optimizing local sqlite-logging; implementing second steps network client sqlite-logging

This commit is contained in:
floty
2011-11-13 01:05:28 +00:00
parent 311b3e654c
commit 2437407ffc
12 changed files with 181 additions and 111 deletions
+1 -1
View File
@@ -111,7 +111,7 @@ Game::Game(GuiInterface* gui, boost::shared_ptr<EngineFactory> factory,
currentBoard->setPlayerLists(seatsList, activePlayerList, runningPlayerList);
// log game data
myLog->logNewGameMsg(myGameID, startCash, startSmallBlind, dealerPosition, seatsList);
myLog->logNewGameMsg(myGameID, startCash, startSmallBlind, getPlayerByUniqueId(dealerPosition)->getMyID()+1, seatsList);
//start timer
blindsTimer.reset();
+4 -46
View File
@@ -83,7 +83,7 @@ void LocalBeRoPostRiver::postRiverRun()
//Pot auf 0 setzen
getMyHand()->getBoard()->setPot(0);
// logging hole Cards / Hands
// logging
int nonfoldPlayersCounter = 0;
for (it_c=getMyHand()->getActivePlayerList()->begin(); it_c!=getMyHand()->getActivePlayerList()->end(); ++it_c) {
if ((*it_c)->getMyAction() != PLAYER_ACTION_FOLD) nonfoldPlayersCounter++;
@@ -91,53 +91,11 @@ void LocalBeRoPostRiver::postRiverRun()
if(nonfoldPlayersCounter>1) {
getMyHand()->getLog()->logHoleCardsHandName(GAME_STATE_POST_RIVER,getMyHand()->getActivePlayerList());
}
// logging winner of the hand
for(it_c=getMyHand()->getActivePlayerList()->begin(); it_c!=getMyHand()->getActivePlayerList()->end(); ++it_c) {
if((*it_c)->getMyAction() != PLAYER_ACTION_FOLD && (*it_c)->getMyCardsValueInt() == highestCardsValue) {
getMyHand()->getLog()->logPlayerAction(GAME_STATE_POST_RIVER,(*it_c)->getMyID()+1,LOG_ACTION_WIN,(*it_c)->getLastMoneyWon());
}
}
// log side pot winners
list<unsigned> winners = getMyHand()->getBoard()->getWinners();
list<unsigned>::iterator it_int;
for(it_c=getMyHand()->getActivePlayerList()->begin(); it_c!=getMyHand()->getActivePlayerList()->end(); ++it_c) {
if((*it_c)->getMyAction() != PLAYER_ACTION_FOLD && (*it_c)->getMyCardsValueInt() != highestCardsValue ) {
for(it_int = winners.begin(); it_int != winners.end(); ++it_int) {
if((*it_int) == (*it_c)->getMyUniqueID()) {
getMyHand()->getLog()->logPlayerAction(GAME_STATE_POST_RIVER,(*it_c)->getMyID()+1,LOG_ACTION_WIN_SIDE_POT,(*it_c)->getLastMoneyWon());
}
}
}
}
// log player sits out
for(it_c=getMyHand()->getActivePlayerList()->begin(); it_c!=getMyHand()->getActivePlayerList()->end(); ++it_c) {
if((*it_c)->getMyCash() == 0) {
getMyHand()->getLog()->logPlayerAction(GAME_STATE_POST_RIVER, (*it_c)->getMyID()+1, LOG_ACTION_SIT_OUT);
}
}
// for log after every hand
getMyHand()->getLog()->logHandWinner(getMyHand()->getActivePlayerList(), highestCardsValue, getMyHand()->getBoard()->getWinners());
getMyHand()->getLog()->logPlayerSitsOut(getMyHand()->getActivePlayerList());
getMyHand()->getLog()->logGameWinner(getMyHand()->getActivePlayerList());
getMyHand()->getLog()->logAfterHand();
// log winner of the game if only one player is left
int playersPositiveCashCounter = 0;
for (it_c=getMyHand()->getActivePlayerList()->begin(); it_c!=getMyHand()->getActivePlayerList()->end(); ++it_c) {
