTurn() const { return lastPlayersTurn; }
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void assignButtons();
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void highlightRoundLabel();
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@@ -114,6 +118,8 @@ private:
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int startCash;
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int activePlayersCounter;
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int lastPlayersTurn;
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bool allInCondition;
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// hier steht bis zu welcher bettingRound der human player gespielt hat: 0 - nur Preflop, 1 - bis Flop, ...
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@@ -63,12 +63,15 @@ LocalPlayer::LocalPlayer(BoardInterface *b, int id, std::string name, std::strin
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}
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LocalPlayer::~LocalPlayer()
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{
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}
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void LocalPlayer::setHand(HandInterface* br) { actualHand = br; }
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void LocalPlayer::action() {
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ConfigFile myConfig;
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@@ -116,6 +119,9 @@ void LocalPlayer::action() {
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myTurn = 0;
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// cout << "jetzt" << endl;
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//set that i was the last active player. need this for unhighlighting groupbox
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actualHand->setLastPlayersTurn(myID);
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actualHand->getGuiInterface()->logPlayerActionMsg(myName, myAction, mySet);
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actualHand->getGuiInterface()->nextPlayerAnimation();
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@@ -128,10 +134,11 @@ void LocalPlayer::preflopEngine() {
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int bet = 0;
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int raise = 0;
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// übergang solange preflopValue und flopValue noch nicht bereinigt
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// temporär solange preflopValue und flopValue noch nicht bereinigt für sechs und sieben spieler
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int players = actualHand->getActualQuantityPlayers();
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if(players > 5) players = 5;
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// myOdds auslesen
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readFile();
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// Niveaus setzen + Dude + Anzahl Gegenspieler
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@@ -144,9 +151,7 @@ void LocalPlayer::preflopEngine() {
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int individualHighestSet = actualHand->getPreflop()->getHighestSet();
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if(individualHighestSet > myCash) individualHighestSet = myCash;
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// Verhaeltnis Set / Cash
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// Verhaeltnis Set / Cash für call
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if(myCash/individualHighestSet >= 25) {
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myNiveau[0] += (25-myCash/individualHighestSet)/10;
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} else {
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@@ -158,9 +163,17 @@ void LocalPlayer::preflopEngine() {
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myNiveau[2] += (10-myCash/individualHighestSet)/2;
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}
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// cout << myID << ": " << myHoleCardsValue << " - " << myNiveau[0] << " " << myNiveau[2] << " - " << myCards[0] << " " << myCards[1] << endl;
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// cout << myID << ": " << myHoleCardsValue << " - " << myNiveau[0] << " " << myNiveau[2] << " - " << myCards[0] << " " << myCards[1] << endl;
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// Aggresivität des humanPlayers auslesen
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int aggValue = (int)(((actualHand->getPlayerArray()[0]->getMyAggressive()*0.1)/7.0 - 1.0/actualHand->getActualQuantityPlayers())*7.0);
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// if(aggValue > 0) {
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// myNiveau[0] -= aggValue;
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// myNiveau[2] -= aggValue;
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// }
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// auf Aggresivität des humanPlayers eingehen
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// int aggValue = ( (50*(actualHand->getPlayerArray()[0]->getMyAverageSets()-6*actualHand->getSmallBlind())) / (actualHand->getStartQuantityPlayers()*actualHand->getStartCash() - 6*actualHand->getSmallBlind()) );
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// if(aggValue > 0) {
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@@ -869,7 +882,6 @@ void LocalPlayer::riverEngine() {
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}
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void LocalPlayer::evaluation(int bet, int raise) {
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int highestSet = 0;
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@@ -967,10 +979,6 @@ void LocalPlayer::evaluation(int bet, int raise) {
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}
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int LocalPlayer::preflopCardsValue(int* cards) {
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// Code der HoleCards ermitteln
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@@ -995,9 +1003,6 @@ int LocalPlayer::preflopCardsValue(int* cards) {
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}
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int LocalPlayer::flopCardsValue(int* cards) {
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int array[5][3];
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@@ -83,8 +83,11 @@ void LocalPreflop::preflopRun() {
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myHand->getBoard()->collectSets();
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myHand->getBoard()->collectPot();
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myHand->getGuiInterface()->refreshPot();
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myHand->getGuiInterface()->refreshAll();
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myHand->getGuiInterface()->refreshSet();
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myHand->getGuiInterface()->refreshCash();
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myHand->getGuiInterface()->refreshAction();
