Added irc support for lobby dialog. Takes some time to connect before messages can be sent/received. No special stuff yet, no user list, no connection notifications. Still work in progress.

This commit is contained in:
lotodore
2007-09-26 11:48:33 +00:00
parent 6c19233c18
commit 7bbf76fe5d
17 changed files with 117 additions and 19 deletions
+4
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@@ -68,6 +68,8 @@ HEADERS += \
src/net/socket_helper.h \
src/net/socket_msg.h \
src/net/socket_startup.h \
src/net/irccallback.h \
src/net/ircthread.h \
src/core/tinyxml/tinystr.h \
src/core/tinyxml/tinyxml.h \
src/core/libircclient/include/libircclient.h \
@@ -154,6 +156,8 @@ SOURCES += \
src/net/common/netcontext.cpp \
src/net/common/netexception.cpp \
src/net/common/receiverhelper.cpp \
src/net/common/irccallback.cpp \
src/net/common/ircthread.cpp \
src/gui/qttoolsinterface.cpp \
src/gui/qt/qttools/qttoolswrapper.cpp \
src/gui/qt/qttools/qthelper/qthelper.cpp \
+3 -2
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@@ -24,8 +24,8 @@
using namespace std;
ServerGuiWrapper::ServerGuiWrapper(ConfigFile *config, ClientCallback *clientcb, ServerCallback *servercb)
: myConfig(config), myClientcb(clientcb), myServercb(servercb)
ServerGuiWrapper::ServerGuiWrapper(ConfigFile *config, ClientCallback *clientcb, ServerCallback *servercb, IrcCallback *irccb)
: myConfig(config), myClientcb(clientcb), myServercb(servercb), myIrccb(irccb)
{
}
@@ -125,3 +125,4 @@ void ServerGuiWrapper::SignalNetClientWaitDialog() { if (myClientcb) myClientcb-
void ServerGuiWrapper::SignalNetServerSuccess(int actionID) { if (myServercb) myServercb->SignalNetServerSuccess(actionID); }
void ServerGuiWrapper::SignalNetServerError(int errorID, int osErrorID) { if (myServercb) myServercb->SignalNetServerError(errorID, osErrorID); }
void ServerGuiWrapper::SignalIrcChatMsg(const string &nickName, const string &msg) { if (myIrccb) myIrccb->SignalIrcChatMsg(nickName, msg); }
+4 -1
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@@ -27,7 +27,7 @@ class Session;
class ServerGuiWrapper : public GuiInterface
{
public:
ServerGuiWrapper(ConfigFile *config, ClientCallback *clientcb, ServerCallback *servercb);
ServerGuiWrapper(ConfigFile *config, ClientCallback *clientcb, ServerCallback *servercb, IrcCallback *irccb);
~ServerGuiWrapper();
void initGui(int speed);
@@ -110,6 +110,8 @@ public:
void SignalNetServerSuccess(int actionID);
void SignalNetServerError(int errorID, int osErrorID);
void SignalIrcChatMsg(const std::string &nickName, const std::string &msg);
private:
boost::shared_ptr<Session> mySession;
@@ -117,6 +119,7 @@ private:
ClientCallback *myClientcb;
ServerCallback *myServercb;
IrcCallback *myIrccb;
};
#endif
+2 -1
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@@ -22,6 +22,7 @@
#include <net/clientcallback.h>
#include <net/servercallback.h>
#include <net/irccallback.h>
#include <game_defs.h>
#include <string>
#include <boost/shared_ptr.hpp>
@@ -30,7 +31,7 @@
class Session;
class GuiInterface : public ClientCallback, public ServerCallback {
class GuiInterface : public ClientCallback, public ServerCallback, public IrcCallback {
public:
virtual ~GuiInterface();
@@ -38,7 +38,11 @@ gameLobbyDialogImpl::gameLobbyDialogImpl(QWidget *parent, ConfigFile *c)
void gameLobbyDialogImpl::exec()
{
assert(mySession);
mySession->terminateIrcClient();
mySession->startIrcClient();
QDialog::exec();
mySession->terminateIrcClient();
clearDialog();
}
@@ -384,9 +388,10 @@ void gameLobbyDialogImpl::kickPlayer() {
}
void gameLobbyDialogImpl::sendChatMessage() { myChat->sendMessage(); }
void gameLobbyDialogImpl::displayChatMessage(QString nickName, QString msg) { myChat->receiveMessage(nickName, msg); }
void gameLobbyDialogImpl::checkChatInputLength(QString string) { myChat->checkInputLength(string); }
void gameLobbyDialogImpl::keyPressEvent ( QKeyEvent * event ) {
if (event->key() == Qt::Key_Enter) {}
}
if (event->key() == Qt::Key_Enter) { sendChatMessage(); }
}
@@ -79,6 +79,7 @@ public slots:
void clearDialog();
void sendChatMessage();
void displayChatMessage(QString nickName, QString msg);
void checkChatInputLength(QString string);
void keyPressEvent(QKeyEvent * event);
@@ -38,8 +38,12 @@ LobbyChat::~LobbyChat()
void LobbyChat::sendMessage() {
myLobby->getSession().sendChatMessage(myLobby->lineEdit_ChatInput->text().toUtf8().constData());
QString tmpMsg(myLobby->lineEdit_ChatInput->text());
myLobby->getSession().sendIrcChatMessage(tmpMsg.toUtf8().constData());
myLobby->lineEdit_ChatInput->setText("");
// TODO: just temporary instead of callback