if ((*it_c)->getMyCash() > 0) playersPositiveCashCounter++;
}
if (playersPositiveCashCounter==1) {
for (it_c=getMyHand()->getActivePlayerList()->begin(); it_c!=getMyHand()->getActivePlayerList()->end(); ++it_c) {
if ((*it_c)->getMyCash() > 0) {
getMyHand()->getLog()->logPlayerAction(GAME_STATE_POST_RIVER,(*it_c)->getMyID()+1,LOG_ACTION_WIN_GAME);
}
}
// for log after every game
getMyHand()->getLog()->logAfterGame();
}
//starte die Animaionsreihe
getMyHand()->getGuiInterface()->postRiverRunAnimation1();
}
+1 -20
View File
@@ -847,7 +847,7 @@ static const RoundData FlopValues[] = {
LocalPlayer::LocalPlayer(ConfigFile *c, int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB)
: PlayerInterface(), myConfig(c), currentHand(0), myID(id), myUniqueID(uniqueId), myType(type), myName(name), myAvatar(avatar),
myDude(0), myDude4(0), myCardsValueInt(0), myOdds(-1.0), myCash(sC), mySet(0), myLastRelativeSet(0), myAction(PLAYER_ACTION_NONE),
myDude(0), myDude4(0), myCardsValueInt(0), myOdds(-1.0), logHoleCardsDone(false), myCash(sC), mySet(0), myLastRelativeSet(0), myAction(PLAYER_ACTION_NONE),
myButton(mB), myActiveStatus(aS), myStayOnTableStatus(1), myTurn(0), myCardsFlip(0), myRoundStartCash(0), lastMoneyWon(0),
sBluff(0), sBluffStatus(false), m_actionTimeoutCounter(0), m_isConnected(false)
{
@@ -3211,10 +3211,8 @@ void LocalPlayer::riverEngine()
void LocalPlayer::evaluation(int bet, int raise)
{
int highestSet = currentHand->getCurrentBeRo()->getHighestSet();
// cout << "myAction(evaluation): " << myAction << endl;
switch(myAction) {
// none
case 0:
@@ -3222,30 +3220,24 @@ void LocalPlayer::evaluation(int bet, int raise)
break;
// fold
case 1: {
// currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound(),myID+1,LOG_ACTION_FOLD);
}
break;
// check
case 2: {
// currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound(),myID+1,LOG_ACTION_CHECK);
}
break;
// call
case 3: {
// cout << "evaluation(call) - highestSet = " << highestSet << endl;
// all in
if(highestSet >= myCash + mySet) {
mySet += myCash;
myCash = 0;
myAction = PLAYER_ACTION_ALLIN;
// currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound(),myID+1,LOG_ACTION_ALL_IN,mySet);
// cout << "evaluation(call) - mySet: " << mySet << endl;
}
// sonst
else {
myCash = myCash - highestSet + mySet;
mySet = highestSet;
// currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound(),myID+1,LOG_ACTION_CALL,mySet);
}
}
break;
@@ -3262,7 +3254,6 @@ void LocalPlayer::evaluation(int bet, int raise)
myCash = 0;
myAction = PLAYER_ACTION_ALLIN;
highestSet = mySet;
// currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound(),myID+1,LOG_ACTION_ALL_IN,mySet);
}
// sonst
else {
@@ -3270,7 +3261,6 @@ void LocalPlayer::evaluation(int bet, int raise)
myCash = myCash - bet;
mySet = bet;
highestSet = mySet;
// currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound(),myID+1,LOG_ACTION_BET,mySet);
}
// lastPlayerAction für Karten umblättern reihenfolge setzrn
