Make it compile. Network mode not working currently.
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@@ -440,11 +440,11 @@ ClientStateWaitSession::InternalProcess(ClientThread &client, boost::shared_ptr<
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// Everything is fine - we are in the lobby.
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NetPacketInitAck::Data initAckData;
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packet->ToNetPacketInitAck()->GetData(initAckData);
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client.SetGuiPlayerId(initAckData.yourPlayerUniqueId);
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client.SetGuiPlayerId(initAckData.playerId);
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// Player number is 0 on init. Will be set when the game starts.
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boost::shared_ptr<PlayerData> playerData(
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new PlayerData(initAckData.yourPlayerUniqueId, 0, PLAYER_TYPE_HUMAN, PLAYER_RIGHTS_NORMAL));
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new PlayerData(initAckData.playerId, 0, PLAYER_TYPE_HUMAN, PLAYER_RIGHTS_NORMAL));
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playerData->SetName(context.GetPlayerName());
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client.AddPlayerData(playerData);
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