new translation strings added to style

This commit is contained in:
doitux
2009-04-11 11:23:58 +00:00
parent bd2aece3da
commit 24b515bd86
8 changed files with 436 additions and 266 deletions
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Width:  |  Height:  |  Size: 1.2 KiB

@@ -59,13 +59,22 @@
<ActionFoldI18NPic value="NULL" /> <!-- optimal size width:height in px [100:40] -->
<ActionWinnerI18NPic value="NULL" /> <!-- optimal size width:height in px [100:40] -->
<!-- Action*I18NString: If you wanna set specific language strings for poker actions like call, check, raise etc. which will be shown on human players buttons for this style you can define them here, If you wanna use the default english strings just write value="NULL". PokerTH will automatically display the english ones. -->
<!-- I18NString: If you wanna set specific language strings for poker actions like call, check, raise etc. which will be shown on human players buttons for this style, and some other game strings you can define them here, If you wanna use the default english strings just write value="NULL". PokerTH will automatically display the english ones. -->
<ActionAllInI18NString value="NULL" />
<ActionRaiseI18NString value="NULL" />
<ActionBetI18NString value="NULL" />
<ActionCallI18NString value="NULL" />
<ActionCheckI18NString value="NULL" />
<ActionFoldI18NString value="NULL" />
<PotI18NString value="NULL" />
<TotalI18NString value="NULL" />
<BetsI18NString value="NULL" />
<GameI18NString value="NULL" />
<HandI18NString value="NULL" />
<PreflopI18NString value="NULL" />
<FlopI18NString value="NULL" />
<TurnI18NString value="NULL" />
<RiverI18NString value="NULL" />
<FKeyIndicatorColor value="FFFFFF" />
<ChanceLabelPossibleColor value="A1B4FF" />
@@ -63,13 +63,22 @@
<ActionFoldI18NPic value="NULL" /> <!-- optimal size width:height in px [100:40] -->
<ActionWinnerI18NPic value="NULL" /> <!-- optimal size width:height in px [100:40] -->
<!-- Action*I18NString: If you wanna set specific language strings for poker actions like call, check, raise etc. which will be shown on human players buttons for this style you can define them here, If you wanna use the default english strings just write value="NULL". PokerTH will automatically display the english ones. -->
<!-- I18NString: If you wanna set specific language strings for poker actions like call, check, raise etc. which will be shown on human players buttons for this style, and some other game strings you can define them here, If you wanna use the default english strings just write value="NULL". PokerTH will automatically display the english ones. -->
<ActionAllInI18NString value="NULL" />
<ActionRaiseI18NString value="NULL" />
<ActionBetI18NString value="NULL" />
<ActionCallI18NString value="NULL" />
<ActionCheckI18NString value="NULL" />
<ActionFoldI18NString value="NULL" />
<PotI18NString value="NULL" />
<TotalI18NString value="NULL" />
<BetsI18NString value="NULL" />
<GameI18NString value="NULL" />
<HandI18NString value="NULL" />
<PreflopI18NString value="NULL" />
<FlopI18NString value="NULL" />
<TurnI18NString value="NULL" />
<RiverI18NString value="NULL" />
<!-- Table Colors - values should be set in hexcode RGB style without "#" -->
<FKeyIndicatorColor value="FFFFFF" />
+338 -254
View File
@@ -1528,7 +1528,7 @@
</property>
<property name="minimumSize" >
<size>
<width>535</width>
<width>580</width>
<height>94</height>
</size>
</property>
@@ -1541,273 +1541,357 @@
<property name="styleSheet" >
<string notr="true" >QGroupBox {border-style:none;}</string>
