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@@ -77,7 +77,10 @@ void LocalRiver::riverRun() {
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myHand->getBoard()->collectSets();
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myHand->getBoard()->collectPot();
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myHand->getGuiInterface()->refreshPot();
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myHand->getGuiInterface()->refreshAll();
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myHand->getGuiInterface()->refreshSet();
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myHand->getGuiInterface()->refreshCash();
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myHand->getGuiInterface()->refreshAction();
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myHand->switchRounds();
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@@ -100,7 +103,7 @@ void LocalRiver::riverRun() {
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} while(!(myHand->getPlayerArray()[activePlayerBeforeSmallBlind]->getMyActiveStatus()) || (myHand->getPlayerArray()[activePlayerBeforeSmallBlind]->getMyAction())==1 || (myHand->getPlayerArray()[activePlayerBeforeSmallBlind]->getMyAction())==6);
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myHand->getPlayerArray()[playersTurn]->setMyTurn(1);
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myHand->getGuiInterface()->refreshGroupbox();
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myHand->getGuiInterface()->refreshGroupbox(playersTurn,2);
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// cout << "activePlayerBeforeSmallBlind " << activePlayerBeforeSmallBlind << endl;
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// cout << "playersTurn " << playersTurn << endl;
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@@ -157,11 +160,9 @@ void LocalRiver::postRiverRun() {
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}
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}
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// prüfen ob nur noch der human player an der verteilung teilnimmt
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// prüfen ob nur noch der human player an der verteilung teilnimmt und myAggressive für human player setzen
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myHand->getPlayerArray()[0]->setMyAggressive(potPlayers == 1 && myHand->getPlayerArray()[0]->getMyActiveStatus() && myHand->getPlayerArray()[0]->getMyAction() != 1);
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cout << "aggressive: " << myHand->getPlayerArray()[0]->getMyAggressive() << endl;
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// Pot-Verteilung
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distributePot();
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