Make it compile. Network mode not working currently.

This commit is contained in:
lotodore
2007-08-19 20:58:57 +00:00
parent 260182f570
commit 1d1d6480a9
8 changed files with 19 additions and 16 deletions
+2 -1
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@@ -89,7 +89,8 @@ HEADERS += \
src/net/netpacket.h \
src/net/resolverthread.h \
src/net/senderthread.h \
src/net/serverthread.h \
src/net/serveracceptthread.h \
src/net/serverlobbythread.h \
src/net/socket_helper.h \
src/net/socket_msg.h \
src/net/socket_startup.h \
+5 -4
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@@ -56,7 +56,8 @@ HEADERS += \
src/net/netpacket.h \
src/net/resolverthread.h \
src/net/senderthread.h \
src/net/serverthread.h \
src/net/serveracceptthread.h \
src/net/serverlobbythread.h \
src/net/socket_helper.h \
src/net/socket_msg.h \
src/net/socket_startup.h \
@@ -126,13 +127,13 @@ SOURCES += \
src/net/common/resolverthread.cpp \
src/net/common/senderthread.cpp \
src/net/common/sendercallback.cpp \
src/net/common/serverthread.cpp \
src/net/common/servercontext.cpp \
src/net/common/serverexception.cpp \
src/net/common/serverrecvthread.cpp \
src/net/common/serverrecvstate.cpp \
src/net/common/serveracceptthread.cpp \
src/net/common/serverlobbythread.cpp \
src/net/common/servercallback.cpp \
src/net/common/sessiondata.cpp \
src/net/common/sessionmanager.cpp \
src/net/common/socket_startup_cmn.cpp \
src/net/common/socket_helper_cmn.cpp \
src/net/common/clientexception.cpp \
+2 -1
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@@ -60,7 +60,8 @@ HEADERS += \
src/net/netpacket.h \
src/net/resolverthread.h \
src/net/senderthread.h \
src/net/serverthread.h \
src/net/serveracceptthread.h \
src/net/serverlobbythread.h \
src/net/socket_helper.h \
src/net/socket_msg.h \
src/net/socket_startup.h \
+2 -2
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@@ -440,11 +440,11 @@ ClientStateWaitSession::InternalProcess(ClientThread &client, boost::shared_ptr<
// Everything is fine - we are in the lobby.
NetPacketInitAck::Data initAckData;
packet->ToNetPacketInitAck()->GetData(initAckData);
client.SetGuiPlayerId(initAckData.yourPlayerUniqueId);
client.SetGuiPlayerId(initAckData.playerId);
// Player number is 0 on init. Will be set when the game starts.
boost::shared_ptr<PlayerData> playerData(
new PlayerData(initAckData.yourPlayerUniqueId, 0, PLAYER_TYPE_HUMAN, PLAYER_RIGHTS_NORMAL));
new PlayerData(initAckData.playerId, 0, PLAYER_TYPE_HUMAN, PLAYER_RIGHTS_NORMAL));
playerData->SetName(context.GetPlayerName());
client.AddPlayerData(playerData);
+2 -2
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@@ -17,10 +17,10 @@
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include <net/serverthread.h>
#include <net/serveracceptthread.h>
#include <net/servercontext.h>
#include <net/connectdata.h>
#include <net/serverrecvthread.h>
#include <net/serverlobbythread.h>
#include <net/socket_helper.h>
#include <net/serverexception.h>
#include <net/socket_msg.h>
+1 -1
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@@ -17,7 +17,7 @@
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include <net/serverrecvthread.h>
#include <net/serverlobbythread.h>
#include <net/serverexception.h>
#include <net/senderthread.h>
#include <net/sendercallback.h>
+3 -3
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@@ -24,7 +24,7 @@
#include <localenginefactory.h>
#include <clientenginefactory.h>
#include <net/clientthread.h>
#include <net/serverthread.h>
#include <net/serveracceptthread.h>
#include <sstream>
@@ -35,7 +35,7 @@ using namespace std;
Session::Session(GuiInterface *g, ConfigFile *c)
: currentGameID(0), myNetClient(0), myNetServer(0), myGui(g), myConfig(c)
{
{
}
@@ -164,7 +164,7 @@ void Session::startNetworkServer(const GameData &gameData)
assert(false);
return;
}
myNetServer = new ServerThread(*myGui, myConfig);
myNetServer = new ServerAcceptThread(*myGui, myConfig);
myNetServer->Init(
myConfig->readConfigInt("ServerPort"),
myConfig->readConfigInt("ServerUseIpv6") == 1,
+2 -2
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@@ -29,7 +29,7 @@ class GuiInterface;
class Game;
class ConfigFile;
class ClientThread;
class ServerThread;
class ServerAcceptThread;
class Session{
public:
@@ -70,7 +70,7 @@ private:
int currentGameID;
ClientThread *myNetClient;
ServerThread *myNetServer;
ServerAcceptThread *myNetServer;
boost::shared_ptr<Game> currentGame;
GuiInterface *myGui;