@@ -3285,14 +3275,12 @@ void LocalPlayer::evaluation(int bet, int raise)
mySet += myCash;
myCash = 0;
myAction = PLAYER_ACTION_ALLIN;
// currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound(),myID+1,LOG_ACTION_ALL_IN,mySet);
}
// sonst
else {
myCash = myCash - highestSet + mySet;
mySet = highestSet;
myAction = PLAYER_ACTION_CALL;
// currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound(),myID+1,LOG_ACTION_CALL,mySet);
}
} else {
if(raise < currentHand->getCurrentBeRo()->getMinimumRaise()) {
@@ -3329,7 +3317,6 @@ void LocalPlayer::evaluation(int bet, int raise)
myAction = PLAYER_ACTION_ALLIN;
highestSet = mySet;
}
// currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound(),myID+1,LOG_ACTION_ALL_IN,mySet);
}
// sonst
else {
@@ -3339,26 +3326,20 @@ void LocalPlayer::evaluation(int bet, int raise)
highestSet = mySet;
// lastPlayerAction für Karten umblättern reihenfolge setzrn
currentHand->setLastActionPlayerID(myUniqueID);
// currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound(),myID+1,LOG_ACTION_BET,mySet);
}
}
}
break;
// all in
case 6: {
// currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound(),myID+1,LOG_ACTION_ALL_IN,mySet);
}
break;
default:
{}
}
// cout << "highestSet(ende evaluation): " << highestSet << endl;
currentHand->getCurrentBeRo()->setHighestSet(highestSet);
// cout << "lAP: " << currentHand->getLastActionPlayer() << endl;
}
+9
View File
@@ -189,6 +189,14 @@ public:
return myCardsValueInt;
}
void setLogHoleCardsDone(bool theValue) {
logHoleCardsDone = theValue;
}
bool getLogHoleCardsDone() const {
return logHoleCardsDone;
}
void setMyBestHandPosition(int* theValue) {
for (int i = 0; i < 5; i++)
myBestHandPosition[i] = theValue[i];
@@ -302,6 +310,7 @@ private:
int myBestHandPosition[5];
double myOdds;
int myNiveau[3];
bool logHoleCardsDone;
int myCards[2];
int myCash;
+117 -39
View File
@@ -28,7 +28,7 @@
using namespace std;
Log::Log(ConfigFile *c) : mySqliteLogDb(0), myConfig(c), curGameID(0), curHandID(0), sql(""), logHoleCardsDone(false)
Log::Log(ConfigFile *c) : mySqliteLogDb(0), myConfig(c), curGameID(0), curHandID(0), sql("")
{
if(SQLITE_LOG) {
@@ -187,15 +187,16 @@ Log::logNewHandMsg(int handID, unsigned dealerPosition, int smallBlind, unsigned
{
curHandID = handID;
logHoleCardsDone = false;
PlayerListConstIterator it_c;
for(it_c = seatsList->begin(); it_c!=seatsList->end(); it_c++) {
(*it_c)->setLogHoleCardsDone(false);
}
if(SQLITE_LOG) {
if(myConfig->readConfigInt("LogOnOff")) {
//if write logfiles is enabled
PlayerListConstIterator it_c;
if( mySqliteLogDb != 0 ) {
// sqlite-db is open
int i;
@@ -249,17 +250,20 @@ Log::logNewHandMsg(int handID, unsigned dealerPosition, int smallBlind, unsigned
logPlayerAction(GAME_STATE_PREFLOP,dealerPosition,LOG_ACTION_DEALER);
}
}
// !! TODO !! Hack
// log blinds
for(it_c = seatsList->begin(); it_c!=seatsList->end(); it_c++) {
if((*it_c)->getMyButton() == BUTTON_SMALL_BLIND) {
logPlayerAction(GAME_STATE_PREFLOP,smallBlindPosition,LOG_ACTION_SMALL_BLIND,(*it_c)->getMySet());