receiveMessage("(me)", tmpMsg);
}
void LobbyChat::receiveMessage(QString playerName, QString message) {
+2
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@@ -139,3 +139,5 @@ void GuiWrapper::SignalNetClientWaitDialog() { myW->signalShowNetworkStartDialog
void GuiWrapper::SignalNetServerSuccess(int actionID) { }
void GuiWrapper::SignalNetServerError(int errorID, int osErrorID) { myW->signalNetServerError(errorID, osErrorID); }
void GuiWrapper::SignalIrcChatMsg(const std::string &nickName, const std::string &msg) { myW->signalIrcChatMessage(QString::fromUtf8(nickName.c_str()), QString::fromUtf8(msg.c_str())); }
+2
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@@ -118,6 +118,8 @@ public:
void SignalNetServerSuccess(int actionID);
void SignalNetServerError(int errorID, int osErrorID);
void SignalIrcChatMsg(const std::string &nickName, const std::string &msg);
private:
Log *myLog;
+3 -1
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@@ -676,6 +676,8 @@ mainWindowImpl::mainWindowImpl(ConfigFile *c, QMainWindow *parent)
connect(this, SIGNAL(signalNetServerError(int, int)), this, SLOT(networkError(int, int)));
connect(this, SIGNAL(signalNetClientGameStart(boost::shared_ptr<Game>)), this, SLOT(networkStart(boost::shared_ptr<Game>)));
connect(this, SIGNAL(signalIrcChatMessage(QString, QString)), myGameLobbyDialog, SLOT(displayChatMessage(QString, QString)));
//Sound
mySDLPlayer = new SDLPlayer(myConfig);
@@ -758,7 +760,7 @@ void mainWindowImpl::callCreateNetworkGameDialog() {
if (!myServerGuiInterface.get())
{
// Create pseudo Gui Wrapper for the server.
myServerGuiInterface.reset(new ServerGuiWrapper(myConfig, mySession->getGui(), mySession->getGui()));
myServerGuiInterface.reset(new ServerGuiWrapper(myConfig, mySession->getGui(), mySession->getGui(), mySession->getGui()));
{
boost::shared_ptr<Session> session(new Session(myServerGuiInterface.get(), myConfig));
myServerGuiInterface->setSession(session);
+2
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@@ -138,6 +138,8 @@ signals:
void signalNetClientGameListPlayerLeft(unsigned gameId, unsigned playerId);
void signalNetClientGameStart(boost::shared_ptr<Game> game);
void signalIrcChatMessage(QString nickName, QString msg);
public slots:
void initGui(int speed);
+26 -5
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@@ -34,11 +34,25 @@ struct IrcContext
string channel;
};
void event_connect(irc_session_t *session, const char *event, const char *origin, const char **params, unsigned count)
void
irc_connect(irc_session_t *session, const char *event, const char *origin, const char **params, unsigned count)
{
IrcContext *ctx = (IrcContext *) irc_get_ctx(session);
IrcContext *context = (IrcContext *) irc_get_ctx(session);
irc_cmd_join(session, ctx->channel.c_str(), 0);
irc_cmd_join(session, context->channel.c_str(), 0);
}
void
irc_channel(irc_session_t *session, const char *event, const char *origin, const char **params, unsigned count)
{
IrcContext *context = (IrcContext *) irc_get_ctx(session);
if (context->channel == params[0]) // check whether this message is for our channel
{
// Signal the message (if any) to GUI.
if (params[1] && *params[1] != 0)
context->ircThread.GetCallback().SignalIrcChatMsg(origin, params[1]);
}
}
@@ -69,7 +83,7 @@ IrcThread::Init(const std::string &serverAddress, unsigned serverPort, bool ipv6
irc_callbacks_t callbacks;
memset (&callbacks, 0, sizeof(callbacks));
callbacks.event_connect = event_connect;
callbacks.event_connect = irc_connect;
//callbacks.event_join
//callbacks.event_nick
//callbacks.event_quit
@@ -77,7 +91,7 @@ IrcThread::Init(const std::string &serverAddress, unsigned serverPort, bool ipv6
//callbacks.event_mode
//callbacks.event_topic
//callbacks.event_kick
//callbacks.event_channel
callbacks.event_channel = irc_channel;
//callbacks.event_privmsg
//callbacks.event_notice
//callbacks.event_invite
@@ -100,6 +114,13 @@ IrcThread::Init(const std::string &serverAddress, unsigned serverPort, bool ipv6
}
}
void
IrcThread::SendChatMessage(const std::string &msg)
{
IrcContext &context = GetContext();
irc_cmd_msg(context.session, context.channel.c_str(), msg.c_str());
}
void
IrcThread::SignalTermination()
{
+1 -1
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@@ -28,7 +28,7 @@ class IrcCallback
public:
virtual ~IrcCallback();
virtual void SignalIrcPlayerJoined(const std::string &nickName) = 0;
virtual void SignalIrcChatMsg(const std::string &nickName, const std::string &msg) = 0;
};
#endif
+5 -2
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@@ -36,8 +36,13 @@ public:
// Set the parameters.
