adds activePlayerList and runningPlayerList (XIV) - !!! BROKEN !!! - last sable rev866

This commit is contained in:
doitux
2007-09-26 19:45:58 +00:00
parent 7bbf76fe5d
commit 1f21fe815e
23 changed files with 252 additions and 79 deletions
+114 -49
View File
@@ -24,70 +24,93 @@
using namespace std;
LocalBeRoPreflop::LocalBeRoPreflop(HandInterface* hi, int id, int dP, int sB) : LocalBeRo(hi, id, dP, sB, GAME_STATE_PREFLOP), bigBlindPosition(0)
LocalBeRoPreflop::LocalBeRoPreflop(HandInterface* hi, int id, unsigned dP, int sB) : LocalBeRo(hi, id, dP, sB, GAME_STATE_PREFLOP)
{
PlayerListConstIterator it_c;
// PlayerListConstIterator it_c;
setHighestSet(2*getSmallBlind());
// determine bigBlindPosition
for(bigBlindPositionIt=getMyHand()->getActivePlayerList()->begin(); bigBlindPositionIt!=getMyHand()->getActivePlayerList()->end(); bigBlindPositionIt++) {
if((*bigBlindPositionIt)->getMyButton() == BUTTON_BIG_BLIND) break;
}
// determine bigBlindPosition -> old: delete
// for(bigBlindPositionIt=getMyHand()->getActivePlayerList()->begin(); bigBlindPositionIt!=getMyHand()->getActivePlayerList()->end(); bigBlindPositionIt++) {
// if((*bigBlindPositionIt)->getMyButton() == BUTTON_BIG_BLIND) break;
// }
for(it_c=getMyHand()->getActivePlayerList()->begin(); it_c!=getMyHand()->getActivePlayerList()->end(); it_c++) {
if((*it_c)->getMyButton() == BUTTON_BIG_BLIND) {
bigBlindPosition = (*it_c)->getMyUniqueID();
break;
};
}
// search player in runningPlayerList before first action player -> run() determine next player who will do first action
PlayerListIterator it_1, it_2, it_3;
// PlayerListIterator it_1, it_2, it_3;
PlayerListIterator it;
// search bigBlindPosition in runningPlayerList -> old: delete
// it_1 = find(getMyHand()->getRunningPlayerList()->begin(), getMyHand()->getRunningPlayerList()->end(), *bigBlindPositionIt);
// search bigBlindPosition in runningPlayerList
it_1 = find(getMyHand()->getRunningPlayerList()->begin(), getMyHand()->getRunningPlayerList()->end(), *bigBlindPositionIt);
PlayerListIterator bigBlindPositionIt = getMyHand()->getRunningPlayerIt(getBigBlindPositionId());
// more than 2 players are still active -> runningPlayerList is not empty
if(getMyHand()->getActivePlayerList()->size() > 2) {
// bigBlindPlayer not found in runningPlayerList (he is all in) -> bigBlindPlayer is not the running player before first action player
if(it_1 == getMyHand()->getRunningPlayerList()->end()) {
if(bigBlindPositionIt == getMyHand()->getRunningPlayerList()->end()) {
// search smallBlindPosition in runningPlayerList
PlayerListIterator smallBlindPositionIt = bigBlindPositionIt;
if(smallBlindPositionIt == getMyHand()->getActivePlayerList()->begin()) smallBlindPositionIt = getMyHand()->getActivePlayerList()->end();
smallBlindPositionIt--;
it_2 = find(getMyHand()->getRunningPlayerList()->begin(), getMyHand()->getRunningPlayerList()->end(), *smallBlindPositionIt);
PlayerListIterator smallBlindPositionIt = getMyHand()->getRunningPlayerIt(getSmallBlindPositionId());
// if(smallBlindPositionIt == getMyHand()->getActivePlayerList()->begin()) smallBlindPositionIt = getMyHand()->getActivePlayerList()->end();
// smallBlindPositionIt--;
// it_2 = find(getMyHand()->getRunningPlayerList()->begin(), getMyHand()->getRunningPlayerList()->end(), *smallBlindPositionIt);
// smallBlindPlayer not found in runningPlayerList (he is all in) -> next active player before smallBlindPlayer is running player before first action player
if(it_2 == getMyHand()->getRunningPlayerList()->end()) {
it_2 = smallBlindPositionIt;
if(it_2 == getMyHand()->getActivePlayerList()->begin()) it_2 = getMyHand()->getActivePlayerList()->end();
it_2--;
it_3 = find(getMyHand()->getRunningPlayerList()->begin(), getMyHand()->getRunningPlayerList()->end(), *it_2);
if(it_3 == getMyHand()->getRunningPlayerList()->end()) {
cout << "ERROR - lastPlayersTurnIt-detection in localBeRoPreflop" << endl;