}
}
for(it_c = seatsList->begin(); it_c!=seatsList->end(); it_c++) {
if((*it_c)->getMyButton() == BUTTON_BIG_BLIND) {
logPlayerAction(GAME_STATE_PREFLOP,bigBlindPosition,LOG_ACTION_BIG_BLIND,(*it_c)->getMySet());
}
}
// !! TODO !! Hack
}
}
}
@@ -432,54 +436,128 @@ Log::logBoardCards(GameState bero, int boardCards[5])
void
Log::logHoleCardsHandName(GameState bero, PlayerList activePlayerList)
{
PlayerListConstIterator it_c;
for(it_c=activePlayerList->begin(); it_c!=activePlayerList->end(); ++it_c) {
if( (*it_c)->getMyAction() != PLAYER_ACTION_FOLD && ( ((*it_c)->checkIfINeedToShowCards() && bero==GAME_STATE_POST_RIVER ) || ( bero!=GAME_STATE_POST_RIVER && !(*it_c)->getLogHoleCardsDone()) ) ) {
logHoleCardsHandName(bero, activePlayerList, *it_c);
}
}
}
void
Log::logHoleCardsHandName(GameState bero, PlayerList activePlayerList, boost::shared_ptr<PlayerInterface> player, bool forceExecLog)
{
if(SQLITE_LOG) {
if(myConfig->readConfigInt("LogOnOff")) {
//if write logfiles is enabled
if( mySqliteLogDb != 0 && (bero==GAME_STATE_POST_RIVER || !logHoleCardsDone)) {
// sqlite-db is open and we are in postriver or before postriver doesn't log hole cards til now
if( mySqliteLogDb != 0) {
PlayerListConstIterator it_c;
int myCards[2];
for(it_c=activePlayerList->begin(); it_c!=activePlayerList->end(); ++it_c) {
if( (*it_c)->getMyAction() != PLAYER_ACTION_FOLD) {
(*it_c)->getMyCards(myCards);
sql += "UPDATE Hand SET ";
if(bero==GAME_STATE_POST_RIVER) {
sql += "Seat_" + boost::lexical_cast<string>((*it_c)->getMyID()+1) + "_Hand_text=\"" + CardsValue::determineHandName((*it_c)->getMyCardsValueInt(),activePlayerList) + "\"";
sql += ",Seat_" + boost::lexical_cast<string>((*it_c)->getMyID()+1) + "_Hand_int=" + boost::lexical_cast<string>((*it_c)->getMyCardsValueInt());
}
if(bero==GAME_STATE_POST_RIVER && !logHoleCardsDone) {
sql+= ",";
}
if(!logHoleCardsDone) {
sql += "Seat_" + boost::lexical_cast<string>((*it_c)->getMyID()+1) + "_Card_1=" + boost::lexical_cast<string>(myCards[0]);
sql += ",Seat_" + boost::lexical_cast<string>((*it_c)->getMyID()+1) + "_Card_2=" + boost::lexical_cast<string>(myCards[1]);
}
sql += " WHERE ";
sql += "GameID=" + boost::lexical_cast<string>(curGameID) + " AND ";
sql += "HandID=" + boost::lexical_cast<string>(curHandID);
sql += ";";
if(myConfig->readConfigInt("LogInterval") == 0) {
exec_transaction();
}
if(!logHoleCardsDone) {
logPlayerAction(bero,(*it_c)->getMyID()+1,LOG_ACTION_SHOW);
} else {
logPlayerAction(bero,(*it_c)->getMyID()+1,LOG_ACTION_HAS);
}
}
player->getMyCards(myCards);
sql += "UPDATE Hand SET ";
if(bero==GAME_STATE_POST_RIVER && player->getMyCardsValueInt()>0) {
sql += "Seat_" + boost::lexical_cast<string>(player->getMyID()+1) + "_Hand_text=\"" + CardsValue::determineHandName(player->getMyCardsValueInt(),activePlayerList) + "\"";
sql += ",Seat_" + boost::lexical_cast<string>(player->getMyID()+1) + "_Hand_int=" + boost::lexical_cast<string>(player->getMyCardsValueInt());
}
if(bero==GAME_STATE_POST_RIVER && player->getMyCardsValueInt()>0 && !player->getLogHoleCardsDone()) {