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myHand->switchRounds();
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}
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@@ -101,7 +104,7 @@ void LocalPreflop::preflopRun() {
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} while(!(myHand->getPlayerArray()[playersTurn]->getMyActiveStatus()) || myHand->getPlayerArray()[playersTurn]->getMyAction() == 1 || myHand->getPlayerArray()[playersTurn]->getMyAction() == 6);
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myHand->getPlayerArray()[playersTurn]->setMyTurn(1);
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myHand->getGuiInterface()->refreshGroupbox();
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myHand->getGuiInterface()->refreshGroupbox(playersTurn,2);
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if(playersTurn == 0) {
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// Wir sind dran
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@@ -77,7 +77,10 @@ void LocalRiver::riverRun() {
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myHand->getBoard()->collectSets();
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myHand->getBoard()->collectPot();
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myHand->getGuiInterface()->refreshPot();
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myHand->getGuiInterface()->refreshAll();
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myHand->getGuiInterface()->refreshSet();
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myHand->getGuiInterface()->refreshCash();
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myHand->getGuiInterface()->refreshAction();
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myHand->switchRounds();
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@@ -100,7 +103,7 @@ void LocalRiver::riverRun() {
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} while(!(myHand->getPlayerArray()[activePlayerBeforeSmallBlind]->getMyActiveStatus()) || (myHand->getPlayerArray()[activePlayerBeforeSmallBlind]->getMyAction())==1 || (myHand->getPlayerArray()[activePlayerBeforeSmallBlind]->getMyAction())==6);
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myHand->getPlayerArray()[playersTurn]->setMyTurn(1);
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myHand->getGuiInterface()->refreshGroupbox();
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myHand->getGuiInterface()->refreshGroupbox(playersTurn,2);
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// cout << "activePlayerBeforeSmallBlind " << activePlayerBeforeSmallBlind << endl;
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// cout << "playersTurn " << playersTurn << endl;
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@@ -157,11 +160,9 @@ void LocalRiver::postRiverRun() {
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}
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}
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// prüfen ob nur noch der human player an der verteilung teilnimmt
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// prüfen ob nur noch der human player an der verteilung teilnimmt und myAggressive für human player setzen
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myHand->getPlayerArray()[0]->setMyAggressive(potPlayers == 1 && myHand->getPlayerArray()[0]->getMyActiveStatus() && myHand->getPlayerArray()[0]->getMyAction() != 1);
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cout << "aggressive: " << myHand->getPlayerArray()[0]->getMyAggressive() << endl;
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// Pot-Verteilung
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distributePot();
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@@ -78,7 +78,10 @@ void LocalTurn::turnRun() {
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myHand->getBoard()->collectSets();
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myHand->getBoard()->collectPot();
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myHand->getGuiInterface()->refreshPot();
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myHand->getGuiInterface()->refreshAll();
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myHand->getGuiInterface()->refreshSet();
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myHand->getGuiInterface()->refreshCash();
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myHand->getGuiInterface()->refreshAction();
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myHand->switchRounds();
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@@ -101,7 +104,7 @@ void LocalTurn::turnRun() {
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} while(!(myHand->getPlayerArray()[activePlayerBeforeSmallBlind]->getMyActiveStatus()) || (myHand->getPlayerArray()[activePlayerBeforeSmallBlind]->getMyAction())==1 || (myHand->getPlayerArray()[activePlayerBeforeSmallBlind]->getMyAction())==6);
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myHand->getPlayerArray()[playersTurn]->setMyTurn(1);
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myHand->getGuiInterface()->refreshGroupbox();
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myHand->getGuiInterface()->refreshGroupbox(playersTurn,2);
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// cout << "activePlayerBeforeSmallBlind " << activePlayerBeforeSmallBlind << endl;
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// cout << "playersTurn " << playersTurn << endl;
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+1
-1
@@ -143,7 +143,7 @@ void Game::startHand()
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myGui->nextRoundCleanGui();
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//Spielernamen schreiben
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myGui->refreshPlayerName();
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// myGui->refreshPlayerName();
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// Dealer-Button weiterschieben --> Achtung inactive
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do {
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@@ -44,9 +44,11 @@ public:
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//refresh-Funktionen
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virtual void refreshSet() const=0;
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virtual void refreshCash() const=0;
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virtual void refreshAction(int =-1, int =-1) const=0;
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virtual void refreshChangePlayer() const=0;
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virtual void refreshPot() const=0;
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virtual void refreshGroupbox() const=0;
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virtual void refreshGroupbox(int =-1, int =-1) const=0;
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virtual void refreshAll() const=0;
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virtual void refreshPlayerName() const=0;
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@@ -48,10 +48,12 @@ void GuiWrapper::setSession(Session *s) { myW->setSession(s); }
