optimizing local sqlite-logging; implementing second steps network client sqlite-logging

This commit is contained in:
floty
2011-11-13 01:05:28 +00:00
parent 311b3e654c
commit 2437407ffc
12 changed files with 181 additions and 111 deletions
+1 -1
View File
@@ -111,7 +111,7 @@ Game::Game(GuiInterface* gui, boost::shared_ptr<EngineFactory> factory,
currentBoard->setPlayerLists(seatsList, activePlayerList, runningPlayerList);
// log game data
myLog->logNewGameMsg(myGameID, startCash, startSmallBlind, dealerPosition, seatsList);
myLog->logNewGameMsg(myGameID, startCash, startSmallBlind, getPlayerByUniqueId(dealerPosition)->getMyID()+1, seatsList);
//start timer
blindsTimer.reset();