optimizing local sqlite-logging; implementing second steps network client sqlite-logging
This commit is contained in:
+1
-1
@@ -111,7 +111,7 @@ Game::Game(GuiInterface* gui, boost::shared_ptr<EngineFactory> factory,
|
||||
currentBoard->setPlayerLists(seatsList, activePlayerList, runningPlayerList);
|
||||
|
||||
// log game data
|
||||
myLog->logNewGameMsg(myGameID, startCash, startSmallBlind, dealerPosition, seatsList);
|
||||
myLog->logNewGameMsg(myGameID, startCash, startSmallBlind, getPlayerByUniqueId(dealerPosition)->getMyID()+1, seatsList);
|
||||
|
||||
//start timer
|
||||
blindsTimer.reset();
|
||||
|
||||
Reference in New Issue
Block a user