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int GuiWrapper::getMaxQuantityPlayers() const { return myW->getMaxQuantityPlayers(); }
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void GuiWrapper::refreshSet() const { myW->refreshSet(); }
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void GuiWrapper::refreshCash() const { myW->refreshCash(); }
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void GuiWrapper::refreshAction(int playerID, int playerAction) const { myW->refreshAction(playerID, playerAction); }
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void GuiWrapper::refreshChangePlayer() const { myW->refreshChangePlayer(); }
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void GuiWrapper::refreshAll() const { myW->refreshAll(); }
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void GuiWrapper::refreshPot() const { myW->refreshPot(); }
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void GuiWrapper::refreshGroupbox() const { myW->refreshGroupbox(); }
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void GuiWrapper::refreshGroupbox(int playerID, int status) const { myW->refreshGroupbox(playerID, status); }
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void GuiWrapper::refreshPlayerName() const { myW->refreshPlayerName(); }
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void GuiWrapper::dealHoleCards() const { myW->dealHoleCards(); }
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@@ -49,9 +49,11 @@ public:
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int getMaxQuantityPlayers() const;
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void refreshSet() const;
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void refreshCash() const;
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void refreshAction(int =-1, int =-1) const;
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void refreshChangePlayer() const;
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void refreshPot() const;
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void refreshGroupbox() const;
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void refreshGroupbox(int =-1, int =-1) const;
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void refreshAll() const;
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void refreshPlayerName() const;
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@@ -92,8 +94,8 @@ public:
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void SignalNetClientGameInfo(int actionID);
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void SignalNetClientError(int errorID, int osErrorID);
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void SignalNetServerSuccess(int actionID);
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void SignalNetServerError(int errorID, int osErrorID);
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void SignalNetServerSuccess(int actionID);
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void SignalNetServerError(int errorID, int osErrorID);
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private:
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+275
-152
@@ -574,44 +574,34 @@
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</spacer>
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</item>
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<item>
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<widget class="QTabWidget" name="tabWidget_LeftToolBox" >
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<widget class="QGroupBox" name="groupBox_LeftToolBox" >
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||||
<property name="minimumSize" >
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<size>
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<width>197</width>
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||||
<height>0</height>
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||||
<height>172</height>
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||||
</size>
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||||
</property>
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||||
<property name="maximumSize" >
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||||
<size>
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||||
<width>197</width>
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||||
<height>16777215</height>
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||||
<height>172</height>
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||||
</size>
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||||
</property>
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||||
<property name="currentIndex" >
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||||
<number>0</number>
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||||
<property name="styleSheet" >
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||||
<string>QGroupBox { background-image: url(:/graphics/resources/graphics/toolboxFrameBG.png) }</string>
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||||
</property>
|
||||
<widget class="QWidget" name="tab_log_2" >
|
||||
<property name="styleSheet" >
|
||||
<string>QWidget { background-image: url(:/graphics/resources/graphics/1px.png) }</string>
|
||||
<widget class="QLabel" name="label" >
|
||||
<property name="geometry" >
|
||||
<rect>
|
||||
<x>10</x>
|
||||
<y>20</y>
|
||||
<width>181</width>
|
||||
<height>133</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="pixmap" >
|
||||
<pixmap resource="resources.qrc" >:/graphics/resources/graphics/handRanking_release.png</pixmap>
|
||||
</property>
|
||||
<attribute name="title" >
|
||||
<string>Hands</string>
|
||||
</attribute>
|
||||
<layout class="QGridLayout" >
|
||||
<property name="margin" >
|
||||
<number>5</number>
|
||||
</property>
|
||||
<property name="spacing" >
|
||||
<number>0</number>
|
||||
</property>
|
||||
<item row="0" column="0" >
|
||||
<widget class="QLabel" name="label_3" >
|
||||
<property name="pixmap" >
|
||||
<pixmap resource="resources.qrc" >:/graphics/resources/graphics/handRanking_release.png</pixmap>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</widget>
|
||||
</item>
|
||||
@@ -813,19 +803,6 @@
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<widget class="QLabel" name="label_Avatar0" >
|
||||
<property name="geometry" >
|
||||
<rect>
|
||||
<x>25</x>
|
||||
<y>120</y>
|
||||
<width>50</width>
|
||||
<height>50</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="pixmap" >
|
||||
<pixmap/>
|
||||
</property>
|
||||
</widget>
|
||||
<widget class="QLabel" name="textLabel_Button0" >
|
||||
<property name="geometry" >
|
||||
<rect>
|
||||
@@ -900,6 +877,28 @@
|
||||
<set>Qt::AlignHCenter|Qt::AlignTop</set>
|
||||
</property>
|
||||
</widget>
|
||||
<widget class="QSpinBox" name="spinBox_set" >
|
||||
<property name="geometry" >
|
||||
<rect>
|
||||
<x>232</x>
|
||||
<y>44</y>
|
||||
<width>55</width>
|
||||
<height>21</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="minimumSize" >
|
||||
<size>
|
||||
<width>40</width>
|
||||
<height>0</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="focusPolicy" >
|
||||
<enum>Qt::NoFocus</enum>
|
||||
</property>
|
||||
<property name="singleStep" >
|
||||
<number>5</number>
|
||||
</property>
|