</property>
<widget class="QFrame" name="framegameinfo" >
<property name="geometry" >
<rect>
<x>440</x>
<y>42</y>
<width>90</width>
<height>36</height>
</rect>
<layout class="QGridLayout" name="gridLayout_5" >
<property name="margin" >
<number>0</number>
</property>
<property name="minimumSize" >
<size>
<width>90</width>
<height>0</height>
</size>
<property name="spacing" >
<number>0</number>
</property>
<property name="maximumSize" >
<size>
<width>90</width>
<height>16777215</height>
</size>
</property>
<layout class="QGridLayout" >
<property name="horizontalSpacing" >
<number>0</number>
</property>
<property name="verticalSpacing" >
<number>2</number>
</property>
<property name="margin" >
<number>0</number>
</property>
<item row="0" column="0" >
<widget class="QLabel" name="label_gameNumber" />
</item>
<item row="1" column="1" >
<widget class="QLabel" name="label_handNumberValue" >
<property name="text" >
<string/>
</property>
<property name="alignment" >
<set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set>
</property>
</widget>
</item>
<item row="0" column="1" >
<widget class="QLabel" name="label_gameNumberValue" >
<property name="text" >
<string/>
</property>
<property name="alignment" >
<set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set>
</property>
</widget>
</item>
<item row="1" column="0" >
<widget class="QLabel" name="label_handNumber" />
</item>
</layout>
</widget>
<widget class="QFrame" name="frame_2" >
<property name="geometry" >
<rect>
<x>0</x>
<y>15</y>
<width>120</width>
<height>62</height>
</rect>
</property>
<layout class="QVBoxLayout" name="verticalLayout_4" >
<property name="spacing" >
<number>4</number>
</property>
<property name="margin" >
<number>0</number>
</property>
<item>
<widget class="QLabel" name="label_Pot" >
<property name="text" >
<string/>
</property>
<property name="alignment" >
<set>Qt::AlignCenter</set>
</property>
</widget>
</item>
<item>
<layout class="QGridLayout" name="grid2" >
<property name="horizontalSpacing" >
<item row="0" column="0" >
<widget class="QFrame" name="frame_2" >
<layout class="QVBoxLayout" name="verticalLayout_4" >
<property name="spacing" >
<number>0</number>
</property>
<property name="verticalSpacing" >
<number>2</number>
</property>
<property name="margin" >
<property name="leftMargin" >
<number>0</number>
</property>
<item row="1" column="1" >
<widget class="QLabel" name="textLabel_Sets" >
<property name="topMargin" >
<number>8</number>
</property>
<property name="rightMargin" >
<number>0</number>
</property>
<property name="bottomMargin" >
<number>8</number>
</property>
<item>
<widget class="QLabel" name="label_Pot" >
<property name="minimumSize" >
<size>
<width>145</width>
<height>0</height>
</size>
</property>
<property name="text" >
<string/>
</property>
<property name="alignment" >
<set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set>
<set>Qt::AlignCenter</set>
</property>
</widget>
</item>
<item row="0" column="0" >
<widget class="QLabel" name="label_Total" />
</item>
<item row="0" column="1" >
<widget class="QLabel" name="textLabel_Pot" >
<property name="alignment" >
<set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set>
<item>
<layout class="QGridLayout" name="grid2" >
<property name="horizontalSpacing" >
<number>3</number>
</property>
</widget>
</item>
<item row="1" column="0" >
<widget class="QLabel" name="label_Sets" >
<property name="alignment" >
<set>Qt::AlignLeading|Qt::AlignLeft|Qt::AlignVCenter</set>
<property name="verticalSpacing" >
