Show chat reject message if player is muted.
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@@ -644,6 +644,10 @@ AbstractClientStateReceiving::HandlePacket(boost::shared_ptr<ClientThread> clien
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if (client->GetCachedPlayerInfo(playerId, info))
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if (client->GetCachedPlayerInfo(playerId, info))
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client->GetCallback().SignalNetClientPrivateChatMsg(info.playerName, STL_STRING_FROM_OCTET_STRING(netMessage->chatText));
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client->GetCallback().SignalNetClientPrivateChatMsg(info.playerName, STL_STRING_FROM_OCTET_STRING(netMessage->chatText));
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}
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}
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} else if (tmpPacket->GetMsg()->present == PokerTHMessage_PR_chatRejectMessage) {
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ChatRejectMessage_t *netMessage = &tmpPacket->GetMsg()->choice.chatRejectMessage;
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client->GetCallback().SignalNetClientGameChatMsg("(global notice)", "Chat rejected: " + STL_STRING_FROM_OCTET_STRING(netMessage->chatText));
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client->GetCallback().SignalNetClientLobbyChatMsg("(global notice)", "Chat rejected: " + STL_STRING_FROM_OCTET_STRING(netMessage->chatText));
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} else if (tmpPacket->GetMsg()->present == PokerTHMessage_PR_dialogMessage) {
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} else if (tmpPacket->GetMsg()->present == PokerTHMessage_PR_dialogMessage) {
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// Message box - display it in the GUI.
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// Message box - display it in the GUI.
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DialogMessage_t *netDialog = &tmpPacket->GetMsg()->choice.dialogMessage;
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DialogMessage_t *netDialog = &tmpPacket->GetMsg()->choice.dialogMessage;
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