} else {
setLastPlayersTurnIt(it_3);
}
if(smallBlindPositionIt == getMyHand()->getRunningPlayerList()->end()) {
it = getMyHand()->getActivePlayerIt(getSmallBlindPositionId());
assert(it != getMyHand()->getActivePlayerList()->end());
if(it == getMyHand()->getActivePlayerList()->begin()) it = getMyHand()->getActivePlayerList()->end();
it--;
setFirstRoundLastPlayersTurnId( (*it)->getMyUniqueID() );
// it_3 = find(getMyHand()->getRunningPlayerList()->begin(), getMyHand()->getRunningPlayerList()->end(), *it_2);
// if(it_3 == getMyHand()->getRunningPlayerList()->end()) {
// cout << "ERROR - lastPlayersTurnIt-detection in localBeRoPreflop" << endl;
// } else {
// setLastPlayersTurnIt(it_3);
// }
}
// smallBlindPlayer found in runningPlayerList -> running player before first action player
else {
setLastPlayersTurnIt(it_2);
setFirstRoundLastPlayersTurnId( getSmallBlindPositionId() );
}
}
// bigBlindPlayer found in runningPlayerList -> player before first action player
else {
setLastPlayersTurnIt(it_1);
setFirstRoundLastPlayersTurnId( getBigBlindPositionId() );
}
}
// heads up -> dealer/smallBlindPlayer is first action player and bigBlindPlayer is player before
else {
setLastPlayersTurnIt(it_1);
// bigBlindPlayer not found in runningPlayerList (he is all in) -> only smallBlind has to choose fold or call the bigBlindAmount
if(bigBlindPositionIt == getMyHand()->getRunningPlayerList()->end()) {
// search smallBlindPosition in runningPlayerList
PlayerListIterator smallBlindPositionIt = getMyHand()->getRunningPlayerIt(getSmallBlindPositionId());
// smallBlindPlayer not found in runningPlayerList (he is all in) -> no running player -> showdown and no firstRoundLastPlayersTurnId is used
if(smallBlindPositionIt == getMyHand()->getRunningPlayerList()->end()) {
}
// smallBlindPlayer found in runningPlayerList -> running player before first action player (himself)
else {
setFirstRoundLastPlayersTurnId( getSmallBlindPositionId() );
}
}
setFirstRoundLastPlayersTurnId( getBigBlindPositionId() );
}
setCurrentPlayersTurnIt(getLastPlayersTurnIt());
setCurrentPlayersTurnId( getFirstRoundLastPlayersTurnId() );
// cout << "playerID constructor beropreflop: " << (*(getCurrentPlayersTurnIt()))->getMyID() << endl;
@@ -97,7 +120,7 @@ LocalBeRoPreflop::LocalBeRoPreflop(HandInterface* hi, int id, int dP, int sB) :
it_1 = find(getMyHand()->getRunningPlayerList()->begin(), getMyHand()->getRunningPlayerList()->end(), *bigBlindPositionIt);
// it_1 = find(getMyHand()->getRunningPlayerList()->begin(), getMyHand()->getRunningPlayerList()->end(), *bigBlindPositionIt);
// bigBlindPosition is not all in
// if(it!=getMyHand()->getRunningPlayerList()->end()) {
@@ -142,13 +165,14 @@ void LocalBeRoPreflop::run() {
int i;
bool allHighestSet = true;
PlayerListIterator it;
// PlayerListIterator it;
PlayerListConstIterator it_c;
// test if all running players have same sets (else allHighestSet = false)
for(it=getMyHand()->getRunningPlayerList()->begin(); it!=getMyHand()->getRunningPlayerList()->end(); it++) {
if(getHighestSet() != (*it)->getMySet()) {
for(it_c=getMyHand()->getRunningPlayerList()->begin(); it_c!=getMyHand()->getRunningPlayerList()->end(); it_c++) {
if(getHighestSet() != (*it_c)->getMySet()) {
allHighestSet = false;
}
}
@@ -157,26 +181,59 @@ void LocalBeRoPreflop::run() {
// cout << "playerID begin preflopRun(): " << (*(getCurrentPlayersTurnIt()))->getMyID() << endl;
it = getCurrentPlayersTurnIt();
// it++;
it++;
PlayerListIterator currentPlayersTurnIt = getMyHand()->getRunningPlayerIt( getCurrentPlayersTurnId() );
assert( currentPlayersTurnIt != getMyHand()->getRunningPlayerList()->end() );
setCurrentPlayersTurnIt(it);
currentPlayersTurnIt++;
if(currentPlayersTurnIt == getMyHand()->getRunningPlayerList()->end()) currentPlayersTurnIt = getMyHand()->getRunningPlayerList()->begin();
