optimizing local sqlite-logging; implementing second steps network client sqlite-logging
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@@ -363,7 +363,7 @@ void guiLog::logFlipHoleCardsMsg(QString playerName, int card1, int card2, int c
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tempHandName = CardsValue::determineHandName(cardsValueInt,myW->getSession()->getCurrentGame()->getActivePlayerList()).c_str();
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myW->textBrowser_Log->append("<span style=\"color:#"+myStyle->getChatLogTextColor()+";\">"+playerName+" "+showHas+" \""+tempHandName+"\"</span>");
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myW->textBrowser_Log->append("<span style=\"color:#"+myStyle->getChatLogTextColor()+";\">"+playerName+" "+showHas+" ["+translateCardCode(card1).at(0)+translateCardCode(card1).at(1)+","+translateCardCode(card2).at(0)+translateCardCode(card2).at(1)+"] - \""+tempHandName+"\"</span>");
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} else {
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