<number>2</number>
</property>
</widget>
<property name="margin" >
<number>0</number>
</property>
<item row="1" column="1" >
<widget class="QLabel" name="textLabel_Sets" >
<property name="alignment" >
<set>Qt::AlignLeading|Qt::AlignLeft|Qt::AlignVCenter</set>
</property>
</widget>
</item>
<item row="0" column="0" >
<widget class="QLabel" name="label_Total" >
<property name="alignment" >
<set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set>
</property>
</widget>
</item>
<item row="0" column="1" >
<widget class="QLabel" name="textLabel_Pot" >
<property name="minimumSize" >
<size>
<width>75</width>
<height>0</height>
</size>
</property>
<property name="alignment" >
<set>Qt::AlignLeading|Qt::AlignLeft|Qt::AlignVCenter</set>
</property>
</widget>
</item>
<item row="1" column="0" >
<widget class="QLabel" name="label_Sets" >
<property name="alignment" >
<set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</item>
</layout>
</widget>
<widget class="QLabel" name="textLabel_handLabel" >
<property name="geometry" >
<rect>
<x>440</x>
<y>15</y>
<width>91</width>
<height>22</height>
</rect>
</property>
<property name="alignment" >
<set>Qt::AlignLeading|Qt::AlignLeft|Qt::AlignVCenter</set>
</property>
</widget>
<widget class="QLabel" name="label_CardHolder0" >
<property name="geometry" >
<rect>
<x>140</x>
<y>5</y>
<width>54</width>
<height>82</height>
</rect>
</property>
<property name="scaledContents" >
<bool>true</bool>
</property>
</widget>
<widget class="QLabel" name="label_CardHolder1" >
<property name="geometry" >
<rect>
<x>195</x>
<y>5</y>
<width>54</width>
<height>82</height>
</rect>
</property>
<property name="scaledContents" >
<bool>true</bool>
</property>
</widget>
<widget class="QLabel" name="label_CardHolder2" >
<property name="geometry" >
<rect>
<x>250</x>
<y>5</y>
<width>54</width>
<height>82</height>
</rect>
</property>
<property name="scaledContents" >
<bool>true</bool>
</property>
</widget>
<widget class="QLabel" name="label_CardHolder3" >
<property name="geometry" >
<rect>
<x>305</x>
<y>5</y>
<width>54</width>
<height>82</height>
</rect>
</property>
<property name="scaledContents" >
<bool>true</bool>
</property>
</widget>
<widget class="QLabel" name="label_CardHolder4" >
<property name="geometry" >
<rect>
<x>360</x>
<y>5</y>
<width>54</width>
<height>82</height>
</rect>
</property>
<property name="scaledContents" >
<bool>true</bool>
</property>
</widget>
<widget class="MyCardsPixmapLabel" name="pixmapLabel_cardBoard0" >
<property name="geometry" >
<rect>
<x>143</x>
<y>8</y>
<width>48</width>
<height>76</height>
</rect>
</property>
<property name="scaledContents" >
<bool>true</bool>
</property>
</widget>
<widget class="MyCardsPixmapLabel" name="pixmapLabel_cardBoard1" >
<property name="geometry" >
<rect>
<x>198</x>
<y>8</y>
<width>48</width>
<height>76</height>
</rect>
</property>
<property name="scaledContents" >
<bool>true</bool>
</property>
</widget>
<widget class="MyCardsPixmapLabel" name="pixmapLabel_cardBoard2" >
<property name="geometry" >
<rect>
<x>253</x>
<y>8</y>
<width>48</width>
<height>76</height>
</rect>
</property>
<property name="scaledContents" >
<bool>true</bool>
</property>
</widget>
<widget class="MyCardsPixmapLabel" name="pixmapLabel_cardBoard3" >
<property name="geometry" >
<rect>
<x>308</x>
<y>8</y>
<width>48</width>
<height>76</height>
</rect>
</property>
<property name="scaledContents" >
<bool>true</bool>
</property>
</widget>
<widget class="MyCardsPixmapLabel" name="pixmapLabel_cardBoard4" >
<property name="geometry" >
<rect>
<x>363</x>