sql+= ",";
}
if(!player->getLogHoleCardsDone()) {
sql += "Seat_" + boost::lexical_cast<string>(player->getMyID()+1) + "_Card_1=" + boost::lexical_cast<string>(myCards[0]);
sql += ",Seat_" + boost::lexical_cast<string>(player->getMyID()+1) + "_Card_2=" + boost::lexical_cast<string>(myCards[1]);
}
sql += " WHERE ";
sql += "GameID=" + boost::lexical_cast<string>(curGameID) + " AND ";
sql += "HandID=" + boost::lexical_cast<string>(curHandID);
sql += ";";
if(myConfig->readConfigInt("LogInterval") == 0 || forceExecLog) {
exec_transaction();
}
logHoleCardsDone = true;
if(!player->getLogHoleCardsDone()) {
logPlayerAction(bero,player->getMyID()+1,LOG_ACTION_SHOW);
} else {
logPlayerAction(bero,player->getMyID()+1,LOG_ACTION_HAS);
}
player->setLogHoleCardsDone(true);
}
}
}
}
void
Log::logHandWinner(PlayerList activePlayerList, int highestCardsValue, std::list<unsigned> winners)
{
PlayerListConstIterator it_c;
list<unsigned>::iterator it_int;
// log winner
for(it_c=activePlayerList->begin(); it_c!=activePlayerList->end(); ++it_c) {
if((*it_c)->getMyAction() != PLAYER_ACTION_FOLD && (*it_c)->getMyCardsValueInt() == highestCardsValue) {
logPlayerAction(GAME_STATE_POST_RIVER,(*it_c)->getMyID()+1,LOG_ACTION_WIN,(*it_c)->getLastMoneyWon());
}
}
// log side pot winner
for(it_c=activePlayerList->begin(); it_c!=activePlayerList->end(); ++it_c) {
if((*it_c)->getMyAction() != PLAYER_ACTION_FOLD && (*it_c)->getMyCardsValueInt() != highestCardsValue ) {
for(it_int = winners.begin(); it_int != winners.end(); ++it_int) {
if((*it_int) == (*it_c)->getMyUniqueID()) {
logPlayerAction(GAME_STATE_POST_RIVER,(*it_c)->getMyID()+1,LOG_ACTION_WIN_SIDE_POT,(*it_c)->getLastMoneyWon());
}
}
}
}
}
void
Log::logGameWinner(PlayerList activePlayerList)
{
int playersPositiveCashCounter = 0;
PlayerListConstIterator it_c;
for (it_c=activePlayerList->begin(); it_c!=activePlayerList->end(); ++it_c) {
if ((*it_c)->getMyCash() > 0) playersPositiveCashCounter++;
}
if (playersPositiveCashCounter==1) {
for (it_c=activePlayerList->begin(); it_c!=activePlayerList->end(); ++it_c) {
if ((*it_c)->getMyCash() > 0) {
logPlayerAction(GAME_STATE_POST_RIVER,(*it_c)->getMyID()+1,LOG_ACTION_WIN_GAME);
}
}
// for log after every game
logAfterGame();
}
}
void
Log::logPlayerSitsOut(PlayerList activePlayerList)
{
PlayerListConstIterator it_c;
for(it_c=activePlayerList->begin(); it_c!=activePlayerList->end(); ++it_c) {
if((*it_c)->getMyCash() == 0) {
logPlayerAction(GAME_STATE_POST_RIVER, (*it_c)->getMyID()+1, LOG_ACTION_SIT_OUT);
}
}
}
void
Log::logAfterHand()
{
+4 -1
View File
@@ -40,6 +40,10 @@ public:
PlayerActionLog transformPlayerActionLog(PlayerAction action);
void logBoardCards(GameState bero, int boardCards[5]);
void logHoleCardsHandName(GameState bero, PlayerList activePlayerList);
void logHoleCardsHandName(GameState bero, PlayerList activePlayerList, boost::shared_ptr<PlayerInterface> player, bool forceExecLog = 0);
void logHandWinner(PlayerList activePlayerList, int highestCardsValue, std::list<unsigned> winners);
