optimizing local sqlite-logging; implementing second steps network client sqlite-logging
This commit is contained in:
@@ -24,7 +24,7 @@ using namespace std;
|
||||
|
||||
ClientPlayer::ClientPlayer(ConfigFile *c, int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB)
|
||||
: PlayerInterface(), myConfig(c), currentHand(0), myID(id), myUniqueID(uniqueId), myType(type),
|
||||
myName(name), myAvatar(avatar), myDude(0), myDude4(0), myCardsValueInt(0), myOdds(-1.0), myCash(sC), mySet(0), myLastRelativeSet(0),
|
||||
myName(name), myAvatar(avatar), myDude(0), myDude4(0), myCardsValueInt(0), myOdds(-1.0), logHoleCardsDone(false), myCash(sC), mySet(0), myLastRelativeSet(0),
|
||||
myAction(PLAYER_ACTION_NONE), myButton(mB), myActiveStatus(aS), myStayOnTableStatus(true), myTurn(false), myCardsFlip(false), myRoundStartCash(0),
|
||||
lastMoneyWon(0), sBluff(0), sBluffStatus(false), m_isConnected(false)
|
||||
{
|
||||
@@ -324,6 +324,20 @@ ClientPlayer::getMyCardsValueInt() const
|
||||
return myCardsValueInt;
|
||||
}
|
||||
|
||||
void
|
||||
ClientPlayer::setLogHoleCardsDone(bool theValue)
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
logHoleCardsDone = theValue;
|
||||
}
|
||||
|
||||
bool
|
||||
ClientPlayer::getLogHoleCardsDone() const
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
return logHoleCardsDone;
|
||||
}
|
||||
|
||||
void
|
||||
ClientPlayer::setMyBestHandPosition(int* theValue)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user