<y>8</y>
<width>48</width>
<height>76</height>
</rect>
</property>
<property name="scaledContents" >
<bool>true</bool>
</property>
</widget>
</widget>
</item>
<item row="0" column="1" >
<spacer name="horizontalSpacer_3" >
<property name="orientation" >
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeType" >
<enum>QSizePolicy::Fixed</enum>
</property>
<property name="sizeHint" stdset="0" >
<size>
<width>3</width>
<height>91</height>
</size>
</property>
</spacer>
</item>
<item row="0" column="3" >
<spacer name="horizontalSpacer_4" >
<property name="orientation" >
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeType" >
<enum>QSizePolicy::Fixed</enum>
</property>
<property name="sizeHint" stdset="0" >
<size>
<width>3</width>
<height>91</height>
</size>
</property>
</spacer>
</item>
<item row="0" column="4" >
<layout class="QVBoxLayout" name="verticalLayout_5" >
<property name="spacing" >
<number>0</number>
</property>
<property name="topMargin" >
<number>8</number>
</property>
<property name="bottomMargin" >
<number>8</number>
</property>
<item>
<widget class="QLabel" name="textLabel_handLabel" >
<property name="minimumSize" >
<size>
<width>142</width>
<height>0</height>
</size>
</property>
<property name="alignment" >
<set>Qt::AlignCenter</set>
</property>
</widget>
</item>
<item>
<widget class="QFrame" name="framegameinfo" >
<property name="minimumSize" >
<size>
<width>90</width>
<height>0</height>
</size>
</property>
<layout class="QGridLayout" >
<property name="horizontalSpacing" >
<number>3</number>
</property>
<property name="verticalSpacing" >
<number>2</number>
</property>
<property name="margin" >
<number>0</number>
</property>
<item row="0" column="0" >
<widget class="QLabel" name="label_gameNumber" >
<property name="alignment" >
<set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set>
</property>
</widget>
</item>
<item row="1" column="1" >
<widget class="QLabel" name="label_handNumberValue" >
<property name="text" >
<string/>
</property>
<property name="alignment" >
<set>Qt::AlignLeading|Qt::AlignLeft|Qt::AlignVCenter</set>
</property>
</widget>
</item>
<item row="0" column="1" >
<widget class="QLabel" name="label_gameNumberValue" >
<property name="text" >
<string/>
</property>
<property name="alignment" >
<set>Qt::AlignLeading|Qt::AlignLeft|Qt::AlignVCenter</set>
</property>
</widget>
</item>
<item row="1" column="0" >
<widget class="QLabel" name="label_handNumber" >
<property name="minimumSize" >
<size>
<width>45</width>
<height>0</height>
</size>
</property>
<property name="alignment" >
<set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set>
</property>
</widget>
</item>
</layout>
</widget>
</item>
</layout>
</item>
<item row="0" column="2" >
<widget class="QGroupBox" name="groupBox" >
<property name="minimumSize" >
<size>
<width>285</width>
<height>0</height>
</size>
</property>
<widget class="MyCardsPixmapLabel" name="pixmapLabel_cardBoard4" >
<property name="geometry" >
<rect>
<x>230</x>
<y>10</y>
<width>48</width>
<height>76</height>
</rect>
</property>
<property name="scaledContents" >
<bool>true</bool>
</property>
</widget>
<widget class="MyCardsPixmapLabel" name="pixmapLabel_cardBoard1" >
<property name="geometry" >
<rect>
<x>65</x>
<y>10</y>
<width>48</width>
<height>76</height>
</rect>
</property>
<property name="scaledContents" >
<bool>true</bool>
</property>
</widget>
<widget class="QLabel" name="label_CardHolder1" >
<property name="geometry" >
<rect>
<x>62</x>
<y>7</y>
<width>54</width>
<height>82</height>
</rect>
