Make it compile. Network mode not working currently.

This commit is contained in:
lotodore
2007-08-19 20:58:57 +00:00
parent 260182f570
commit 1d1d6480a9
8 changed files with 19 additions and 16 deletions
+2 -2
View File
@@ -440,11 +440,11 @@ ClientStateWaitSession::InternalProcess(ClientThread &client, boost::shared_ptr<
// Everything is fine - we are in the lobby.
NetPacketInitAck::Data initAckData;
packet->ToNetPacketInitAck()->GetData(initAckData);
client.SetGuiPlayerId(initAckData.yourPlayerUniqueId);
client.SetGuiPlayerId(initAckData.playerId);
// Player number is 0 on init. Will be set when the game starts.
boost::shared_ptr<PlayerData> playerData(
new PlayerData(initAckData.yourPlayerUniqueId, 0, PLAYER_TYPE_HUMAN, PLAYER_RIGHTS_NORMAL));
new PlayerData(initAckData.playerId, 0, PLAYER_TYPE_HUMAN, PLAYER_RIGHTS_NORMAL));
playerData->SetName(context.GetPlayerName());
client.AddPlayerData(playerData);
+2 -2
View File
@@ -17,10 +17,10 @@
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include <net/serverthread.h>
#include <net/serveracceptthread.h>
#include <net/servercontext.h>
#include <net/connectdata.h>
#include <net/serverrecvthread.h>
#include <net/serverlobbythread.h>
#include <net/socket_helper.h>
#include <net/serverexception.h>
#include <net/socket_msg.h>
+1 -1
View File
@@ -17,7 +17,7 @@
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include <net/serverrecvthread.h>
#include <net/serverlobbythread.h>
#include <net/serverexception.h>
#include <net/senderthread.h>
#include <net/sendercallback.h>