adds activePlayerList and runningPlayerList (XIV) - !!! BROKEN !!! - last sable rev866
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@@ -48,7 +48,7 @@ BoardInterface* LocalEngineFactory::createBoard() { return new LocalBoard; }
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boost::shared_ptr<PlayerInterface> LocalEngineFactory::createPlayer(BoardInterface *b, int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB) { return boost::shared_ptr<PlayerInterface> (new LocalPlayer(myConfig, b, id, uniqueId, type, name, avatar, sC, aS, mB)); }
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std::vector<boost::shared_ptr<BeRoInterface> > LocalEngineFactory::createBeRo(HandInterface* hi, int id, int dP, int sB) {
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std::vector<boost::shared_ptr<BeRoInterface> > LocalEngineFactory::createBeRo(HandInterface* hi, int id, unsigned dP, int sB) {
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std::vector<boost::shared_ptr<BeRoInterface> > myBeRo;
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