</property>
<property name="scaledContents" >
<bool>true</bool>
</property>
</widget>
<widget class="QLabel" name="label_CardHolder0" >
<property name="geometry" >
<rect>
<x>7</x>
<y>7</y>
<width>54</width>
<height>82</height>
</rect>
</property>
<property name="scaledContents" >
<bool>true</bool>
</property>
</widget>
<widget class="MyCardsPixmapLabel" name="pixmapLabel_cardBoard0" >
<property name="geometry" >
<rect>
<x>10</x>
<y>10</y>
<width>48</width>
<height>76</height>
</rect>
</property>
<property name="scaledContents" >
<bool>true</bool>
</property>
</widget>
<widget class="QLabel" name="label_CardHolder4" >
<property name="geometry" >
<rect>
<x>227</x>
<y>7</y>
<width>54</width>
<height>82</height>
</rect>
</property>
<property name="scaledContents" >
<bool>true</bool>
</property>
</widget>
<widget class="QLabel" name="label_CardHolder2" >
<property name="geometry" >
<rect>
<x>117</x>
<y>7</y>
<width>54</width>
<height>82</height>
</rect>
</property>
<property name="scaledContents" >
<bool>true</bool>
</property>
</widget>
<widget class="MyCardsPixmapLabel" name="pixmapLabel_cardBoard2" >
<property name="geometry" >
<rect>
<x>120</x>
<y>10</y>
<width>48</width>
<height>76</height>
</rect>
</property>
<property name="scaledContents" >
<bool>true</bool>
</property>
</widget>
<widget class="QLabel" name="label_CardHolder3" >
<property name="geometry" >
<rect>
<x>172</x>
<y>7</y>
<width>54</width>
<height>82</height>
</rect>
</property>
<property name="scaledContents" >
<bool>true</bool>
</property>
</widget>
<widget class="MyCardsPixmapLabel" name="pixmapLabel_cardBoard3" >
<property name="geometry" >
<rect>
<x>175</x>
<y>10</y>
<width>48</width>
<height>76</height>
</rect>
</property>
<property name="scaledContents" >
<bool>true</bool>
</property>
</widget>
</widget>
</item>
</layout>
</widget>
</item>
<item>
+33 -10
View File
@@ -327,12 +327,17 @@ gameTableImpl::gameTableImpl(ConfigFile *c, QMainWindow *parent)
//raise actionLable above just inserted mypixmaplabel
for (i=0; i<MAX_NUMBER_OF_PLAYERS; i++) { actionLabelArray[i]->raise(); }
//raise board cards
for (i=0; i<5; i++) { boardCardsArray[i]->raise(); }
//fix for away string bug in righttabwidget on windows
#if (defined _WIN32) || (defined __APPLE__)
tabWidget_Right->setTabText(0, " "+tabWidget_Right->tabText(0)+" ");
tabWidget_Right->setTabText(1, " "+tabWidget_Right->tabText(1)+" ");
tabWidget_Right->setTabText(2, " "+tabWidget_Right->tabText(2)+" ");
tabWidget_Left->setTabText(0, " "+tabWidget_Left->tabText(0)+" ");
tabWidget_Left->setTabText(1, " "+tabWidget_Left->tabText(1)+" ");
tabWidget_Left->setTabText(2, " "+tabWidget_Left->tabText(2)+" ");
#endif
//resize stop-button depending on translation
@@ -648,11 +653,11 @@ void gameTableImpl::initGui(int speed)
//kill running Singleshots!!!
stopTimer();
label_Pot->setText("Pot");
label_Total->setText("Total:");
label_Sets->setText("Bets:");
label_handNumber->setText("Hand:");
label_gameNumber->setText("Game:");
label_Pot->setText(PotString);
label_Total->setText(TotalString+":");
label_Sets->setText(BetsString+":");
label_handNumber->setText(HandString+":");
label_gameNumber->setText(GameString+":");
groupBox_RightToolBox->setDisabled(FALSE);
groupBox_LeftToolBox->setDisabled(FALSE);
@@ -971,16 +976,16 @@ void gameTableImpl::refreshGameLabels(int gameState) {
switch(gameState) {
case 0: {
textLabel_handLabel->setText("Preflop");
textLabel_handLabel->setText(PreflopString);
} break;
case 1: {
textLabel_handLabel->setText("Flop");
textLabel_handLabel->setText(FlopString);