if(getCurrentPlayersTurnIt() == getMyHand()->getRunningPlayerList()->end()) setCurrentPlayersTurnIt(getMyHand()->getRunningPlayerList()->begin());
setCurrentPlayersTurnId( (*currentPlayersTurnIt)->getMyUniqueID() );
// setCurrentPlayersTurnIt(++getCurrentPlayersTurnIt());
// if(getCurrentPlayersTurnIt() == getMyHand()->getRunningPlayerList()->end()) setCurrentPlayersTurnIt(getMyHand()->getRunningPlayerList()->begin());
// if(getCurrentPlayersTurnIt() == getMyHand()->getRunningPlayerList()->end()) cout << "!!!" << endl;
// cout << "playerID middle preflopRun(): " << (*(getCurrentPlayersTurnIt()))->getMyID() << endl;
// exceptions
// if next player is small blind and only all-in-big-blind with less than smallblind amount is nonfold too -> preflop is over
if((*(getCurrentPlayersTurnIt()))->getMyButton() == BUTTON_SMALL_BLIND && (*bigBlindPositionIt)->getMySet() <= getSmallBlind() && getMyHand()->getRunningPlayerList()->size() == 1) {
PlayerListConstIterator bigBlindPositionIt = getMyHand()->getActivePlayerIt(getBigBlindPositionId());
assert(bigBlindPositionIt != getMyHand()->getActivePlayerList()->end());
PlayerListConstIterator currentPlayersTurnConstIt = getMyHand()->getRunningPlayerIt( getCurrentPlayersTurnId() );
assert(currentPlayersTurnConstIt != getMyHand()->getRunningPlayerList()->end());
if((*currentPlayersTurnConstIt)->getMyButton() == BUTTON_SMALL_BLIND && (*bigBlindPositionIt)->getMySet() <= getSmallBlind() && getMyHand()->getRunningPlayerList()->size() == 1) {
setFirstRound(false);
allHighestSet = true;
}
// determine next player
// for(i=0; (i<MAX_NUMBER_OF_PLAYERS && (!(getMyHand()->getPlayerArray()[getPlayersTurn()]->getMyActiveStatus()) || getMyHand()->getPlayerArray()[getPlayersTurn()]->getMyAction() == PLAYER_ACTION_FOLD || getMyHand()->getPlayerArray()[getPlayersTurn()]->getMyAction() == PLAYER_ACTION_ALLIN)) || i==0; i++) {
//
@@ -198,8 +255,8 @@ void LocalBeRoPreflop::run() {
getMyHand()->setActualRound(GAME_STATE_FLOP);
//Action loeschen und ActionButtons refresh
for(it=getMyHand()->getRunningPlayerList()->begin(); it!=getMyHand()->getRunningPlayerList()->end(); it++) {
(*it)->setMyAction(PLAYER_ACTION_NONE);
for(it_c=getMyHand()->getRunningPlayerList()->begin(); it_c!=getMyHand()->getRunningPlayerList()->end(); it_c++) {
(*it_c)->setMyAction(PLAYER_ACTION_NONE);
}
//Action loeschen und ActionButtons refresh
@@ -225,24 +282,32 @@ void LocalBeRoPreflop::run() {
// if(getMyHand()->getPlayerArray()[getPlayersTurn()]->getMyButton() == BUTTON_BIG_BLIND) setFirstRound(0);
// lastPlayersTurn -> PreflopFirstRound is over
if( (*(getCurrentPlayersTurnIt())) == (*(getLastPlayersTurnIt())) ) {
// if( (*(getCurrentPlayersTurnIt())) == (*(getLastPlayersTurnIt())) ) {
// setFirstRound(false);
// }
// lastPlayersTurn -> PreflopFirstRound is over
if( getCurrentPlayersTurnId() == getFirstRoundLastPlayersTurnId() ) {
setFirstRound(false);
}
// getMyHand()->getPlayerArray()[getPlayersTurn()]->setMyTurn(1);
(*(getCurrentPlayersTurnIt()))->setMyTurn(true);
(*currentPlayersTurnConstIt)->setMyTurn(true);
// (*(getCurrentPlayersTurnIt()))->setMyTurn(true);
//highlight active players groupbox and clear action
// getMyHand()->getGuiInterface()->refreshGroupbox(getPlayersTurn(),2);
// getMyHand()->getGuiInterface()->refreshAction(getPlayersTurn(),PLAYER_ACTION_NONE);
//highlight active players groupbox and clear action
getMyHand()->getGuiInterface()->refreshGroupbox( (*(getCurrentPlayersTurnIt()))->getMyID() , 2 );
getMyHand()->getGuiInterface()->refreshAction( (*(getCurrentPlayersTurnIt()))->getMyID() , PLAYER_ACTION_NONE );
getMyHand()->getGuiInterface()->refreshGroupbox( getCurrentPlayersTurnId() , 2 );
getMyHand()->getGuiInterface()->refreshAction( getCurrentPlayersTurnId() , PLAYER_ACTION_NONE );
if((*(getCurrentPlayersTurnIt()))->getMyID() == 0) {
if( getCurrentPlayersTurnId() == 0) {
// Wir sind dran
getMyHand()->getGuiInterface()->meInAction();
}