||||
</widget>
|
||||
<widget class="QPushButton" name="pushButton_CallCheckSet" >
|
||||
<property name="geometry" >
|
||||
<rect>
|
||||
@@ -946,6 +945,9 @@
|
||||
</disabled>
|
||||
</palette>
|
||||
</property>
|
||||
<property name="focusPolicy" >
|
||||
<enum>Qt::NoFocus</enum>
|
||||
</property>
|
||||
</widget>
|
||||
<widget class="QPushButton" name="pushButton_FoldAllin" >
|
||||
<property name="geometry" >
|
||||
@@ -993,24 +995,8 @@
|
||||
</disabled>
|
||||
</palette>
|
||||
</property>
|
||||
</widget>
|
||||
<widget class="QSpinBox" name="spinBox_set" >
|
||||
<property name="geometry" >
|
||||
<rect>
|
||||
<x>232</x>
|
||||
<y>44</y>
|
||||
<width>55</width>
|
||||
<height>21</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="minimumSize" >
|
||||
<size>
|
||||
<width>40</width>
|
||||
<height>0</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="singleStep" >
|
||||
<number>5</number>
|
||||
<property name="focusPolicy" >
|
||||
<enum>Qt::NoFocus</enum>
|
||||
</property>
|
||||
</widget>
|
||||
<widget class="QPushButton" name="pushButton_BetRaise" >
|
||||
@@ -1059,6 +1045,25 @@
|
||||
</disabled>
|
||||
</palette>
|
||||
</property>
|
||||
<property name="focusPolicy" >
|
||||
<enum>Qt::NoFocus</enum>
|
||||
</property>
|
||||
</widget>
|
||||
<widget class="QLabel" name="label_Avatar0" >
|
||||
<property name="geometry" >
|
||||
<rect>
|
||||
<x>25</x>
|
||||
<y>120</y>
|
||||
<width>50</width>
|
||||
<height>50</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="pixmap" >
|
||||
<pixmap/>
|
||||
</property>
|
||||
<property name="scaledContents" >
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</widget>
|
||||
</item>
|
||||
@@ -1119,7 +1124,7 @@
|
||||
</spacer>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QFrame" name="frame_RightToolBox" >
|
||||
<widget class="QGroupBox" name="groupBox_RightToolBox" >
|
||||
<property name="minimumSize" >
|
||||
<size>
|
||||
<width>197</width>
|
||||
@@ -1132,44 +1137,115 @@
|
||||
<height>172</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="styleSheet" >
|
||||
<string>QGroupBox { background-image: url(:/graphics/resources/graphics/toolboxFrameBG.png) }</string>
|
||||
</property>
|
||||
<layout class="QGridLayout" >
|
||||
<property name="margin" >
|
||||
<number>0</number>
|
||||
<number>9</number>
|
||||
</property>
|
||||
<property name="spacing" >
|
||||
<number>5</number>
|
||||
</property>
|
||||
<item row="0" column="0" >
|
||||
<widget class="QTabWidget" name="tabWidget_RightToolBox" >
|
||||
<property name="maximumSize" >
|
||||
<size>
|
||||
<width>16777215</width>
|
||||
<height>162</height>
|
||||
</size>
|
||||
<widget class="QTextBrowser" name="textBrowser_Log" >
|
||||
<property name="palette" >
|
||||
<palette>
|
||||
<active>
|
||||
<colorrole role="Button" >
|
||||
<brush brushstyle="SolidPattern" >
|
||||
<color alpha="255" >
|
||||
<red>40</red>
|
||||
<green>82</green>
|
||||
<blue>0</blue>
|
||||
</color>
|
||||
</brush>
|
||||
</colorrole>
|
||||
<colorrole role="Base" >
|
||||
<brush brushstyle="SolidPattern" >
|
||||
<color alpha="255" >
|
||||
<red>29</red>
|
||||
<green>59</green>
|
||||
<blue>0</blue>
|
||||
</color>
|
||||
</brush>
|
||||
</colorrole>
|
||||
<colorrole role="Window" >
|
||||
<brush brushstyle="SolidPattern" >
|
||||
<color alpha="255" >
|
||||
<red>29</red>
|
||||
<green>59</green>
|
||||
<blue>0</blue>
|
||||
</color>
|
||||
</brush>
|
||||
</colorrole>
|
||||
</active>
|
||||
<inactive>
|
||||
<colorrole role="Button" >
|
||||
<brush brushstyle="SolidPattern" >
|
||||
<color alpha="255" >
|
||||
<red>40</red>
|
||||
<green>82</green>
|
||||
<blue>0</blue>
|
||||
</color>
|
||||
</brush>
|
||||
</colorrole>
|
||||
<colorrole role="Base" >
|
||||
<brush brushstyle="SolidPattern" >
|
||||
<color alpha="255" >
|
||||
<red>29</red>
|
||||
<green>59</green>
|
||||
<blue>0</blue>
|
||||
</color>
|
||||
</brush>
|
||||
</colorrole>
|
||||
<colorrole role="Window" >
|
||||
<brush brushstyle="SolidPattern" >
|
||||
<color alpha="255" >
|
||||
<red>29</red>
|
||||
<green>59</green>
|
||||
<blue>0</blue>
|
||||
</color>
|
||||
</brush>
|
||||
</colorrole>
|
||||
</inactive>
|
||||
<disabled>
|
||||
<colorrole role="Button" >
|
||||
<brush brushstyle="SolidPattern" >
|
||||
<color alpha="255" >
|
||||
<red>40</red>
|
||||
<green>82</green>
|
||||
<blue>0</blue>
|
||||
</color>
|
||||
</brush>
|
||||
</colorrole>
|
||||
<colorrole role="Base" >
|
||||
<brush brushstyle="SolidPattern" >
|
||||
<color alpha="255" >
|
||||
<red>29</red>
|
||||
<green>59</green>
|
||||
<blue>0</blue>
|
||||
</color>
|
||||
</brush>
|
||||
</colorrole>
|
||||
<colorrole role="Window" >
|
||||
<brush brushstyle="SolidPattern" >
|
||||
<color alpha="255" >
|
||||
<red>29</red>
|
||||
<green>59</green>
|
||||
<blue>0</blue>
|
||||
</color>
|
||||
</brush>
|
||||
</colorrole>
|
||||
</disabled>
|
||||
</palette>
|
||||
</property>
|
||||
<property name="currentIndex" >
|
||||
<number>0</number>
|
||||
<property name="focusPolicy" >
|
||||
<enum>Qt::NoFocus</enum>
|
||||
</property>
|
||||
<property name="horizontalScrollBarPolicy" >
|
||||
<enum>Qt::ScrollBarAlwaysOff</enum>
|
||||
</property>
|
||||
<widget class="QWidget" name="tab_log_4" >
|
||||
<attribute name="title" >
|
||||
<string>Log</string>
|
||||
</attribute>
|
||||
<layout class="QGridLayout" >
|
||||
<property name="margin" >
|
||||
<number>4</number>
|
||||
</property>
|
||||
<property name="spacing" >
|
||||
<number>0</number>
|
||||
</property>
|
||||
<item row="0" column="0" >
|
||||
<widget class="QTextBrowser" name="textBrowser_Log" >
|
||||
<property name="horizontalScrollBarPolicy" >
|
||||
<enum>Qt::ScrollBarAlwaysOff</enum>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="0" >
|
||||
@@ -1249,6 +1325,9 @@
|
||||
</disabled>
|
||||
</palette>
|
||||
</property>
|
||||
<property name="focusPolicy" >
|
||||
<enum>Qt::NoFocus</enum>
|
||||
</property>
|
||||
<property name="minimum" >
|
||||
<number>1</number>
|
||||
</property>
|
||||
@@ -1274,12 +1353,21 @@
|
||||
<property name="palette" >
|
||||
<palette>
|
||||
<active>
|
||||
<colorrole role="Button" >
|
||||
<brush brushstyle="SolidPattern" >
|
||||
<color alpha="255" >
|
||||
<red>40</red>
|
||||
<green>82</green>
|
||||
<blue>0</blue>
|
||||
</color>
|
||||
</brush>
|
||||
</colorrole>
|
||||
<colorrole role="ButtonText" >
|
||||
<brush brushstyle="SolidPattern" >
|
||||
<color alpha="255" >
|
||||
<red>0</red>
|
||||
<green>0</green>
|
||||
<blue>0</blue>
|
||||
<red>240</red>
|
||||
<green>240</green>
|
||||
<blue>240</blue>
|
||||
</color>
|
||||
</brush>
|
||||
</colorrole>
|
||||
@@ -1294,12 +1382,21 @@
|
||||
</colorrole>
|
||||
</active>
|
||||
<inactive>
|
||||
<colorrole role="Button" >
|
||||
<brush brushstyle="SolidPattern" >
|
||||
<color alpha="255" >
|
||||
<red>40</red>
|
||||
<green>82</green>
|
||||
<blue>0</blue>
|
||||
</color>
|
||||
</brush>
|
||||
</colorrole>
|
||||
<colorrole role="ButtonText" >
|
||||
<brush brushstyle="SolidPattern" >
|
||||
<color alpha="255" >
|
||||
<red>0</red>
|
||||
<green>0</green>
|
||||
<blue>0</blue>
|
||||
<red>240</red>
|
||||
<green>240</green>
|
||||
<blue>240</blue>
|
||||
</color>
|
||||
</brush>
|
||||
</colorrole>
|
||||
@@ -1314,6 +1411,15 @@
|
||||
</colorrole>
|
||||