void logGameWinner(PlayerList activePlayerList);
void logPlayerSitsOut(PlayerList activePlayerList);
void logAfterHand();
void logAfterGame();
void exec_transaction();
@@ -52,7 +56,6 @@ private:
int curGameID;
int curHandID;
std::string sql;
bool logHoleCardsDone;
};
#endif // LOG_H
+15 -1
View File
@@ -24,7 +24,7 @@ using namespace std;
ClientPlayer::ClientPlayer(ConfigFile *c, int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB)
: PlayerInterface(), myConfig(c), currentHand(0), myID(id), myUniqueID(uniqueId), myType(type),
myName(name), myAvatar(avatar), myDude(0), myDude4(0), myCardsValueInt(0), myOdds(-1.0), myCash(sC), mySet(0), myLastRelativeSet(0),
myName(name), myAvatar(avatar), myDude(0), myDude4(0), myCardsValueInt(0), myOdds(-1.0), logHoleCardsDone(false), myCash(sC), mySet(0), myLastRelativeSet(0),
myAction(PLAYER_ACTION_NONE), myButton(mB), myActiveStatus(aS), myStayOnTableStatus(true), myTurn(false), myCardsFlip(false), myRoundStartCash(0),
lastMoneyWon(0), sBluff(0), sBluffStatus(false), m_isConnected(false)
{
@@ -324,6 +324,20 @@ ClientPlayer::getMyCardsValueInt() const
return myCardsValueInt;
}
void
ClientPlayer::setLogHoleCardsDone(bool theValue)
{
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
logHoleCardsDone = theValue;
}
bool
ClientPlayer::getLogHoleCardsDone() const
{
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
return logHoleCardsDone;
}
void
ClientPlayer::setMyBestHandPosition(int* theValue)
{
+4
View File
@@ -88,6 +88,9 @@ public:
void setMyCardsValueInt(int theValue);
int getMyCardsValueInt() const;
void setLogHoleCardsDone(bool theValue);
bool getLogHoleCardsDone() const;
void setMyBestHandPosition(int* theValue);
void getMyBestHandPosition(int* theValue) const;
@@ -157,6 +160,7 @@ private:
int myBestHandPosition[5];
double myOdds;
int myNiveau[3];
bool logHoleCardsDone;
int myCards[2];
int myCash;
+3
View File
@@ -86,6 +86,9 @@ public:
virtual void setMyCardsValueInt(int theValue) =0;
virtual int getMyCardsValueInt() const =0;
virtual void setLogHoleCardsDone(bool theValue) =0;
virtual bool getLogHoleCardsDone() const =0;
virtual void setMyBestHandPosition(int* theValue) =0;
virtual void getMyBestHandPosition(int* theValue) const =0;
+1 -1
View File
@@ -2501,7 +2501,7 @@ void gameTableImpl::postRiverRunAnimation3()
}
}
textBrowser_Log->append("");
// textBrowser_Log->append("");
postRiverRunAnimation3Timer->start(postRiverRunAnimationSpeed/2);
}
+1 -1
View File
@@ -363,7 +363,7 @@ void guiLog::logFlipHoleCardsMsg(QString playerName, int card1, int card2, int c
tempHandName = CardsValue::determineHandName(cardsValueInt,myW->getSession()->getCurrentGame()->getActivePlayerList()).c_str();
myW->textBrowser_Log->append("<span style=\"color:#"+myStyle->getChatLogTextColor()+";\">"+playerName+" "+showHas+" \""+tempHandName+"\"</span>");
myW->textBrowser_Log->append("<span style=\"color:#"+myStyle->getChatLogTextColor()+";\">"+playerName+" "+showHas+" ["+translateCardCode(card1).at(0)+translateCardCode(card1).at(1)+","+translateCardCode(card2).at(0)+translateCardCode(card2).at(1)+"] - \""+tempHandName+"\"</span>");
