First try: Transferring client action.
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-2
@@ -25,10 +25,10 @@
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struct GameData
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{
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GameData() : numberOfPlayers(0), startCash(0), smallBlind(0),
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GameData() : numberOfPlayers(0), startMoney(0), smallBlind(0),
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handsBeforeRaise(1), guiSpeed(4) {}
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int numberOfPlayers;
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int startCash;
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int startMoney;
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int smallBlind;
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int handsBeforeRaise;
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int guiSpeed;
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