</inactive>
|
||||
<disabled>
|
||||
<colorrole role="Button" >
|
||||
<brush brushstyle="SolidPattern" >
|
||||
<color alpha="255" >
|
||||
<red>40</red>
|
||||
<green>82</green>
|
||||
<blue>0</blue>
|
||||
</color>
|
||||
</brush>
|
||||
</colorrole>
|
||||
<colorrole role="ButtonText" >
|
||||
<brush brushstyle="SolidPattern" >
|
||||
<color alpha="255" >
|
||||
@@ -1335,6 +1441,9 @@
|
||||
</disabled>
|
||||
</palette>
|
||||
</property>
|
||||
<property name="focusPolicy" >
|
||||
<enum>Qt::NoFocus</enum>
|
||||
</property>
|
||||
<property name="text" >
|
||||
<string>Stop</string>
|
||||
</property>
|
||||
@@ -1594,19 +1703,6 @@
|
||||
<set>Qt::AlignBottom|Qt::AlignHCenter</set>
|
||||
</property>
|
||||
</widget>
|
||||
<widget class="QLabel" name="label_Avatar1" >
|
||||
<property name="geometry" >
|
||||
<rect>
|
||||
<x>17</x>
|
||||
<y>17</y>
|
||||
<width>50</width>
|
||||
<height>50</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="pixmap" >
|
||||
<pixmap/>
|
||||
</property>
|
||||
</widget>
|
||||
<widget class="QFrame" name="frame_Cards1" >
|
||||
<property name="geometry" >
|
||||
<rect>
|
||||
@@ -1639,6 +1735,22 @@
|
||||
</property>
|
||||
</widget>
|
||||
</widget>
|
||||
<widget class="QLabel" name="label_Avatar1" >
|
||||
<property name="geometry" >
|
||||
<rect>
|
||||
<x>17</x>
|
||||
<y>17</y>
|
||||
<width>50</width>
|
||||
<height>50</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="pixmap" >
|
||||
<pixmap/>
|
||||
</property>
|
||||
<property name="scaledContents" >
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
@@ -2681,19 +2793,6 @@
|
||||
<set>Qt::AlignBottom|Qt::AlignHCenter</set>
|
||||
</property>
|
||||
</widget>
|
||||
<widget class="QLabel" name="label_Avatar6" >
|
||||
<property name="geometry" >
|
||||
<rect>
|
||||
<x>17</x>
|
||||
<y>17</y>
|
||||
<width>50</width>
|
||||
<height>50</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="pixmap" >
|
||||
<pixmap/>
|
||||
</property>
|
||||
</widget>
|
||||
<widget class="QFrame" name="frame_Cards6" >
|
||||
<property name="geometry" >
|
||||
<rect>
|
||||
@@ -2739,6 +2838,22 @@
|
||||
<set>Qt::AlignLeading|Qt::AlignLeft|Qt::AlignTop</set>
|
||||
</property>
|
||||
</widget>
|
||||
<widget class="QLabel" name="label_Avatar6" >
|
||||
<property name="geometry" >
|
||||
<rect>
|
||||
<x>17</x>
|
||||
<y>17</y>
|
||||
<width>50</width>
|
||||
<height>50</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="pixmap" >
|
||||
<pixmap/>
|
||||
</property>
|
||||
<property name="scaledContents" >
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
@@ -3023,6 +3138,9 @@
|
||||
<property name="pixmap" >
|
||||
<pixmap/>
|
||||
</property>
|
||||
<property name="scaledContents" >
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</widget>
|
||||
</item>
|
||||
@@ -3255,19 +3373,6 @@
|
||||
<set>Qt::AlignBottom|Qt::AlignHCenter</set>
|
||||
</property>
|
||||
</widget>
|
||||
<widget class="QLabel" name="label_Avatar3" >
|
||||
<property name="geometry" >
|
||||
<rect>
|
||||
<x>17</x>
|
||||
<y>17</y>
|
||||
<width>50</width>
|
||||
<height>50</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="pixmap" >
|
||||
<pixmap/>
|
||||
</property>
|
||||
</widget>
|
||||
<widget class="QFrame" name="frame_Cards3" >
|
||||
<property name="geometry" >
|
||||
<rect>
|
||||
@@ -3300,6 +3405,22 @@
|
||||
</property>
|
||||
</widget>
|
||||
</widget>
|
||||
<widget class="QLabel" name="label_Avatar3" >
|
||||
<property name="geometry" >
|
||||
<rect>
|
||||
<x>17</x>
|
||||
<y>17</y>
|
||||
<width>50</width>
|
||||
<height>50</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="pixmap" >
|
||||
<pixmap/>
|
||||
</property>
|
||||
<property name="scaledContents" >
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
@@ -3575,6 +3696,9 @@
|
||||
<property name="pixmap" >
|
||||
<pixmap/>
|
||||
</property>
|
||||
<property name="scaledContents" >
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</widget>
|
||||
</item>
|
||||
@@ -3794,19 +3918,6 @@
|
||||
<set>Qt::AlignBottom|Qt::AlignHCenter</set>
|
||||
</property>
|
||||
</widget>
|
||||
<widget class="QLabel" name="label_Avatar5" >
|
||||
<property name="geometry" >
|
||||
<rect>
|
||||
<x>17</x>
|
||||
<y>17</y>
|
||||
<width>50</width>
|
||||
<height>50</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="pixmap" >
|
||||
<pixmap/>
|
||||
</property>
|
||||
</widget>
|
||||
<widget class="QFrame" name="frame_Cards5" >
|
||||
<property name="geometry" >
|
||||
<rect>
|
||||
@@ -3852,6 +3963,22 @@
|
||||
<set>Qt::AlignLeading|Qt::AlignLeft|Qt::AlignTop</set>
|
||||
</property>
|
||||
</widget>
|
||||
<widget class="QLabel" name="label_Avatar5" >
|
||||
<property name="geometry" >
|
||||
<rect>
|
||||
<x>17</x>
|
||||
<y>17</y>
|
||||
<width>50</width>
|
||||
<height>50</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="pixmap" >
|
||||
<pixmap/>
|
||||
</property>
|
||||
<property name="scaledContents" >
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
@@ -3944,10 +4071,6 @@
|
||||
</action>
|
||||
</widget>
|
||||
<tabstops>
|
||||
<tabstop>pushButton_BetRaise</tabstop>
|
||||
<tabstop>pushButton_CallCheckSet</tabstop>
|
||||
<tabstop>pushButton_FoldAllin</tabstop>
|
||||
<tabstop>tabWidget_LeftToolBox</tabstop>
|
||||
<tabstop>spinBox_set</tabstop>
|
||||
</tabstops>
|
||||
<resources>
|
||||
@@ -3961,12 +4084,12 @@
|
||||
<slot>setNum(int)</slot>
|
||||
<hints>
|
||||
<hint type="sourcelabel" >
|
||||
<x>903</x>
|
||||
<y>635</y>
|
||||
<x>886</x>
|
||||
<y>624</y>
|
||||
</hint>
|
||||
<hint type="destinationlabel" >
|
||||
<x>858</x>
|
||||
<y>636</y>
|
||||
<y>620</y>
|
||||
</hint>
|
||||
</hints>
|
||||
</connection>
|
||||
|
||||
@@ -205,11 +205,11 @@ mainWindowImpl::mainWindowImpl(QMainWindow *parent)
|
||||
|
||||
//Toolboxen verstecken?
|
||||
if (!myConfig->readConfigInt("ShowRightToolBox")) {
|
||||
tabWidget_LeftToolBox->hide();
|
||||
groupBox_LeftToolBox->hide();
|
||||
label_logoright->show();
|
||||
}
|
||||
if (!myConfig->readConfigInt("ShowLeftToolBox")) {
|
||||
tabWidget_LeftToolBox->hide();
|
||||
groupBox_LeftToolBox->hide();
|
||||
label_logoleft->show();
|
||||
}
|
||||
|
||||
@@ -464,6 +464,9 @@ mainWindowImpl::mainWindowImpl(QMainWindow *parent)
|
||||
// QShortcut *startNewGameKeys = new QShortcut(QKeySequence(Qt::Key_Control + Qt::Key_N), this);
|
||||
// connect( startNewGameKeys, SIGNAL(activated() ), actionNewGame, SLOT( trigger() ) );
|
||||
|
||||
//Clear Focus
|
||||
groupBox_LeftToolBox->clearFocus();
|
||||
|
||||
//Statusbar
|
||||
statusBar()->showMessage(tr("Ctrl+N to start a new Game"));
|
||||
|
||||
@@ -574,8 +577,8 @@ void mainWindowImpl::startNewLocalGame(newGameDialogImpl *v) {
|
||||
// QPalette tempPalette = groupBox_board->palette();
|
||||
// tempPalette.setColor(QPalette::Window, active);
|
||||
// groupBox_board->setPalette(tempPalette);
|
||||
frame_RightToolBox->setDisabled(FALSE);
|
||||
tabWidget_LeftToolBox->setDisabled(FALSE);
|
||||
groupBox_RightToolBox->setDisabled(FALSE);
|
||||
groupBox_LeftToolBox->setDisabled(FALSE);
|
||||
|
||||
//show human player buttons
|
||||
for(i=0; i<3; i++) {
|
||||
@@ -677,11 +680,11 @@ void mainWindowImpl::callSettingsDialog() {
|
||||
|
||||
if (v->getSettingsCorrect()) {
|
||||
//Toolbox verstecken?
