Revert ProtoBuf to version 2.6.1 and running astyle

This commit is contained in:
Albert Medela
2016-07-12 18:36:25 +02:00
parent 417d9a5bd2
commit 8f5813416d
6 changed files with 3131 additions and 1947 deletions
+13 -13
View File
@@ -457,8 +457,8 @@ ServerGame::InternalEndGame()
{
StoreAndResetRanking();
m_game.reset();
// @XXX: reset NumJoinsPerPlayerMap (if a game restarts, the number of joins will be set to 0 for each player)
ResetNumJoinsPerPlayer();
// @XXX: reset NumJoinsPerPlayerMap (if a game restarts, the number of joins will be set to 0 for each player)
ResetNumJoinsPerPlayer();
}
void
@@ -1169,21 +1169,21 @@ ServerGame::GetNextGameNum()
void
ServerGame::AddPlayerToNumJoinsPerPlayer(const std::string &playerName)
{
if(m_numjoinsp.find(playerName) != m_numjoinsp.end()){
m_numjoinsp[playerName] = m_numjoinsp[playerName] + 1;
}else{
m_numjoinsp[playerName] = 1;
}
if(m_numjoinsp.find(playerName) != m_numjoinsp.end()) {
m_numjoinsp[playerName] = m_numjoinsp[playerName] + 1;
} else {
m_numjoinsp[playerName] = 1;
}
}
int
ServerGame::GetNumJoinsPerPlayer(const std::string &playerName)
{
int num = 0;
if(m_numjoinsp.find(playerName) != m_numjoinsp.end()){
num = m_numjoinsp[playerName];
}
return num;
int num = 0;
if(m_numjoinsp.find(playerName) != m_numjoinsp.end()) {
num = m_numjoinsp[playerName];
}
return num;
}
void
@@ -1193,7 +1193,7 @@ ServerGame::ResetNumJoinsPerPlayer()
NumJoinsPerPlayerMap::const_iterator numj_end = m_numjoinsp.end();
while (numj_i != numj_end) {
m_numjoinsp[numj_i->first] = 0;
m_numjoinsp[numj_i->first] = 0;
++numj_i;
}
}
+9 -9
View File
@@ -540,23 +540,23 @@ ServerGameStateInit::HandleNewPlayer(boost::shared_ptr<ServerGame> server, boost
if (session && session->GetPlayerData()) {
const GameData &tmpGameData = server->GetGameData();
// @XXX: debug
//LOG_ERROR("New Player: " << session->GetPlayerData()->GetName() << ".");
//server->AddPlayerToNumJoinsPerPlayer(session->GetPlayerData()->GetName());
//LOG_ERROR("Num joins of " << session->GetPlayerData()->GetName() << " = " << server->GetNumJoinsPerPlayer(session->GetPlayerData()->GetName()) << ".");
// @XXX: debug
//LOG_ERROR("New Player: " << session->GetPlayerData()->GetName() << ".");
//server->AddPlayerToNumJoinsPerPlayer(session->GetPlayerData()->GetName());
//LOG_ERROR("Num joins of " << session->GetPlayerData()->GetName() << " = " << server->GetNumJoinsPerPlayer(session->GetPlayerData()->GetName()) << ".");
// @XXX: check if player joined the game more than 9 times - decline if > 9
if (server->GetNumJoinsPerPlayer(session->GetPlayerData()->GetName()) > GAME_NUM_JOINS_PER_PLAYER) {
// @XXX: check if player joined the game more than 9 times - decline if > 9
if (server->GetNumJoinsPerPlayer(session->GetPlayerData()->GetName()) > GAME_NUM_JOINS_PER_PLAYER) {
server->MoveSessionToLobby(session, NTF_NET_REMOVED_GAME_FULL);
return;
return;
}
// Check the number of players.
if (server->GetCurNumberOfPlayers() >= tmpGameData.maxNumberOfPlayers) {
server->MoveSessionToLobby(session, NTF_NET_REMOVED_GAME_FULL);
} else {
// @XXX: add player to NumJoinsPerPlayerMap
server->AddPlayerToNumJoinsPerPlayer(session->GetPlayerData()->GetName());
// @XXX: add player to NumJoinsPerPlayerMap
server->AddPlayerToNumJoinsPerPlayer(session->GetPlayerData()->GetName());
AcceptNewSession(server, session, false);
+8 -8
View File
@@ -258,14 +258,14 @@ SessionManager::IsGuestConnectedMultiple(const std::string &clientAddress) const
while (i != end) {
boost::shared_ptr<PlayerData> tmpPlayer(i->second->GetPlayerData());
// @XXX: productive:
//if(tmpPlayer && tmpPlayer->GetRights() == PLAYER_RIGHTS_GUEST && i->second->GetClientAddr() == clientAddress){
// @XXX: debug:
// if(tmpPlayer && tmpPlayer->GetRights() == PLAYER_RIGHTS_NORMAL && i->second->GetClientAddr() == clientAddress){
if(tmpPlayer && tmpPlayer->GetRights() == PLAYER_RIGHTS_GUEST && i->second->GetClientAddr() == clientAddress){
retVal = true;
break;
}
// @XXX: productive:
//if(tmpPlayer && tmpPlayer->GetRights() == PLAYER_RIGHTS_GUEST && i->second->GetClientAddr() == clientAddress){
// @XXX: debug:
// if(tmpPlayer && tmpPlayer->GetRights() == PLAYER_RIGHTS_NORMAL && i->second->GetClientAddr() == clientAddress){
if(tmpPlayer && tmpPlayer->GetRights() == PLAYER_RIGHTS_GUEST && i->second->GetClientAddr() == clientAddress) {
retVal = true;
break;
}
++i;
}
return retVal;
+5 -5
View File
@@ -125,9 +125,9 @@ public:
void KickPlayer(unsigned playerId);
void AddPlayerToNumJoinsPerPlayer(const std::string &playerName);
int GetNumJoinsPerPlayer(const std::string &playerName);
void ResetNumJoinsPerPlayer();
void AddPlayerToNumJoinsPerPlayer(const std::string &playerName);
int GetNumJoinsPerPlayer(const std::string &playerName);
void ResetNumJoinsPerPlayer();
protected:
@@ -195,7 +195,7 @@ protected:
SessionManager &GetSessionManager();
ServerDBInterface &GetDatabase();
typedef std::map<std::string, int> NumJoinsPerPlayerMap;
typedef std::map<std::string, int> NumJoinsPerPlayerMap;
private:
ServerGame(const ServerGame &other);
@@ -258,7 +258,7 @@ private:
friend class ServerGameStateWaitPlayerAction;
friend class ServerGameStateWaitNextHand;
NumJoinsPerPlayerMap m_numjoinsp;
NumJoinsPerPlayerMap m_numjoinsp;
};
#endif
+1 -1
View File
@@ -64,7 +64,7 @@ public:
bool IsPlayerConnected(const std::string &playerName) const;
bool IsPlayerConnected(unsigned uniqueId) const;
bool IsClientAddressConnected(const std::string &clientAddress) const;
bool IsGuestConnectedMultiple(const std::string &clientAddress) const;
bool IsGuestConnectedMultiple(const std::string &clientAddress) const;
void ForEach(boost::function<void (boost::shared_ptr<SessionData>)> func);
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