} else {
+21 -1
View File
@@ -1682,6 +1682,7 @@ ClientStateWaitHand::InternalHandlePacket(boost::shared_ptr<ClientThread> client
tmpPlayer->setLastMoneyWon(r->moneyWon);
client->GetCallback().SignalNetClientPostRiverShowCards(r->playerId);
client->GetClientLog()->logHoleCardsHandName(GAME_STATE_POST_RIVER, client->GetGame()->getActivePlayerList(), tmpPlayer, true);
} else if (tmpPacket->GetMsg()->present == PokerTHMessage_PR_playerIdChangedMessage) {
boost::shared_ptr<Game> curGame = client->GetGame();
if (curGame) {
@@ -1782,7 +1783,7 @@ ClientStateRunHand::InternalHandlePacket(boost::shared_ptr<ClientThread> client,
client->GetGui().flushLogAtHand();
client->GetClientLog()->logNewHandMsg(
curGame->getCurrentHandID(),
curGame->getDealerPosition(),
curGame->getPlayerByUniqueId(curGame->getCurrentHand()->getDealerPosition())->getMyID()+1,
curGame->getCurrentHand()->getSmallBlind(),
curGame->getPlayerByUniqueId(curGame->getCurrentHand()->getCurrentBeRo()->getSmallBlindPositionId())->getMyID()+1,
curGame->getCurrentHand()->getSmallBlind()*2,
@@ -1911,6 +1912,12 @@ ClientStateRunHand::InternalHandlePacket(boost::shared_ptr<ClientThread> client,
tmpPlayer->setMyCards(tmpCards);
}
client->GetGui().flipHolecardsAllIn();
if(curGame->getCurrentHand()->getCurrentRound()<GAME_STATE_RIVER) {
client->GetClientLog()->logHoleCardsHandName(
curGame->getCurrentHand()->getCurrentRound(),
curGame->getActivePlayerList()
);
}
} else if (tmpPacket->GetMsg()->present == PokerTHMessage_PR_endOfHandMessage) {
EndOfHandMessage_t *netEndHand = &tmpPacket->GetMsg()->choice.endOfHandMessage;
@@ -1937,6 +1944,9 @@ ClientStateRunHand::InternalHandlePacket(boost::shared_ptr<ClientThread> client,
curGame->getCurrentHand()->getBoard()->setPot(0);
curGame->getCurrentHand()->getBoard()->setWinners(winnerList);
// logging
client->GetClientLog()->logHandWinner(curGame->getActivePlayerList(), tmpPlayer->getMyCardsValueInt(), winnerList);
client->GetGui().postRiverRunAnimation1();
// Wait for next Hand.
@@ -1991,12 +2001,22 @@ ClientStateRunHand::InternalHandlePacket(boost::shared_ptr<ClientThread> client,
curGame->getCurrentHand()->getBoard()->setWinners(winnerList);
curGame->getCurrentHand()->getBoard()->setPlayerNeedToShowCards(showList);
// logging
client->GetClientLog()->logHoleCardsHandName(GAME_STATE_POST_RIVER,curGame->getActivePlayerList());
client->GetClientLog()->logHandWinner(curGame->getActivePlayerList(), highestValueOfCards, winnerList);
client->GetGui().postRiverRunAnimation1();
// Wait for next Hand.
client->GetCallback().SignalNetClientGameInfo(MSG_NET_GAME_CLIENT_HAND_END);
client->SetState(ClientStateWaitHand::Instance());
}
// logging
client->GetClientLog()->logPlayerSitsOut(curGame->getActivePlayerList());
client->GetClientLog()->logGameWinner(curGame->getActivePlayerList());
client->GetClientLog()->logAfterHand();
}
// Synchronize with GUI.
client->GetGui().waitForGuiUpdateDone();