|
||||
if (myConfig->readConfigInt("ShowLeftToolBox")) { tabWidget_LeftToolBox->show(); }
|
||||
else { tabWidget_LeftToolBox->hide(); }
|
||||
if (myConfig->readConfigInt("ShowLeftToolBox")) { groupBox_LeftToolBox->show(); }
|
||||
else { groupBox_LeftToolBox->hide(); }
|
||||
|
||||
if (myConfig->readConfigInt("ShowRightToolBox")) { frame_RightToolBox->show(); }
|
||||
else { frame_RightToolBox->hide(); }
|
||||
if (myConfig->readConfigInt("ShowRightToolBox")) { groupBox_RightToolBox->show(); }
|
||||
else { groupBox_RightToolBox->hide(); }
|
||||
|
||||
//Falls Spielernamen geändert wurden --> neu zeichnen --> erst beim nächsten Neustart neu ausgelesen
|
||||
if (v->getPlayerNickIsChanged() && actualGame) {
|
||||
@@ -697,7 +700,21 @@ void mainWindowImpl::callSettingsDialog() {
|
||||
|
||||
refreshPlayerName();
|
||||
}
|
||||
|
||||
|
||||
if(actualGame) {
|
||||
|
||||
actualHand->getPlayerArray()[0]->setMyAvatar(v->lineEdit_humanPlayerAvatar->text().toStdString());
|
||||
actualHand->getPlayerArray()[1]->setMyAvatar(v->lineEdit_Opponent1Avatar->text().toStdString());
|
||||
actualHand->getPlayerArray()[2]->setMyAvatar(v->lineEdit_Opponent2Avatar->text().toStdString());
|
||||
actualHand->getPlayerArray()[3]->setMyAvatar(v->lineEdit_Opponent3Avatar->text().toStdString());
|
||||
actualHand->getPlayerArray()[4]->setMyAvatar(v->lineEdit_Opponent4Avatar->text().toStdString());
|
||||
actualHand->getPlayerArray()[5]->setMyAvatar(v->lineEdit_Opponent5Avatar->text().toStdString());
|
||||
actualHand->getPlayerArray()[6]->setMyAvatar(v->lineEdit_Opponent6Avatar->text().toStdString());
|
||||
|
||||
//avatar refresh
|
||||
refreshPlayerAvatar();
|
||||
}
|
||||
|
||||
//Flipside refresh
|
||||
if (myConfig->readConfigInt("FlipsideOwn") && myConfig->readConfigString("FlipsideOwnFile") != "") {
|
||||
|
||||
@@ -716,8 +733,7 @@ void mainWindowImpl::callSettingsDialog() {
|
||||
}
|
||||
}
|
||||
|
||||
//avatar refresh
|
||||
refreshPlayerAvatar();
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -821,7 +837,7 @@ void mainWindowImpl::refreshPlayerAvatar() {
|
||||
}
|
||||
}
|
||||
|
||||
void mainWindowImpl::refreshAction() {
|
||||
void mainWindowImpl::refreshAction(int playerID, int playerAction) {
|
||||
|
||||
QPixmap onePix(":/graphics/resources/graphics/1px.png");
|
||||
QPixmap action;
|
||||
@@ -829,25 +845,50 @@ void mainWindowImpl::refreshAction() {
|
||||
QStringList actionArray;
|
||||
actionArray << "" << "fold" << "check" << "call" << "bet" << "raise" << "allin";
|
||||
|
||||
int i;
|
||||
for (i=0; i<maxQuantityPlayers; i++) {
|
||||
if(playerID == -1 || playerAction == -1) {
|
||||
|
||||
|
||||
int i;
|
||||
for (i=0; i<maxQuantityPlayers; i++) {
|
||||
|
||||
//if no action --> clear Pixmap
|
||||
if(actualHand->getPlayerArray()[i]->getMyAction() == 0) {
|
||||
actionLabelArray[i]->setPixmap(onePix);
|
||||
}
|
||||
else {
|
||||
if(i!=0 || ( i==0 && actualHand->getPlayerArray()[0]->getMyAction() != 1) ) {
|
||||
//paint action pixmap
|
||||
actionLabelArray[i]->setPixmap(QPixmap(":/actions/resources/graphics/actions/action_"+actionArray[actualHand->getPlayerArray()[i]->getMyAction()]+".png"));
|
||||
}
|
||||
// actionLabelArray[i]->setStyleSheet("QLabel { background-image: url(:/actions/resources/graphics/actions/action_"+actionArray[actualHand->getPlayerArray()[i]->getMyAction()]+".png");
|
||||
}
|
||||
|
||||
if (actualHand->getPlayerArray()[i]->getMyAction()==1) {
|
||||
// groupBoxArray[i]->setDisabled(TRUE);
|
||||
|
||||
if(i != 0) {
|
||||
holeCardsArray[i][0]->setPixmap(onePix, FALSE);
|
||||
holeCardsArray[i][1]->setPixmap(onePix, FALSE);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
//if no action --> clear Pixmap
|
||||
if(actualHand->getPlayerArray()[i]->getMyAction() == 0) {
|
||||
actionLabelArray[i]->setPixmap(onePix);
|
||||
if(playerAction == 0) {
|
||||
actionLabelArray[playerID]->setPixmap(onePix);
|
||||
}
|
||||
else {
|
||||
//paint action pixmap and raise
|
||||
actionLabelArray[i]->setPixmap(QPixmap(":/actions/resources/graphics/actions/action_"+actionArray[actualHand->getPlayerArray()[i]->getMyAction()]+".png"));
|
||||
|
||||
// paint action pixmap and raise
|
||||
actionLabelArray[playerID]->setPixmap(QPixmap(":/actions/resources/graphics/actions/action_"+actionArray[playerAction]+".png"));
|
||||
}
|
||||
|
||||
if (playerAction == 1) {
|
||||
// groupBoxArray[i]->setDisabled(TRUE);
|
||||
|
||||
if (actualHand->getPlayerArray()[i]->getMyAction()==1) {
|
||||
// groupBoxArray[i]->setDisabled(TRUE);
|
||||
|
||||
if(i != 0) {
|
||||
holeCardsArray[i][0]->setPixmap(onePix, FALSE);
|
||||
holeCardsArray[i][1]->setPixmap(onePix, FALSE);
|
||||
if(playerID != 0) {
|
||||
holeCardsArray[playerID][0]->setPixmap(onePix, FALSE);
|
||||
holeCardsArray[playerID][1]->setPixmap(onePix, FALSE);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -869,50 +910,88 @@ void mainWindowImpl::refreshCash() {
|
||||
}
|
||||
}
|
||||
|
||||
void mainWindowImpl::refreshGroupbox() {
|
||||
void mainWindowImpl::refreshGroupbox(int playerID, int status) {
|
||||
|
||||
int i,j;
|
||||
for (i=0; i<maxQuantityPlayers; i++) {
|
||||
if(playerID == -1 || status == -1) {
|
||||
|
||||
if(actualHand->getPlayerArray()[i]->getMyTurn()) {
|
||||
//Groupbox glow wenn der Spiele dran ist.
|
||||
if(i==0) {
|
||||
groupBoxArray[0]->setStyleSheet("QGroupBox { background-image: url(:/guiv2/resources/guiv2/playerBoxActiveGlow.png) }");
|
||||
}
|
||||
else {
|
||||
groupBoxArray[i]->setStyleSheet("QGroupBox { background-image: url(:/guiv2/resources/guiv2/opponentBoxActiveGlow.png) }");
|
||||
}
|
||||
|
||||
} else {
|
||||
//Groupbox auf Hintergrundfarbe setzen wenn der Spiele nicht dran aber aktiv ist.
|
||||
if(actualHand->getPlayerArray()[i]->getMyActiveStatus()) {
|
||||
int i,j;
|
||||
for (i=0; i<maxQuantityPlayers; i++) {
|
||||
|
||||
if(actualHand->getPlayerArray()[i]->getMyTurn()) {
|
||||
//Groupbox glow wenn der Spiele dran ist.
|
||||
if(i==0) {
|
||||
groupBoxArray[0]->setStyleSheet("QGroupBox { background-image: url(:/guiv2/resources/guiv2/playerBoxInactiveGlow.png) }");
|
||||
//show buttons
|
||||
for(j=0; j<3; j++) {
|
||||
userWidgetsArray[j]->show();
|
||||
}
|
||||
groupBoxArray[0]->setStyleSheet("QGroupBox { background-image: url(:/guiv2/resources/guiv2/playerBoxActiveGlow.png) }");
|
||||
}
|
||||
else {
|
||||
groupBoxArray[i]->setStyleSheet("QGroupBox { background-image: url(:/guiv2/resources/guiv2/opponentBoxInactiveGlow.png) }");
|
||||
}
|
||||
}
|
||||
//Groupbox verdunkeln wenn der Spiele inactive ist.
