Make it compile. Network mode not working currently.
This commit is contained in:
+2
-1
@@ -89,7 +89,8 @@ HEADERS += \
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src/net/netpacket.h \
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src/net/resolverthread.h \
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src/net/senderthread.h \
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src/net/serverthread.h \
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src/net/serveracceptthread.h \
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src/net/serverlobbythread.h \
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src/net/socket_helper.h \
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src/net/socket_msg.h \
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src/net/socket_startup.h \
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+5
-4
@@ -56,7 +56,8 @@ HEADERS += \
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src/net/netpacket.h \
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src/net/resolverthread.h \
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src/net/senderthread.h \
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src/net/serverthread.h \
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src/net/serveracceptthread.h \
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src/net/serverlobbythread.h \
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src/net/socket_helper.h \
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src/net/socket_msg.h \
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src/net/socket_startup.h \
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@@ -126,13 +127,13 @@ SOURCES += \
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src/net/common/resolverthread.cpp \
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src/net/common/senderthread.cpp \
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src/net/common/sendercallback.cpp \
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src/net/common/serverthread.cpp \
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src/net/common/servercontext.cpp \
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src/net/common/serverexception.cpp \
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src/net/common/serverrecvthread.cpp \
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src/net/common/serverrecvstate.cpp \
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src/net/common/serveracceptthread.cpp \
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src/net/common/serverlobbythread.cpp \
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src/net/common/servercallback.cpp \
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src/net/common/sessiondata.cpp \
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src/net/common/sessionmanager.cpp \
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src/net/common/socket_startup_cmn.cpp \
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src/net/common/socket_helper_cmn.cpp \
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src/net/common/clientexception.cpp \
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+2
-1
@@ -60,7 +60,8 @@ HEADERS += \
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src/net/netpacket.h \
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src/net/resolverthread.h \
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src/net/senderthread.h \
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src/net/serverthread.h \
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src/net/serveracceptthread.h \
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src/net/serverlobbythread.h \
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src/net/socket_helper.h \
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src/net/socket_msg.h \
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src/net/socket_startup.h \
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@@ -440,11 +440,11 @@ ClientStateWaitSession::InternalProcess(ClientThread &client, boost::shared_ptr<
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// Everything is fine - we are in the lobby.
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NetPacketInitAck::Data initAckData;
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packet->ToNetPacketInitAck()->GetData(initAckData);
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client.SetGuiPlayerId(initAckData.yourPlayerUniqueId);
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client.SetGuiPlayerId(initAckData.playerId);
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// Player number is 0 on init. Will be set when the game starts.
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boost::shared_ptr<PlayerData> playerData(
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new PlayerData(initAckData.yourPlayerUniqueId, 0, PLAYER_TYPE_HUMAN, PLAYER_RIGHTS_NORMAL));
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new PlayerData(initAckData.playerId, 0, PLAYER_TYPE_HUMAN, PLAYER_RIGHTS_NORMAL));
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playerData->SetName(context.GetPlayerName());
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client.AddPlayerData(playerData);
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@@ -17,10 +17,10 @@
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#include <net/serverthread.h>
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#include <net/serveracceptthread.h>
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#include <net/servercontext.h>
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#include <net/connectdata.h>
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#include <net/serverrecvthread.h>
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#include <net/serverlobbythread.h>
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#include <net/socket_helper.h>
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#include <net/serverexception.h>
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#include <net/socket_msg.h>
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@@ -17,7 +17,7 @@
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#include <net/serverrecvthread.h>
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#include <net/serverlobbythread.h>
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#include <net/serverexception.h>
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#include <net/senderthread.h>
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#include <net/sendercallback.h>
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+3
-3
@@ -24,7 +24,7 @@
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#include <localenginefactory.h>
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#include <clientenginefactory.h>
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#include <net/clientthread.h>
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#include <net/serverthread.h>
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#include <net/serveracceptthread.h>
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#include <sstream>
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@@ -35,7 +35,7 @@ using namespace std;
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Session::Session(GuiInterface *g, ConfigFile *c)
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: currentGameID(0), myNetClient(0), myNetServer(0), myGui(g), myConfig(c)
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{
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{
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}
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@@ -164,7 +164,7 @@ void Session::startNetworkServer(const GameData &gameData)
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assert(false);
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return;
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}
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myNetServer = new ServerThread(*myGui, myConfig);
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myNetServer = new ServerAcceptThread(*myGui, myConfig);
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myNetServer->Init(
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myConfig->readConfigInt("ServerPort"),
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myConfig->readConfigInt("ServerUseIpv6") == 1,
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+2
-2
@@ -29,7 +29,7 @@ class GuiInterface;
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class Game;
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class ConfigFile;
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class ClientThread;
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class ServerThread;
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class ServerAcceptThread;
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class Session{
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public:
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@@ -70,7 +70,7 @@ private:
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int currentGameID;
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ClientThread *myNetClient;
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ServerThread *myNetServer;
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ServerAcceptThread *myNetServer;
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boost::shared_ptr<Game> currentGame;
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GuiInterface *myGui;
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