start skinning implementation (config not ready!!!)
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@@ -0,0 +1,7 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<PokerTH>
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<CardDeck>
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<StyleDescription value="default card deck" />
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<PreviewPicture value="preview.png" />
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</CardDeck>
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</PokerTH>
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@@ -0,0 +1,47 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<PokerTH>
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<TableStyle>
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<StyleDescription value="default table style" />
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<IfFixedWindowSize value="0" />
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<FixedWindowWidth value="1024" />
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<FixedWindowHeight value="600" />
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<MinimumWindowWidth value="1024" />
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<MinimumWindowHeight value="600" />
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<MaximumWindowWidth value="1980" />
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<MaximumWindowHeight value="1200" />
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<ActionAllIn value="action_allin.png" />
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<ActionRaise value="action_raise.png" />
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<ActionBet value="action_bet.png" />
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<ActionCall value="action_call.png" />
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<ActionCheck value="action_check.png" />
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<ActionFold value="action_fold.png" />
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<ActionSet value="action_set.png" />
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<ActionWinner value="action_winner.png" />
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<BigBlindPuck value="bigblindPuck.png" />
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<SmallBlindPuck value="smallblindPuck.png" />
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<DealerPuck value="dealerPuck.png" />
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<DefaultAvatar value="genereticAvatar.png" />
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<CardHolderFlop value="cardholder_flop.png" />
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<CardHolderTurn value="cardholder_turn.png" />
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<CardHolderRiver value="cardholder_river.png" />
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<FoldButtonDefault value="playeraction_red.png" />
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<FoldButtonHover value="playeraction_red_hover.png" />
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<FoldButtonChecked value="playeraction_red_checked.png" />
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<FoldButtonCheckedHover value="playeraction_red_checked_hover.png" />
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<CheckCallButtonDefault value="playeraction_blue.png" />
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<CheckCallButtonHover value="playeraction_blue_hover.png" />
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<CheckCallButtonChecked value="playeraction_blue_checked.png" />
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<CheckCallButtonCheckedHover value="playeraction_blue_checked_hover.png" />
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<BetRaiseButtonDefault value="playeraction_green.png" />
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<BetRaiseButtonHover value="playeraction_green_hover.png" />
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<BetRaiseButtonChecked value="playeraction_green_checked.png" />
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<BetRaiseButtonCheckedHover value="playeraction_green_checked_hover.png" />
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<AllInButtonDefault value="playeraction_orange.png" />
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<AllInButtonHover value="playeraction_organge_hover.png" />
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<AllInButtonChecked value="playeraction_orange_checked.png" />
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<AllInButtonCheckedHover value="playeraction_orange_checked_hover.png" />
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<PlayerSeatInActive value="playerSeatInactive.png" />
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<PlayerSeatActive value="playerSeatActive.png" />
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<Table value="table.png" />
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</TableStyle>
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</PokerTH>
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@@ -48,7 +48,7 @@ ConfigFile::ConfigFile(char *argv0, bool readonly) : noWriteAccess(readonly)
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myQtToolsInterface = CreateQtToolsWrapper();
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// !!!! Revisionsnummer der Configdefaults !!!!!
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configRev = 60;
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configRev = 61;
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//standard defaults
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logOnOffDefault = "1";
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@@ -102,7 +102,12 @@ ConfigFile::ConfigFile(char *argv0, bool readonly) : noWriteAccess(readonly)
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mkdir(dataDir.c_str());
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mkdir(cacheDir.c_str());
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////define GameTableStyle
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defaultGameTableStyle = myQtToolsInterface->getDataPathStdString(myArgv0)+"gfx\\gui\\table\\default\\defaulttablestyle.xml";
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gameTableStyleList.push_back(defaultGameTableStyle);
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////define CardDeck
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defaultCardDeck = myQtToolsInterface->getDataPathStdString(myArgv0)+"gfx\\cards\\default\\defaultcarddeck.xml";
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cardDeckList.push_back(defaultCardDeck);
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#else
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//define app-dir
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const char *homePath = getenv("HOME");
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@@ -125,6 +130,12 @@ ConfigFile::ConfigFile(char *argv0, bool readonly) : noWriteAccess(readonly)
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mkdir(cacheDir.c_str(), MODUS);
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}
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////define GameTableStyle
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defaultGameTableStyle = myQtToolsInterface->getDataPathStdString(myArgv0)+"gfx/gui/table/default/defaulttablestyle.xml";
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gameTableStyleList.push_back(defaultGameTableStyle);
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////define CardDeck
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defaultCardDeck = myQtToolsInterface->getDataPathStdString(myArgv0)+"gfx/cards/default/defaultcarddeck.xml";
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cardDeckList.push_back(defaultCardDeck);
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#endif
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ostringstream tempIntToString;
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@@ -147,6 +158,10 @@ ConfigFile::ConfigFile(char *argv0, bool readonly) : noWriteAccess(readonly)
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configList.push_back(ConfigInfo("FlipsideTux", CONFIG_TYPE_INT, "1"));
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configList.push_back(ConfigInfo("FlipsideOwn", CONFIG_TYPE_INT, "0"));
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configList.push_back(ConfigInfo("FlipsideOwnFile", CONFIG_TYPE_STRING, ""));
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configList.push_back(ConfigInfo("GameTableStylesList", CONFIG_TYPE_STRING_LIST, "GameTableStyles", gameTableStyleList));
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configList.push_back(ConfigInfo("CurrentGameTableStyle", CONFIG_TYPE_STRING, defaultGameTableStyle));
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configList.push_back(ConfigInfo("CardDecksList", CONFIG_TYPE_STRING_LIST, "CardDecks", cardDeckList));
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configList.push_back(ConfigInfo("CurrentCardDeck", CONFIG_TYPE_STRING, defaultCardDeck));
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configList.push_back(ConfigInfo("PlaySoundEffects", CONFIG_TYPE_INT, "1"));
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configList.push_back(ConfigInfo("SoundVolume", CONFIG_TYPE_INT, "8"));
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configList.push_back(ConfigInfo("PlayGameActions", CONFIG_TYPE_INT, "1"));
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@@ -370,7 +385,7 @@ void ConfigFile::writeBuffer() const {
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config->LinkEndChild( tmpElement );
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tmpElement->SetAttribute("value", configBufferList[i].defaultValue);