|
||||
else {
|
||||
if(i==0) {
|
||||
groupBoxArray[0]->setStyleSheet("QGroupBox { background-image: url(:/guiv2/resources/guiv2/playerBoxInactiveGlow.png) }");
|
||||
//hide buttons
|
||||
for(j=0; j<4; j++) {
|
||||
userWidgetsArray[j]->hide();
|
||||
}
|
||||
groupBoxArray[i]->setStyleSheet("QGroupBox { background-image: url(:/guiv2/resources/guiv2/opponentBoxActiveGlow.png) }");
|
||||
}
|
||||
|
||||
} else {
|
||||
//Groupbox auf Hintergrundfarbe setzen wenn der Spiele nicht dran aber aktiv ist.
|
||||
if(actualHand->getPlayerArray()[i]->getMyActiveStatus()) {
|
||||
if(i==0) {
|
||||
groupBoxArray[0]->setStyleSheet("QGroupBox { background-image: url(:/guiv2/resources/guiv2/playerBoxInactiveGlow.png) }");
|
||||
//show buttons
|
||||
for(j=0; j<3; j++) {
|
||||
userWidgetsArray[j]->show();
|
||||
}
|
||||
}
|
||||
else {
|
||||
groupBoxArray[i]->setStyleSheet("QGroupBox { background-image: url(:/guiv2/resources/guiv2/opponentBoxInactiveGlow.png) }");
|
||||
}
|
||||
}
|
||||
//Groupbox verdunkeln wenn der Spiele inactive ist.
|
||||
else {
|
||||
groupBoxArray[i]->setStyleSheet("QGroupBox { background-image: url(:/guiv2/resources/guiv2/opponentBoxInactiveGlow.png) }");
|
||||
if(i==0) {
|
||||
groupBoxArray[0]->setStyleSheet("QGroupBox { background-image: url(:/guiv2/resources/guiv2/playerBoxInactiveGlow.png) }");
|
||||
//hide buttons
|
||||
for(j=0; j<4; j++) {
|
||||
userWidgetsArray[j]->hide();
|
||||
}
|
||||
}
|
||||
else {
|
||||
groupBoxArray[i]->setStyleSheet("QGroupBox { background-image: url(:/guiv2/resources/guiv2/opponentBoxInactiveGlow.png) }");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
else {
|
||||
switch(status) {
|
||||
|
||||
//inactive
|
||||
case 0: {
|
||||
if (!playerID) {
|
||||
groupBoxArray[playerID]->setStyleSheet("QGroupBox { background-image: url(:/guiv2/resources/guiv2/playerBoxInactiveGlow.png) }");
|
||||
}
|
||||
else {
|
||||
groupBoxArray[playerID]->setStyleSheet("QGroupBox { background-image: url(:/guiv2/resources/guiv2/opponentBoxInactiveGlow.png) }");
|
||||
}
|
||||
}
|
||||
break;
|
||||
//active but fold
|
||||
case 1: {
|
||||
if (!playerID) {
|
||||
groupBoxArray[playerID]->setStyleSheet("QGroupBox { background-image: url(:/guiv2/resources/guiv2/playerBoxInactiveGlow.png) }");
|
||||
}
|
||||
else {
|
||||
groupBoxArray[playerID]->setStyleSheet("QGroupBox { background-image: url(:/guiv2/resources/guiv2/opponentBoxInactiveGlow.png) }");
|
||||
}
|
||||
}
|
||||
break;
|
||||
//active in action
|
||||
case 2: {
|
||||
if (!playerID) {
|
||||
groupBoxArray[playerID]->setStyleSheet("QGroupBox { background-image: url(:/guiv2/resources/guiv2/playerBoxActiveGlow.png) }");
|
||||
}
|
||||
else {
|
||||
groupBoxArray[playerID]->setStyleSheet("QGroupBox { background-image: url(:/guiv2/resources/guiv2/opponentBoxActiveGlow.png) }");
|
||||
}
|
||||
}
|
||||
break;
|
||||
default: {}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void mainWindowImpl::highlightRoundLabel(string tempround) {
|
||||
@@ -945,11 +1024,9 @@ void mainWindowImpl::refreshAll() {
|
||||
|
||||
void mainWindowImpl::refreshChangePlayer() {
|
||||
|
||||
refreshSet(); // alter
|
||||
refreshButton(); // wech
|
||||
refreshAction(); // alter
|
||||
refreshCash(); // alter
|
||||
//<refreshGroupbox(int 1, int 2)
|
||||
refreshSet();
|
||||
refreshAction();
|
||||
refreshCash();
|
||||
}
|
||||
|
||||
void mainWindowImpl::refreshPot() {
|
||||
@@ -1005,7 +1082,7 @@ void mainWindowImpl::dealHoleCards() {
|
||||
}
|
||||
}
|
||||
//Groupbox repaint() hline-bug?;
|
||||
refreshGroupbox();
|
||||
// refreshGroupbox();
|
||||
}
|
||||
|
||||
void mainWindowImpl::dealFlopCards0() { dealFlopCards0Timer->start(preDealCardsSpeed); }
|
||||
@@ -1230,24 +1307,24 @@ void mainWindowImpl::meInAction() {
|
||||
void mainWindowImpl::disableMyButtons() {
|
||||
|
||||
//clear userWidgets
|
||||
spinBox_set->setMinimum(0);
|
||||
spinBox_set->setValue(0);
|
||||
spinBox_set->hide();
|
||||
pushButton_BetRaise->show();
|
||||
pushButton_BetRaise->setText("");
|
||||
pushButton_CallCheckSet->setText("");
|
||||
pushButton_FoldAllin->setText("");
|
||||
spinBox_set->setMinimum(0);
|
||||
spinBox_set->setValue(0);
|
||||
spinBox_set->hide();
|
||||
}
|
||||
|
||||
void mainWindowImpl::myBetRaise() {
|
||||
|
||||
if(pushButton_BetRaise->text() == "Raise") { myRaise(); }
|
||||
else { myBet(); }
|
||||
if(pushButton_BetRaise->text() == "Bet") { myBet(); }
|
||||
}
|
||||
|
||||
void mainWindowImpl::myFoldAllin() {
|
||||
if(pushButton_FoldAllin->text() == "Fold") { myFold(); }
|
||||
else { myAllIn(); }
|
||||
if(pushButton_FoldAllin->text() == "All-In") { myAllIn(); }
|
||||
}
|
||||
|
||||
void mainWindowImpl::myCallCheckSet() {
|
||||
@@ -1265,7 +1342,12 @@ void mainWindowImpl::myFold(){
|
||||
//Action in LogWindow
|
||||
myLog->logPlayerActionMsg(actualHand->getPlayerArray()[0]->getMyName(), actualHand->getPlayerArray()[0]->getMyAction(), actualHand->getPlayerArray()[0]->getMySet());
|
||||
|
||||
holeCardsArray[0][0]->startFadeOut(10);
|
||||
holeCardsArray[0][1]->startFadeOut(10);
|
||||
disableMyButtons();
|
||||
|
||||
