Show chat reject message if player is muted.

This commit is contained in:
lotodore
2012-01-08 19:18:55 +00:00
parent 2cdb5ce215
commit 1fc25fc96b
+4
View File
@@ -644,6 +644,10 @@ AbstractClientStateReceiving::HandlePacket(boost::shared_ptr<ClientThread> clien
if (client->GetCachedPlayerInfo(playerId, info))
client->GetCallback().SignalNetClientPrivateChatMsg(info.playerName, STL_STRING_FROM_OCTET_STRING(netMessage->chatText));
}
} else if (tmpPacket->GetMsg()->present == PokerTHMessage_PR_chatRejectMessage) {
ChatRejectMessage_t *netMessage = &tmpPacket->GetMsg()->choice.chatRejectMessage;
client->GetCallback().SignalNetClientGameChatMsg("(global notice)", "Chat rejected: " + STL_STRING_FROM_OCTET_STRING(netMessage->chatText));
client->GetCallback().SignalNetClientLobbyChatMsg("(global notice)", "Chat rejected: " + STL_STRING_FROM_OCTET_STRING(netMessage->chatText));
} else if (tmpPacket->GetMsg()->present == PokerTHMessage_PR_dialogMessage) {
// Message box - display it in the GUI.
DialogMessage_t *netDialog = &tmpPacket->GetMsg()->choice.dialogMessage;