Renaming class ServerGameThread to ServerGame.

This commit is contained in:
lotodore
2009-05-31 20:14:46 +00:00
parent f2bd0c6111
commit 24abedbbab
6 changed files with 158 additions and 161 deletions
+10 -10
View File
@@ -188,7 +188,7 @@ ServerLobbyThread::ReAddSession(SessionWrapper session, int reason)
}
void
ServerLobbyThread::MoveSessionToGame(ServerGameThread &game, SessionWrapper session)
ServerLobbyThread::MoveSessionToGame(ServerGame &game, SessionWrapper session)
{
// Remove session from the lobby.
m_sessionManager.RemoveSession(session.sessionData->GetId());
@@ -574,7 +574,7 @@ ServerLobbyThread::HandleRead(SessionId sessionId, const boost::system::error_co
{
// Retrieve current game, if applicable.
unsigned gameId = session.sessionData->GetGameId();
boost::shared_ptr<ServerGameThread> game;
boost::shared_ptr<ServerGame> game;
if (gameId)
{
GameMap::iterator pos = m_gameMap.find(gameId);
@@ -939,8 +939,8 @@ ServerLobbyThread::HandleNetPacketCreateGame(SessionWrapper session, const NetPa
NetPacketCreateGame::Data createGameData;
tmpPacket.GetData(createGameData);
boost::shared_ptr<ServerGameThread> game(
new ServerGameThread(
boost::shared_ptr<ServerGame> game(
new ServerGame(
*this,
GetNextGameId(),
createGameData.gameName,
@@ -967,7 +967,7 @@ ServerLobbyThread::HandleNetPacketJoinGame(SessionWrapper session, const NetPack
if (pos != m_gameMap.end())
{
ServerGameThread &game = *pos->second;
ServerGame &game = *pos->second;
if (game.CheckPassword(joinGameData.password))
{
MoveSessionToGame(game, session);
@@ -1058,7 +1058,7 @@ ServerLobbyThread::TimerRemoveGame()
{
GameMap::iterator next = i;
++next;
boost::shared_ptr<ServerGameThread> tmpGame = i->second;
boost::shared_ptr<ServerGame> tmpGame = i->second;
if (!tmpGame->GetSessionManager().HasSessions())
InternalRemoveGame(tmpGame); // This will delete the entry from the map.
i = next;
@@ -1145,7 +1145,7 @@ ServerLobbyThread::TimerCleanupAvatarCache()
}
void
ServerLobbyThread::InternalAddGame(boost::shared_ptr<ServerGameThread> game)
ServerLobbyThread::InternalAddGame(boost::shared_ptr<ServerGame> game)
{
// Add game to list.
m_gameMap.insert(GameMap::value_type(game->GetId(), game));
@@ -1165,7 +1165,7 @@ ServerLobbyThread::InternalAddGame(boost::shared_ptr<ServerGameThread> game)
}
void
ServerLobbyThread::InternalRemoveGame(boost::shared_ptr<ServerGameThread> game)
ServerLobbyThread::InternalRemoveGame(boost::shared_ptr<ServerGame> game)
{
{
boost::mutex::scoped_lock lock(m_statMutex);
@@ -1200,7 +1200,7 @@ ServerLobbyThread::InternalRemovePlayer(unsigned playerId, unsigned errorCode)
while (i != end)
{
boost::shared_ptr<ServerGameThread> tmpGame = i->second;
boost::shared_ptr<ServerGame> tmpGame = i->second;
if (tmpGame->GetPlayerDataByUniqueId(playerId).get())
{
tmpGame->RemovePlayer(playerId, errorCode);
@@ -1527,7 +1527,7 @@ ServerLobbyThread::IsIPAddressBanned(const std::string &ipAddress) const
}
boost::shared_ptr<NetPacket>
ServerLobbyThread::CreateNetPacketGameListNew(const ServerGameThread &game)
ServerLobbyThread::CreateNetPacketGameListNew(const ServerGame &game)
{
boost::shared_ptr<NetPacket> packet(new NetPacketGameListNew);
NetPacketGameListNew::Data packetData;