//set that i was the last active player. need this for unhighlighting groupbox
|
||||
actualHand->setLastPlayersTurn(0);
|
||||
|
||||
//Spiel läuft weiter
|
||||
nextPlayerAnimation();
|
||||
@@ -1281,6 +1363,9 @@ void mainWindowImpl::myCheck() {
|
||||
|
||||
disableMyButtons();
|
||||
|
||||
//set that i was the last active player. need this for unhighlighting groupbox
|
||||
actualHand->setLastPlayersTurn(0);
|
||||
|
||||
//Spiel läuft weiter
|
||||
nextPlayerAnimation();
|
||||
}
|
||||
@@ -1321,6 +1406,9 @@ void mainWindowImpl::myCall(){
|
||||
|
||||
disableMyButtons();
|
||||
|
||||
//set that i was the last active player. need this for unhighlighting groupbox
|
||||
actualHand->setLastPlayersTurn(0);
|
||||
|
||||
//Spiel läuft weiter
|
||||
nextPlayerAnimation();
|
||||
}
|
||||
@@ -1410,6 +1498,9 @@ void mainWindowImpl::mySet(){
|
||||
|
||||
disableMyButtons();
|
||||
|
||||
//set that i was the last active player. need this for unhighlighting groupbox
|
||||
actualHand->setLastPlayersTurn(0);
|
||||
|
||||
//Spiel läuft weiter
|
||||
nextPlayerAnimation();
|
||||
}
|
||||
@@ -1443,13 +1534,21 @@ void mainWindowImpl::myAllIn(){
|
||||
|
||||
disableMyButtons();
|
||||
|
||||
//set that i was the last active player. need this for unhighlighting groupbox
|
||||
actualHand->setLastPlayersTurn(0);
|
||||
|
||||
//Spiel läuft weiter
|
||||
nextPlayerAnimation();
|
||||
}
|
||||
|
||||
void mainWindowImpl::nextPlayerAnimation() {
|
||||
|
||||
refreshChangePlayer();
|
||||
|
||||
//refresh Change Player
|
||||
refreshSet();
|
||||
refreshAction(actualHand->getLastPlayersTurn(), actualHand->getPlayerArray()[actualHand->getLastPlayersTurn()]->getMyAction());
|
||||
refreshCash();
|
||||
|
||||
nextPlayerAnimationTimer->start(nextPlayerSpeed1);
|
||||
}
|
||||
|
||||
@@ -1857,8 +1956,10 @@ void mainWindowImpl::nextRoundCleanGui() {
|
||||
// labelPalette.setColor(QPalette::WindowText, c);
|
||||
// label_Pot->setPalette(labelPalette);
|
||||
|
||||
disableMyButtons();
|
||||
|
||||
// for startNewGame during human player is active
|
||||
if(actualHand->getPlayerArray()[0]->getMyActiveStatus() == 1) {
|
||||
disableMyButtons();
|
||||
}
|
||||
// QPalette tempPalette = frame_Pot->palette();
|
||||
// tempPalette.setColor(QPalette::Window, active);
|
||||
// frame_Pot->setPalette(tempPalette);
|
||||
@@ -1925,7 +2026,7 @@ void mainWindowImpl::setSpeeds() {
|
||||
gameSpeed = (11-guiGameSpeed)*10;
|
||||
dealCardsSpeed = (gameSpeed/2)*10; //milliseconds
|
||||
preDealCardsSpeed = dealCardsSpeed*2; //Zeit for Karten aufdecken auf dem Board (Flop, Turn, River)
|
||||
postDealCardsSpeed = dealCardsSpeed*2; //Zeit nach Karten aufdecken auf dem Board (Flop, Turn, River)
|
||||
postDealCardsSpeed = dealCardsSpeed*3; //Zeit nach Karten aufdecken auf dem Board (Flop, Turn, River)
|
||||
AllInDealCardsSpeed = dealCardsSpeed*4; //Zeit nach Karten aufdecken auf dem Board (Flop, Turn, River) bei AllIn
|
||||
postRiverRunAnimationSpeed = gameSpeed*18;
|
||||
winnerBlinkSpeed = gameSpeed*3; //milliseconds
|
||||
@@ -2061,14 +2162,14 @@ void mainWindowImpl::keyPressEvent ( QKeyEvent * event ) {
|
||||
|
||||
void mainWindowImpl::switchLeftToolBox() {
|
||||
|
||||
if (tabWidget_LeftToolBox->isHidden()) { tabWidget_LeftToolBox->show(); }
|
||||
else { tabWidget_LeftToolBox->hide(); }
|
||||
if (groupBox_LeftToolBox->isHidden()) { groupBox_LeftToolBox->show(); }
|
||||
else { groupBox_LeftToolBox->hide(); }
|
||||
}
|
||||
|
||||
void mainWindowImpl::switchRightToolBox() {
|
||||
|
||||
if (frame_RightToolBox->isHidden()) { frame_RightToolBox->show(); }
|
||||
else { frame_RightToolBox->hide(); }
|
||||
if (groupBox_RightToolBox->isHidden()) { groupBox_RightToolBox->show(); }
|
||||
else { groupBox_RightToolBox->hide(); }
|
||||
}
|
||||
|
||||
void mainWindowImpl::switchFullscreen() {
|
||||
|
||||
@@ -72,9 +72,9 @@ public:
|
||||
void refreshButton();
|
||||
void refreshPlayerName();
|
||||
void refreshPlayerAvatar();
|
||||
void refreshAction();
|
||||
void refreshAction(int =-1, int=-1);
|
||||
void refreshCash();
|
||||
void refreshGroupbox();
|
||||
void refreshGroupbox(int =-1, int =-1);
|
||||
void refreshAll();
|
||||
void refreshChangePlayer();
|
||||
void refreshPot();
|
||||
|
||||
@@ -60,7 +60,7 @@ void MyCardsPixmapLabel::startFadeOut(int speed) {
|
||||
|
||||
void MyCardsPixmapLabel::nextFadeOutFrame() {
|
||||
|
||||
if (frameOpacity < 0.65) {
|
||||
if (frameOpacity < 0.75) {
|
||||
frameOpacity += opacityRaiseIntervall;
|
||||
update();
|
||||
}
|
||||
|
||||
@@ -77,6 +77,7 @@
|
||||
<file>resources/graphics/1px.png</file>
|
||||
<file>resources/graphics/fileopen16.png</file>
|
||||
<file>resources/graphics/handRanking_release.png</file>
|
||||
<file>resources/graphics/toolboxFrameBG.png</file>
|
||||
<file>resources/graphics/logoChip3D.png</file>
|
||||
</qresource>
|
||||
<qresource prefix="/guiv2" >
|
||||
|
||||
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Before Width: | Height: | Size: 132 KiB After Width: | Height: | Size: 134 KiB |
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After Width: | Height: | Size: 512 B |
Reference in New Issue
Block a user