optimizing local sqlite-logging; implementing second steps network client sqlite-logging
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+4
-1
@@ -40,6 +40,10 @@ public:
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PlayerActionLog transformPlayerActionLog(PlayerAction action);
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void logBoardCards(GameState bero, int boardCards[5]);
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void logHoleCardsHandName(GameState bero, PlayerList activePlayerList);
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void logHoleCardsHandName(GameState bero, PlayerList activePlayerList, boost::shared_ptr<PlayerInterface> player, bool forceExecLog = 0);
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void logHandWinner(PlayerList activePlayerList, int highestCardsValue, std::list<unsigned> winners);
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void logGameWinner(PlayerList activePlayerList);
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void logPlayerSitsOut(PlayerList activePlayerList);
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void logAfterHand();
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void logAfterGame();
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void exec_transaction();
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@@ -52,7 +56,6 @@ private:
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int curGameID;
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int curHandID;
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std::string sql;
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bool logHoleCardsDone;
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};
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#endif // LOG_H
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