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@@ -78,7 +78,10 @@ void LocalTurn::turnRun() {
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myHand->getBoard()->collectSets();
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myHand->getBoard()->collectPot();
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myHand->getGuiInterface()->refreshPot();
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myHand->getGuiInterface()->refreshAll();
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myHand->getGuiInterface()->refreshSet();
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myHand->getGuiInterface()->refreshCash();
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myHand->getGuiInterface()->refreshAction();
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myHand->switchRounds();
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@@ -101,7 +104,7 @@ void LocalTurn::turnRun() {
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} while(!(myHand->getPlayerArray()[activePlayerBeforeSmallBlind]->getMyActiveStatus()) || (myHand->getPlayerArray()[activePlayerBeforeSmallBlind]->getMyAction())==1 || (myHand->getPlayerArray()[activePlayerBeforeSmallBlind]->getMyAction())==6);
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myHand->getPlayerArray()[playersTurn]->setMyTurn(1);
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myHand->getGuiInterface()->refreshGroupbox();
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myHand->getGuiInterface()->refreshGroupbox(playersTurn,2);
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// cout << "activePlayerBeforeSmallBlind " << activePlayerBeforeSmallBlind << endl;
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// cout << "playersTurn " << playersTurn << endl;
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