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if(configBufferList[i].type == CONFIG_TYPE_INT_LIST) {
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if(configBufferList[i].type == CONFIG_TYPE_INT_LIST || configBufferList[i].type == CONFIG_TYPE_STRING_LIST) {
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tmpElement->SetAttribute("type", "list");
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list<string> tempList = configBufferList[i].defaultListValue;
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@@ -414,7 +429,7 @@ void ConfigFile::updateConfig(ConfigState myConfigState) {
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config->LinkEndChild( tmpElement );
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tmpElement->SetAttribute("value", myQtToolsInterface->stringToUtf8(configList[i].defaultValue));
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if(configList[i].type == CONFIG_TYPE_INT_LIST) {
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if(configList[i].type == CONFIG_TYPE_INT_LIST || configBufferList[i].type == CONFIG_TYPE_STRING_LIST) {
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tmpElement->SetAttribute("type", "list");
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list<string> tempList = configList[i].defaultListValue;
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@@ -520,7 +535,7 @@ void ConfigFile::updateConfig(ConfigState myConfigState) {
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config->LinkEndChild( tmpElement );
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tmpElement->SetAttribute("value", myQtToolsInterface->stringToUtf8(configList[i].defaultValue));
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if(configList[i].type == CONFIG_TYPE_INT_LIST) {
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if(configList[i].type == CONFIG_TYPE_INT_LIST || configBufferList[i].type == CONFIG_TYPE_STRING_LIST) {
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tmpElement->SetAttribute("type", "list");
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list<string> tempList = configList[i].defaultListValue;
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@@ -612,6 +627,22 @@ list<int> ConfigFile::readConfigIntList(string varName) const
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return tempIntList;
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}
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list<string> ConfigFile::readConfigStringList(string varName) const
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{
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boost::recursive_mutex::scoped_lock lock(m_configMutex);
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size_t i;
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list<string> tempStringList;
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for (i=0; i<configBufferList.size(); i++) {
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if (configBufferList[i].name == varName) {
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tempStringList = configBufferList[i].defaultListValue;
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}
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}
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return tempStringList;
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}
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void ConfigFile::writeConfigInt(string varName, int varCont)
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{
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@@ -630,7 +661,6 @@ void ConfigFile::writeConfigInt(string varName, int varCont)
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}
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}
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void ConfigFile::writeConfigIntList(string varName, list<int> varCont)
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{
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boost::recursive_mutex::scoped_lock lock(m_configMutex);
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@@ -657,7 +687,6 @@ void ConfigFile::writeConfigIntList(string varName, list<int> varCont)
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}
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}
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void ConfigFile::writeConfigString(string varName, string varCont)
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{
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boost::recursive_mutex::scoped_lock lock(m_configMutex);
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@@ -668,3 +697,14 @@ void ConfigFile::writeConfigString(string varName, string varCont)
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}
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}
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void ConfigFile::writeConfigStringList(string varName, list<string> varCont)
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{
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boost::recursive_mutex::scoped_lock lock(m_configMutex);
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size_t i;
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for (i=0; i<configBufferList.size(); i++) {
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if (configBufferList[i].name == varName) { configBufferList[i].defaultListValue = varCont; }
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}
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}
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@@ -26,7 +26,7 @@
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#include <boost/thread.hpp>
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enum ConfigState { NONEXISTING, OLD };
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enum ConfigType { CONFIG_TYPE_INT, CONFIG_TYPE_STRING, CONFIG_TYPE_INT_LIST };
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enum ConfigType { CONFIG_TYPE_INT, CONFIG_TYPE_STRING, CONFIG_TYPE_INT_LIST, CONFIG_TYPE_STRING_LIST };
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class QtToolsInterface;
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@@ -42,12 +42,14 @@ public:
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void updateConfig(ConfigState);
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std::string readConfigString(std::string varName) const;
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std::list<std::string> readConfigStringList(std::string varName) const;
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void writeConfigString(std::string varName, std::string varCont);
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void writeConfigStringList(std::string varName, std::list<std::string> varCont);
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int readConfigInt(std::string varName) const;
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std::list<int> readConfigIntList(std::string varName) const;
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void writeConfigInt(std::string varName, int varCont);
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void writeConfigIntList(std::string varName, std::list<int> varCont);
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private:
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@@ -70,6 +72,11 @@ private:
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std::string logDir;
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std::string dataDir;
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std::string cacheDir;
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std::string defaultGameTableStyle;
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std::string defaultCardDeck;
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std::list<std::string> gameTableStyleList;
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std::list<std::string> cardDeckList;
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int configRev;
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bool noWriteAccess;
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@@ -1547,19 +1547,19 @@
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<rect>
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<x>440</x>
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<y>42</y>
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<width>95</width>
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<width>90</width>
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<height>36</height>
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</rect>
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</property>
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<property name="minimumSize">
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<size>
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<width>95</width>
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<width>90</width>
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<height>0</height>
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</size>
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</property>
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<property name="maximumSize">
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<size>
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<width>95</width>
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<width>90</width>
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<height>16777215</height>
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</size>
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</property>
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+1197
-1056
File diff suppressed because it is too large
Load Diff
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