Fixing backward compatibility.
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@@ -309,7 +309,7 @@ ServerGameStateInit::HandleNewSession(ServerGameThread &server, SessionWrapper s
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server.MoveSessionToLobby(session, NTF_NET_REMOVED_GAME_FULL);
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server.MoveSessionToLobby(session, NTF_NET_REMOVED_GAME_FULL);
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}
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}
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// Check whether the client supports the current game.
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// Check whether the client supports the current game.
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else if (curNumPlayers >= session.sessionData->GetMaxNumPlayers())
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else if ((size_t)server.GetGameData().maxNumberOfPlayers > session.sessionData->GetMaxNumPlayers())
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{
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{
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server.MoveSessionToLobby(session, NTF_NET_NEW_RELEASE_AVAILABLE);
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server.MoveSessionToLobby(session, NTF_NET_NEW_RELEASE_AVAILABLE);
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}
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}
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