} break;
case 2: {
textLabel_handLabel->setText("Turn");
textLabel_handLabel->setText(TurnString);
} break;
case 3: {
textLabel_handLabel->setText("River");
textLabel_handLabel->setText(RiverString);
} break;
case 4: {
textLabel_handLabel->setText("");
@@ -2187,7 +2192,7 @@ void gameTableImpl::postRiverRunAnimation5() {
}
}
else {
label_Pot->setText("Pot");
label_Pot->setText(PotString);
for(it_c=currentHand->getActivePlayerList()->begin(); it_c!=currentHand->getActivePlayerList()->end(); it_c++) {
if((*it_c)->getMyAction() != PLAYER_ACTION_FOLD && (*it_c)->getMyCardsValueInt() == currentHand->getCurrentBeRo()->getHighestCardsValue() ) {
@@ -3248,6 +3253,24 @@ void gameTableImpl::refreshGameTableStyle()
else { FoldString = myGameTableStyle->getActionFoldI18NString(); }
if(myConfig->readConfigInt("DontTranslateInternationalPokerStringsFromStyle") || myGameTableStyle->getActionAllInI18NString() == "NULL") { AllInString = "All-In"; }
else { AllInString = myGameTableStyle->getActionAllInI18NString(); }
if(myConfig->readConfigInt("DontTranslateInternationalPokerStringsFromStyle") || myGameTableStyle->getPotI18NString() == "NULL") { PotString = "Pot"; }
else { PotString = myGameTableStyle->getPotI18NString(); }
if(myConfig->readConfigInt("DontTranslateInternationalPokerStringsFromStyle") || myGameTableStyle->getTotalI18NString() == "NULL") { TotalString = "Total"; }
else { TotalString = myGameTableStyle->getTotalI18NString(); }
if(myConfig->readConfigInt("DontTranslateInternationalPokerStringsFromStyle") || myGameTableStyle->getBetsI18NString() == "NULL") { BetsString = "Bets"; }
else { BetsString = myGameTableStyle->getBetsI18NString(); }
if(myConfig->readConfigInt("DontTranslateInternationalPokerStringsFromStyle") || myGameTableStyle->getGameI18NString() == "NULL") { GameString = "Game"; }
else { GameString = myGameTableStyle->getGameI18NString(); }
if(myConfig->readConfigInt("DontTranslateInternationalPokerStringsFromStyle") || myGameTableStyle->getHandI18NString() == "NULL") { HandString = "Hand"; }
else { HandString = myGameTableStyle->getHandI18NString(); }
if(myConfig->readConfigInt("DontTranslateInternationalPokerStringsFromStyle") || myGameTableStyle->getPreflopI18NString() == "NULL") { PreflopString = "Preflop"; }
else { PreflopString = myGameTableStyle->getPreflopI18NString(); }
if(myConfig->readConfigInt("DontTranslateInternationalPokerStringsFromStyle") || myGameTableStyle->getFlopI18NString() == "NULL") { FlopString = "Flop"; }
else { FlopString = myGameTableStyle->getFlopI18NString(); }
if(myConfig->readConfigInt("DontTranslateInternationalPokerStringsFromStyle") || myGameTableStyle->getTurnI18NString() == "NULL") { TurnString = "Turn"; }
else { TurnString = myGameTableStyle->getTurnI18NString(); }
if(myConfig->readConfigInt("DontTranslateInternationalPokerStringsFromStyle") || myGameTableStyle->getRiverI18NString() == "NULL") { RiverString = "River"; }
else { RiverString = myGameTableStyle->getRiverI18NString(); }
}
+9
View File
@@ -424,6 +424,15 @@ private:
QString CallString;
QString CheckString;
QString FoldString;
QString PotString;
QString TotalString;
QString BetsString;
QString GameString;
QString HandString;
QString PreflopString;
QString FlopString;
QString TurnString;
QString RiverString;
friend class GuiWrapper;
};
@@ -170,6 +170,15 @@ void GameTableStyleReader::readStyleFile(QString file) {
else if (itemsList->ValueStr() == "ActionCallI18NString") { ActionCallI18NString = QString::fromUtf8(tempString1.c_str()); }