void Init(const std::string &serverAddress, unsigned serverPort, bool ipv6, const std::string &nick, const std::string &channel);
// Send a chat message to the channel.
void SendChatMessage(const std::string &msg);
virtual void SignalTermination();
IrcCallback &GetCallback();
protected:
// Main function of the thread.
@@ -46,8 +51,6 @@ protected:
const IrcContext &GetContext() const;
IrcContext &GetContext();
IrcCallback &GetCallback();
private:
std::auto_ptr<IrcContext> m_context;
IrcCallback &m_callback;
+1 -1
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@@ -85,7 +85,7 @@ main(int argc, char *argv[])
socket_startup();
// Create pseudo Gui Wrapper for the server.
boost::shared_ptr<GuiInterface> myServerGuiInterface(new ServerGuiWrapper(myConfig, NULL, NULL));
boost::shared_ptr<GuiInterface> myServerGuiInterface(new ServerGuiWrapper(myConfig, NULL, NULL, NULL));
{
boost::shared_ptr<Session> session(new Session(myServerGuiInterface.get(), myConfig));
session->init(); // TODO handle error
+43 -2
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@@ -25,19 +25,21 @@
#include <clientenginefactory.h>
#include <net/clientthread.h>
#include <net/serveracceptthread.h>
#include <net/ircthread.h>
#include <core/avatarmanager.h>
#include <sstream>
#define NET_CLIENT_TERMINATE_TIMEOUT_MSEC 1000
#define NET_SERVER_TERMINATE_TIMEOUT_MSEC 1000
#define NET_SERVER_TERMINATE_TIMEOUT_MSEC 2000
#define NET_IRC_TERMINATE_TIMEOUT_MSEC 2000
#define NET_DEFAULT_GAME "default"
using namespace std;
Session::Session(GuiInterface *g, ConfigFile *c)
: currentGameID(0), myNetClient(0), myNetServer(0), myGui(g), myConfig(c)
: currentGameID(0), myNetClient(NULL), myNetServer(NULL), myIrcThread(NULL), myGui(g), myConfig(c)
{
myAvatarManager.reset(new AvatarManager);
}
@@ -47,6 +49,7 @@ Session::~Session()
{
terminateNetworkClient();
terminateNetworkServer();
terminateIrcClient();
delete myConfig;
myConfig = 0;
}
@@ -242,6 +245,44 @@ void Session::waitForNetworkServer(unsigned timeoutMsec)
}
}
void Session::startIrcClient()
{
if (myIrcThread || !myGui)
{
assert(false);
return;
}
myIrcThread = new IrcThread(*myGui);
myIrcThread->Init(
myConfig->readConfigString("IRCServerAddress"),
myConfig->readConfigInt("IRCServerPort"),
myConfig->readConfigInt("IRCServerUseIpv6") == 1,
myConfig->readConfigString("MyName"),
myConfig->readConfigString("IRCChannel"));
myIrcThread->Run();
}
void Session::sendIrcChatMessage(const std::string &message)
{
if (!myIrcThread)
return;
myIrcThread->SendChatMessage(message);
}
void Session::terminateIrcClient()
{
if (!myIrcThread)
return; // already terminated
myIrcThread->SignalTermination();
// Give the thread some time to terminate.
if (myIrcThread->Join(NET_IRC_TERMINATE_TIMEOUT_MSEC))
delete myIrcThread;
else
assert(false);
// If termination fails, leave a memory leak to prevent a crash.
myIrcThread = 0;
}
void Session::sendLeaveCurrentGame()
{
if (!myNetClient)
+6
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@@ -30,6 +30,7 @@ class Game;
class ConfigFile;
class ClientThread;
class ServerAcceptThread;
class IrcThread;
class AvatarManager;
class Session{
@@ -61,6 +62,10 @@ public:
void terminateNetworkServer();
void waitForNetworkServer(unsigned timeoutMsec);
void startIrcClient();
void sendIrcChatMessage(const std::string &message);
void terminateIrcClient();
void sendClientPlayerAction();
void setCurrentGameID(int theValue) { currentGameID = theValue; }
@@ -81,6 +86,7 @@ private:
ClientThread *myNetClient;
ServerAcceptThread *myNetServer;
IrcThread *myIrcThread;
boost::shared_ptr<AvatarManager> myAvatarManager;
boost::shared_ptr<Game> currentGame;