optimizations for number of game-joins per player, removed @XXX from comments
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@@ -258,7 +258,7 @@ private:
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friend class ServerGameStateWaitPlayerAction;
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friend class ServerGameStateWaitNextHand;
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NumJoinsPerPlayerMap m_numjoinsp;
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NumJoinsPerPlayerMap m_numJoinsPerPlayer;
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};
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#endif
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