else if (itemsList->ValueStr() == "ActionCheckI18NString") { ActionCheckI18NString = QString::fromUtf8(tempString1.c_str()); }
else if (itemsList->ValueStr() == "ActionFoldI18NString") { ActionFoldI18NString = QString::fromUtf8(tempString1.c_str()); }
else if (itemsList->ValueStr() == "PotI18NString") { PotI18NString = QString::fromUtf8(tempString1.c_str()); }
else if (itemsList->ValueStr() == "TotalI18NString") { TotalI18NString = QString::fromUtf8(tempString1.c_str()); }
else if (itemsList->ValueStr() == "BetsI18NString") { BetsI18NString = QString::fromUtf8(tempString1.c_str()); }
else if (itemsList->ValueStr() == "GameI18NString") { GameI18NString = QString::fromUtf8(tempString1.c_str()); }
else if (itemsList->ValueStr() == "HandI18NString") { HandI18NString = QString::fromUtf8(tempString1.c_str()); }
else if (itemsList->ValueStr() == "PreflopI18NString") { PreflopI18NString = QString::fromUtf8(tempString1.c_str()); }
else if (itemsList->ValueStr() == "FlopI18NString") { FlopI18NString = QString::fromUtf8(tempString1.c_str()); }
else if (itemsList->ValueStr() == "TurnI18NString") { TurnI18NString = QString::fromUtf8(tempString1.c_str()); }
else if (itemsList->ValueStr() == "RiverI18NString") { RiverI18NString = QString::fromUtf8(tempString1.c_str()); }
// COLORS
else if (itemsList->ValueStr() == "FKeyIndicatorColor") { FKeyIndicatorColor = QString::fromUtf8(tempString1.c_str()); }
@@ -382,6 +391,15 @@ void GameTableStyleReader::readStyleFile(QString file) {
if(ActionCallI18NString == "") { leftItems << "ActionCallI18NString"; }
if(ActionCheckI18NString == "") { leftItems << "ActionCheckI18NString"; }
if(ActionFoldI18NString == "") { leftItems << "ActionFoldI18NString"; }
if(PotI18NString == "") { leftItems << "PotI18NString"; }
if(TotalI18NString == "") { leftItems << "TotalI18NString"; }
if(BetsI18NString == "") { leftItems << "BetsI18NString"; }
if(GameI18NString == "") { leftItems << "GameI18NString"; }
if(HandI18NString == "") { leftItems << "HandI18NString"; }
if(PreflopI18NString == "") { leftItems << "PreflopI18NString"; }
if(FlopI18NString == "") { leftItems << "FlopI18NString"; }
if(TurnI18NString == "") { leftItems << "TurnI18NString"; }
if(RiverI18NString == "") { leftItems << "RiverI18NString"; }
// COLORS
if(FKeyIndicatorColor == "") { leftItems << "FKeyIndicatorColor"; }
+18
View File
@@ -112,6 +112,15 @@ public:
QString getActionCallI18NString() const { return ActionCallI18NString; }
QString getActionCheckI18NString() const { return ActionCheckI18NString; }
QString getActionFoldI18NString() const { return ActionFoldI18NString; }
QString getRiverI18NString() const { return RiverI18NString; }
QString getTurnI18NString() const { return TurnI18NString; }
QString getFlopI18NString() const { return FlopI18NString; }
QString getPreflopI18NString() const { return PreflopI18NString; }
QString getHandI18NString() const { return HandI18NString; }
QString getGameI18NString() const { return GameI18NString; }
QString getBetsI18NString() const { return BetsI18NString; }
QString getTotalI18NString() const { return TotalI18NString; }
QString getPotI18NString() const { return PotI18NString; }
private:
//style values
@@ -181,6 +190,15 @@ private:
QString ActionCallI18NString;
QString ActionCheckI18NString;
QString ActionFoldI18NString;
QString PotI18NString;
QString TotalI18NString;
QString BetsI18NString;
QString GameI18NString;
QString HandI18NString;
QString PreflopI18NString;
QString FlopI18NString;
QString TurnI18NString;
QString RiverI18NString;
// COLORS
QString FKeyIndicatorColor;